POV-Ray : Newsgroups : povray.binaries.images : Help with lighting/texturing and such Server Time
18 Aug 2024 08:25:33 EDT (-0400)
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From: Christoph Hormann
Subject: Re: Help with lighting/texturing and such
Date: 15 Jun 2001 11:41:24
Message: <3B2A2CE6.57968CAB@gmx.de>
Oldstench wrote:
> 
> Hello all,
> 
> The image nice-plug(in).jpg was taken from the rhino forum. It was modelled
> in Rhino and rendered in Flamingo. The image stolen_plug_idea.jpg is my
> version, modelled in Rhino, set up and textured in Moray, and rendered in
> POV. The models and positioning are obviously not going to be exact, there
> is also no focal blur. Now for what I need help with.
> 
> [...]

Apart from the things already suggested (especially radiosity, reduced
ambient and reflection for the plastic), i would also consider blurred
relection.  

In general when using a graphical modeller it often makes sense to do the
final tuning with a text editor in the povray source.  You are not
restricted to the possibilities Moray supports then.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: JRG
Subject: Re: Help with lighting/texturing and such
Date: 15 Jun 2001 12:16:31
Message: <3b2a34df@news.povray.org>
I fear it's a quite hard challenge. It's not so easy to take an image made
with a particular renderer and to reproduce it exactly with another one.
This Flamingo rendering is really photorealistic and I don't think POV
(which is a fantastic raytracer, but which has a quite simplified lighting
model) could make an image as good as that.
(I'm writing this so that someone, -Gilles, H.E.Day, Warp, Hormann & Co-,
pushed by his pride, will soon post stunning images showing that, once
again, POV is the winner and that Flamingo, Lightflow, Lightwave and all
that $oftwares suck).

//------------------------------
Call it POV-Pride.

JRG.


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