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I'm a newbie to pov-ray, but am very excited at the possibilities pov-ray
offers!!!
A friend named Flaming Monarch (already posted in group) and I are working
through pov-ray, learning as much as we can.
This was an image I created in about 6 hours (most of the time spent on
getting image_map to work the way I wanted it), and I am pleased with the
result!
Any criticism, whether positive or negative would be accepted!
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Attachments:
Download 'darts.png' (27 KB)
Preview of image 'darts.png'
![darts.png](/povray.binaries.images/attachment/%3C3c8d2e95%40news.povray.org%3E/darts.png?preview=1)
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it seams darts are also quite common objects to stat with POV ...
I did one, when I started, but I can't find it anymore ..
maybe make the metal reflective, and give it some environment to reflect ?
...
I'm sure, about the tail .. are the flaps supposed, not to be perpendicular
?
otherwise: fine modeling and nice perspective ...
Add some focal blur now ...
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"Jan Walzer" <jan### [at] lzer net> wrote in message
news:3c8d2faa@news.povray.org...
> it seams darts are also quite common objects to stat with POV ...
Makes me feel better :-)
> I did one, when I started, but I can't find it anymore ..
> maybe make the metal reflective, and give it some environment to reflect ?
Interesting idea! I plan on eventually including this object in my office
scene (WIP), which would provide the needed environment.
> I'm sure, about the tail .. are the flaps supposed, not to be
perpendicular
On these darts, yes the flaps are supposed to be slightly off perpendicular.
> otherwise: fine modeling and nice perspective ...
> Add some focal blur now ...
Again, an interesting idea... ill try it soon
Thanx!!!
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> > otherwise: fine modeling and nice perspective ...
> > Add some focal blur now ...
>
> Again, an interesting idea... ill try it soon
Another thing, maybe worth a try, is to use extrem FB and set the focal
point
in such a manner, that the reflected objects are sharp ... you know what I
mean ?
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> Another thing, maybe worth a try, is to use extrem FB and set the focal
> point
> in such a manner, that the reflected objects are sharp ... you know what I
> mean ?
That would look amazing :-)
Thanx for the tips!
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> That would look amazing :-)
no probs, but:
I'm not sure 'bout "amazing" ...
especially in the current perspective, you would blur the dart itself a
lot, so you could merely see it any longer ... but as I said, worth a try
...
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Cool Dart!
:)
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On Mon, 11 Mar 2002 17:30:13 -0500, Lieut_Data wrote:
> Any criticism, whether positive or negative would be accepted!
Nice image, but the metal textures need some work, and the flighte should
be semi-transparent.
I can just imagine the Canadian camera man standing infront of the dart
board saying, "throw it now, I'll try to take a snap and move out of the
way in the split second that it takes to travel from your hand to the
dart board":-))
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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Needs slight softening of the edges on the "grip."
-Shay
Lieut_Data <lIe### [at] yahOO com> wrote in message
news:3c8d2e95@news.povray.org...
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"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> Nice image, but the metal textures need some work
How would you recommend I go about working on the metal texture?
> , and the flighte should be semi-transparent.
Hmm... the dart I modeled dosen't seem to be partially transparent... are
most darts that way?
Thanks for the input!
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