POV-Ray : Newsgroups : povray.binaries.images : Playtime's over: (74k) Server Time
20 Aug 2024 02:20:13 EDT (-0400)
  Playtime's over: (74k) (Message 11 to 15 of 15)  
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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 19:39:15
Message: <slrn8tsokm.pvb.steve@zero-pps.localdomain>
On Fri, 06 Oct 2000 20:25:54 +0300, Sigmund Kyrre Aas wrote:
>Gee, pretty textures. Nice objects too.
>

Thanks, I really enjoyed creating this image. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

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From: Jim Kress
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 23:58:22
Message: <39de9f5e$1@news.povray.org>
> The wood surrounding thlatice work needs its texture rotating, and also
> needs a finish, I only remembered the finish when halfway through the
> render.

The lattice could also use a finish and some depth.  Is it metal or wood?

> Thanks for the comments, it's always good to get the input of another
> pover

Yeah.  It's always frustrating when you ask for comments and don't get any
constructive suggestions ...

Jim


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 7 Oct 2000 12:10:31
Message: <slrn8tugqq.r4t.steve@zero-pps.localdomain>
On Fri, 6 Oct 2000 23:58:22 -0400, Jim Kress wrote:
>
>The lattice could also use a finish and some depth.  Is it metal or wood?

The lattice is simply texture{T_Wood3 scale <1,2,1>}, and yes it needs
to be a bit more lively.  

I've attached another render, done with aa0.3, no radiosity and no
area lights, I've also put in a point light to bring out the surface
of the isosurface, the spotlight that was on the iso has been removed,
no textures have been tweaked in any way.

And just for Bob I've restored the media in the glass to the way it
was back in August in version 1.8 but one thing that I've remembered is
that I was using standard POV back then and only started using Mega 
very close to the end of the development of the scene because I wanted 
an isosurface in there, also when I perfected the media the surroundings 
were all very plane, just a MidnightBlue background and a Gold box for 
the ground, but you may be able to see a difference, don't know if I 
can or not.  

This render only took 20mins 39secs. 85% compression used with 
cjpeg for the conversion.


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Attachments:
Download 'dogchase02.jpg' (20 KB)

Preview of image 'dogchase02.jpg'
dogchase02.jpg


 

From: BobH
Subject: Re: Playtime's over: (74k)
Date: 7 Oct 2000 17:35:06
Message: <39df970a@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
|
| And just for Bob I've restored the media in the glass to the way it
| was back in August in version 1.8 but one thing that I've remembered is
| that I was using standard POV back then and only started using Mega
| very close to the end of the development of the scene because I wanted
| an isosurface in there, also when I perfected the media the surroundings
| were all very plane, just a MidnightBlue background and a Gold box for
| the ground, but you may be able to see a difference, don't know if I
| can or not.

I can't really.  Thanks for trying to show it anyhow.
I like smaller resolutions because they always let the imagination believe
there's more reality, or so it seems to me.  Helps that I'm using 1280 by
1024 here at the moment, but looking closely I notice the presence of the
dreaded jaggies.
I just realized how the floor (?) looks more like I table top.  I was paying
more attention to the pacifiers and toy before.  A hardwood floor of the
likes seen in this group not long ago would go well perhaps, although the
reflection there now goes good with this.

| This render only took 20mins 39secs. 85% compression used with
| cjpeg for the conversion.

If only they all were (that fast).

Bob


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From: GrimDude
Subject: Re: Playtime's over: (74k)
Date: 7 Oct 2000 23:43:16
Message: <39dfed54@news.povray.org>
That is damn good!

Grim


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