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This is my attempt at dust with pov.
The dust on the desk is a height-field. The image
for the HF was created by pouring some flour on my
scanner's glass, to get credible distribution of
dusty areas (note for later : remove flour from scanner).
The dust on the sphere is generated by using the
MegaPov "trace" function, and placing discs at intersection
points.
Not very satisfied of the result. Tried to use a
colormapped texture on the sphere's dust, but it looked
ugly.
Maybe I will try to put other objects and trace some flour..
.err.. dust on these.
Fabien.
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Attachments:
Download 'dust.jpg' (54 KB)
Preview of image 'dust.jpg'
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All the dust here (yep, no feather duster) has more of the 'crand' sort of
look to it. This has the good distribution of it I suppose but appears as a
coating of something other than dust, especially the ball since it has so
much opacity.
All in all a nice attempt at it anyhow. Hate to think you had flour on a
scanner though.
Bob
"Fabien Mosen" <fab### [at] skynetbe> wrote in message
news:38761E40.D89201AA@skynet.be...
> This is my attempt at dust with pov.
>
> The dust on the desk is a height-field. The image
> for the HF was created by pouring some flour on my
> scanner's glass, to get credible distribution of
> dusty areas (note for later : remove flour from scanner).
>
> The dust on the sphere is generated by using the
> MegaPov "trace" function, and placing discs at intersection
> points.
>
> Not very satisfied of the result. Tried to use a
> colormapped texture on the sphere's dust, but it looked
> ugly.
>
> Maybe I will try to put other objects and trace some flour..
> .err.. dust on these.
>
> Fabien.
----------------------------------------------------------------------------
----
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>This is my attempt at dust with pov.
Looks more like dred mud (sphere) and dried water (you know, like the stains
on the shower doors).
>The image
>for the HF was created by pouring some flour on my
>scanner's glass, to get credible distribution of
>dusty areas (note for later : remove flour from scanner).
I've found textures of tomatoes cut in half. I can't imagine what buffoon
would put that on a scanner. Flour can be vaccumed.
>The dust on the sphere is generated by using the
>MegaPov "trace" function, and placing discs at intersection
>points.
Interesting...
Post a reply to this message
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> All in all a nice attempt at it anyhow. Hate to think you had flour on a
> scanner though.
Bah! Won't hurt it. Just wipe it off or vacuum it or something, it's only glass.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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> I've found textures of tomatoes cut in half. I can't imagine what buffoon
> would put that on a scanner. Flour can be vaccumed.
Someone who likes to use Windex a lot ;-)
Maybe vacuum folowed by damp cloth, it won't *all* come up with a vacuum...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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It's too blobbish. It looks more like they're coated with wet flour...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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That's rather thick dust...if it were taller it would make good snow that's
already melting
Fabien Mosen wrote:
> This is my attempt at dust with pov.
>
> The dust on the desk is a height-field. The image
> for the HF was created by pouring some flour on my
> scanner's glass, to get credible distribution of
> dusty areas (note for later : remove flour from scanner).
>
> The dust on the sphere is generated by using the
> MegaPov "trace" function, and placing discs at intersection
> points.
>
> Not very satisfied of the result. Tried to use a
> colormapped texture on the sphere's dust, but it looked
> ugly.
>
> Maybe I will try to put other objects and trace some flour..
> .err.. dust on these.
>
> Fabien.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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On Fri, 7 Jan 2000 16:35:59 -0500, "TonyB"
<ben### [at] panamaphoenixnet> wrote:
>I've found textures of tomatoes cut in half. I can't imagine what buffoon
>would put that on a scanner. Flour can be vaccumed.
When I was in high school I scanned a girl's face (on her request).
Made her close her pretty eyes and covered her and the scanner with my
black jacket. Would have turned out pretty well if she hadn't jiggled
throughout the whole operation.
Now that I thing of it, the whole setup must have been quite odd for a
casual bypasser :)
Peter Popov
pet### [at] usanet
ICQ: 15002700
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Peter Popov wrote:
> On Fri, 7 Jan 2000 16:35:59 -0500, "TonyB"
> <ben### [at] panamaphoenixnet> wrote:
>
> >I've found textures of tomatoes cut in half. I can't imagine what buffoon
> >would put that on a scanner. Flour can be vaccumed.
>
> When I was in high school I scanned a girl's face (on her request).
> Made her close her pretty eyes and covered her and the scanner with my
> black jacket. Would have turned out pretty well if she hadn't jiggled
> throughout the whole operation.
Bah! I've scanned my face plenty of times, eyes open... it's not that bad.
Actually, if you convert the scan to greyscale and use it as a heightfield,
the image looks quite good.
Post a reply to this message
Attachments:
Download 'evil.jpg' (63 KB)
Preview of image 'evil.jpg'
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Simon de Vet wrote:
>
> Peter Popov wrote:
> Bah! I've scanned my face plenty of times, eyes open... it's not that bad.
>
> Actually, if you convert the scan to greyscale and use it as a heightfield,
> the image looks quite good.
I still find this image too scary for words.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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