|
![](/i/fill.gif) |
Nice going. I'd put cracks on the edges of those slabs.
Nekar
--
#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);blob{#while((K-N).
x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(vlength(N-K)<vlength(
X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N,1,1 scale.02}sphere{
<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1 scale.01 }#end
pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}// Nekar Xenos
"Thomas Lake" <tla### [at] home com> wrote in message news:3b01fdc3@news.povray.org...
> This is starting to become random city! I modeled a 30 polygon blade of
> grass in Rhino, then exported it as a pov ini file. The grass in the picture
> has been randomly scaled, randomly translated, randomly rotated and randomly
> coloured.
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |