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From: Thomas Lake
Subject: Tunnel #3 (79k before post)
Date: 16 May 2001 00:10:43
Message: <3b01fdc3@news.povray.org>
This is starting to become random city! I modeled a 30 polygon blade of
grass in Rhino, then exported it as a pov ini file. The grass in the picture
has been randomly scaled, randomly translated, randomly rotated and randomly
coloured.


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Attachments:
Download 'Tunnel 2.JPG' (79 KB)

Preview of image 'Tunnel 2.JPG'
Tunnel 2.JPG


 

From: Sander
Subject: Re: Tunnel #3 (79k before post)
Date: 16 May 2001 17:36:13
Message: <MPG.156d113146427e2498977d@NEWS.POVRAY.ORG>
In article <3b01fdc3@news.povray.org>, Thomas Lake says...
> This is starting to become random city! I modeled a 30 polygon blade of
> grass in Rhino, then exported it as a pov ini file. The grass in the picture
> has been randomly scaled, randomly translated, randomly rotated and randomly
> coloured.
> 
If I may write down just a bit of criticism: why do you show so much of 
the dark (and probably less interesting) part of the tunnel? Isn't the 
streaking ligt the effect you want to show? I like the whole idea very 
much :))
-- 
Regards,  Sander


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From: Thomas Lake
Subject: Re: Tunnel #3 (79k before post)
Date: 16 May 2001 17:39:24
Message: <3b02f38c$1@news.povray.org>
> If I may write down just a bit of criticism: why do you show so much of
> the dark (and probably less interesting) part of the tunnel? Isn't the
> streaking ligt the effect you want to show?

I have thought of changing the aspect ratio so there would be less dark, and
the resolution of the image would acsentuate the tunnel effect. However it
is preciesly the fact that you can see the dark parts of the tunnel that
make the light stream as effective as it is.


> I like the whole idea very
> much :))
Thanks!: )
> --
> Regards,  Sander


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From: Sander
Subject: Re: Tunnel #3 (79k before post)
Date: 17 May 2001 02:28:36
Message: <MPG.156d8df8acce9a698977f@NEWS.POVRAY.ORG>
In article <3b02f38c$1@news.povray.org>, Thomas Lake says...
> > If I may write down just a bit of criticism: why do you show so much of
> > the dark (and probably less interesting) part of the tunnel? Isn't the
> > streaking ligt the effect you want to show?
> 
> I have thought of changing the aspect ratio so there would be less dark, and
> the resolution of the image would acsentuate the tunnel effect. However it
> is preciesly the fact that you can see the dark parts of the tunnel that
> make the light stream as effective as it is.
> 
You are probably right there. It has atmosphere! 

-- 
Regards,  Sander


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From: Nekar Xenos
Subject: Re: Tunnel #3 (79k before post)
Date: 17 May 2001 02:50:30
Message: <3b0374b6@news.povray.org>
Nice going. I'd put cracks on the edges of those slabs.

Nekar

--
#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);blob{#while((K-N).
x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(vlength(N-K)<vlength(
X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N,1,1 scale.02}sphere{
<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1 scale.01 }#end
pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}// Nekar Xenos
"Thomas Lake" <tla### [at] homecom> wrote in message news:3b01fdc3@news.povray.org...
> This is starting to become random city! I modeled a 30 polygon blade of
> grass in Rhino, then exported it as a pov ini file. The grass in the picture
> has been randomly scaled, randomly translated, randomly rotated and randomly
> coloured.
>
>
>


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From: Christoph Hormann
Subject: Re: Tunnel #3 (79k before post)
Date: 17 May 2001 03:18:00
Message: <3B037B4C.689B6F98@gmx.de>
Thomas Lake wrote:
> 
> This is starting to become random city! I modeled a 30 polygon blade of
> grass in Rhino, then exported it as a pov ini file. The grass in the picture
> has been randomly scaled, randomly translated, randomly rotated and randomly
> coloured.
> 

That grass looks very neat, i just wonder about the white gap between
foreground and mountains.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: Tunnel #3 (79k before post)
Date: 17 May 2001 14:17:50
Message: <slrn9g7ji1.j5f.steve@zero-pps.localdomain>
On Tue, 15 May 2001 21:13:14 -0700, Thomas Lake wrote:
>This is starting to become random city! I modeled a 30 polygon blade of
>grass in Rhino, then exported it as a pov ini file. The grass in the picture
>has been randomly scaled, randomly translated, randomly rotated and randomly
>coloured.

The walls look very dry, and the angle between grass blades in the same clump
looks uniform (maybe it isn't but that's the way it looks). 

It's comming along nicely. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:57pm  up 104 days, 14:45,  2 users,  load average: 1.00, 1.00, 1.00


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From: Steve
Subject: Re: Tunnel #3 (79k before post)
Date: 17 May 2001 14:17:51
Message: <slrn9g7jmp.j5f.steve@zero-pps.localdomain>
PS: and how about a file name that isn't lightly to clash with other
pos stuff that I've saved over the years?

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:57pm  up 104 days, 14:45,  2 users,  load average: 1.00, 1.00, 1.00


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From: Thomas Lake
Subject: Re: Tunnel #3 (79k before post)
Date: 17 May 2001 20:01:24
Message: <3b046654@news.povray.org>
> PS: and how about a file name that isn't lightly to clash with other
> pos stuff that I've saved over the years?

That's true I don't usually give much thought to my file names. I hope you
don't count my image amongest the "pos" stuff.


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From: Thomas Lake
Subject: Re: Tunnel #3 (79k before post)
Date: 17 May 2001 20:03:30
Message: <3b0466d2$1@news.povray.org>
> That grass looks very neat, i just wonder about the white gap between
> foreground and mountains.

Yeah I've noticed that too. The problem is that I'm using a lightsource with
rgb 5 translated 93,000,000 units away. So anything I place out there just
gets washed out.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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