POV-Ray : Newsgroups : povray.binaries.images : Chinese Longsword (~89Kbu) - Longsword.jpg [1/1] Server Time
18 Aug 2024 14:24:12 EDT (-0400)
  Chinese Longsword (~89Kbu) - Longsword.jpg [1/1] (Message 1 to 7 of 7)  
From: Jamie Davison
Subject: Chinese Longsword (~89Kbu) - Longsword.jpg [1/1]
Date: 20 Apr 2001 17:01:43
Message: <MPG.154ab3033ab8baff9898d6@news.povray.org>
This is something I did a while back, but it took so long to render on my 
old machine that I never got round to doing a decent sized image.

I was playing in a game called Swords Of THe Middle Kingdom (a pseudo 
chinese OTT Martial arts movie inspired game) and one of the other 
characters was a member of a sect which specialised in swordplay, and 
used a longsword as his weapon of choice.  This was my take on a chinese 
longsword.

It's a mix of sPatch bits and CSG, and I know, texturing is not one of my 
strongpoints...  :)

Any comments will be appreciated, but bear in mind that this scene is 
essentially done, as the game ended a while back now.

Bye for now,
     Jamie.


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Attachments:
Download 'Longsword.jpg' (88 KB)

Preview of image 'Longsword.jpg'
Longsword.jpg


 

From: Steve
Subject: Re: Chinese Longsword (~89Kbu) - Longsword.jpg [1/1]
Date: 20 Apr 2001 22:52:16
Message: <slrn9e1g83.vum.steve@zero-pps.localdomain>
It'd be good to see the blade.  The rest of it looks very
good. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:01am  up 78 days, 46 min,  2 users,  load average: 1.72, 1.45, 1.29


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From: Jamie Davison
Subject: Re: Chinese Longsword naked blade(~46Kbu) - Longsword2.jpg [1/1]
Date: 21 Apr 2001 09:37:25
Message: <MPG.154b9d18ecc05f1a9898d7@news.povray.org>
On 20 Apr 2001 22:52:16 -0400, Steve wrote...
> It'd be good to see the blade.  The rest of it looks very
> good. 

Your wish is my wossname.

This is the sword, sans scabbard, mixed in with another scene I did at 
about the same time.  Nothing fancy though.

I've sort of given up on using sPatch for blades now, since I've been 
playing with doing a Gladius in pure CSG.  Maybe if I get the inclination 
to work on it some more I'll post it.

Bye for now,
     Jamie.


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Attachments:
Download 'Longsword2.jpg' (46 KB)

Preview of image 'Longsword2.jpg'
Longsword2.jpg


 

From: David Fontaine
Subject: Re: Chinese Longsword naked blade(~46Kbu) - Longsword2.jpg [1/1]
Date: 21 Apr 2001 14:16:16
Message: <3AE1CD83.AB922969@faricy.net>
Ooh, nice. Looks heavy.
The other objects on the table really compliment the sword.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: J Charter
Subject: Re: Chinese Longsword naked blade(~46Kbu) - Longsword2.jpg [1/1]
Date: 21 Apr 2001 16:03:23
Message: <3AE1E9B4.52034816@aol.com>
Makes for an intriguing scene.  I think it's worth pushing.


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From: Jamie Davison
Subject: Re: Chinese Longsword naked blade(~46Kbu) - Longsword2.jpg [1/1]
Date: 21 Apr 2001 18:16:56
Message: <MPG.154c13161bb9c3f49898d8@news.povray.org>
On Sat, 21 Apr 2001 13:12:19 -0500, David Fontaine wrote...
> Ooh, nice. Looks heavy.

My fault actually, I got the scaling on the sword a bit wrong.  I suppose 
if Chinese broadswords looked like that it might be appropriate, but they 
don't, so it's not :)

I'll try again tomorrow and see if I can get the scaling right.  Of 
course this is always a problem, since I never design objects to a fixed 
1 unit = 1 whatever scale

> The other objects on the table really compliment the sword.

Believe it or not, the other objects were an afterthought to another 
object (a magically summoned war fan, my characters weapon of choice), 
but they sort of turned into a scene in their own right.

But thanks for the compliment anyway <grin>

Bye for now,
     Jamie.


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From: Jamie Davison
Subject: Re: Chinese Longsword naked blade(~46Kbu) - Longsword2.jpg [1/1]
Date: 21 Apr 2001 18:16:57
Message: <MPG.154c1388a650811b9898d9@news.povray.org>
On Sat, 21 Apr 2001 16:12:36 -0400, J Charter wrote...
> Makes for an intriguing scene.  I think it's worth pushing.

Maybe if I get interested again, but like I said, the game it was sort of 
designed ended, so I've not got a great deal of momentum going on it.

Besides, the sort of background it really needs would require me to watch 
lots of Hong Kong Action movies and...  Hang on, that's no hardship...  
<grin>  But I wouldn't expect anything soon, as it's likely to take 
rather a while to get going on it.

Bye for now,
     Jamie.


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