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This was done in. cca 10 minutes after idea of how to fake fire come to my
head. Fire on this picture was not done with media and spheres as most users
done it. It was done using only discs and textures. :-)
I'll have some nice ideas of how to make it more real, and it will probably
become macro in few days.
Render time: 4 minutes (P133)
Toni.
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Attachments:
Download 'fake_smoke.jpg' (88 KB)
Preview of image 'fake_smoke.jpg'
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Toni Bratincevic wrote:
>
> This was done in. cca 10 minutes after idea of how to fake fire come
> to my
> head. Fire on this picture was not done with media and spheres as most
> users
> done it. It was done using only discs and textures. :-)
>
> I'll have some nice ideas of how to make it more real, and it will
> probably
> become macro in few days.
>
> Render time: 4 minutes (P133)
>
> Toni.
>
> [Image]
Woohoo!
How 3D is this?
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The heck with media! Real nice texturing, and use of it.
Bob
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>This was done in. cca 10 minutes after idea of how to fake fire come to my
>head. Fire on this picture was not done with media and spheres as most
users
>done it. It was done using only discs and textures. :-)
<quote movie="the matrix"> Woah... </quote>
>Render time: 4 minutes (P133)
Three words: Post... source.... now.....!
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Whoa!!! You scortched my monitor!!!!!
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
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Looks good, but is it 3D or just flat perpindicular to the camera.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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yo, this is awesome -- i hate media, this is prolly the realest thing i've seen
that doesn't use it -- great job
-gene
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i think its flat, looks similar to the technique used in video games, as
long as the discs allways face the camera all is cool, but rembering povray
is a raytracer, this could cause real problems in a scene where a stray
reflection would give the game away..
very nice effect tho
Rick
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3893BB4B.2112AE49@faricy.net...
> Looks good, but is it 3D or just flat perpindicular to the camera.
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___ ______________________________
> | \ |_ <dav### [at] faricynet>
> |_/avid |ontaine <ICQ 55354965>
>
>
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On Sun, 30 Jan 2000 02:16:48 -0000, "Toni Bratincevic"
<tbr### [at] barokfoihr> wrote:
>This was done in. cca 10 minutes after idea of how to fake fire come to my
>head. Fire on this picture was not done with media and spheres as most users
>done it. It was done using only discs and textures. :-)
>
>I'll have some nice ideas of how to make it more real, and it will probably
>become macro in few days.
>
>Render time: 4 minutes (P133)
>
>Toni.
Chris Colefax once mentioned he was working on fast realistic fire
using a similar technique. Maybe you could share some ideas. The
result is definitely outstanding. Looks like Pyro™ to me (and that's
good :) )
Peter Popov
pet### [at] usanet
ICQ: 15002700
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"TonyB" <ben### [at] panamac-comnet> wrote in message
news:38939ea4@news.povray.org...
> >Render time: 4 minutes (P133)
>
>
> Three words: Post... source.... now.....!
I'll post it in few days after I create macro and add some new capabilities.
Toni
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