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From: Oldstench
Subject: Solids of Plato image (115k)
Date: 14 Sep 2000 20:19:20
Message: <nhq2ssc87qmhc0u77baatt3mltbvf1totv@4ax.com>
This is my new one. Took about 5 hours to model and 20 hours 4 minutes
and 27 seconds to render. The lighting could be better. Comments,
questions, flames?

---Oldstench---
Avoid herd mentality.


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From: David Fontaine
Subject: Re: Solids of Plato image (115k)
Date: 14 Sep 2000 23:38:33
Message: <39C19884.24E5F4C@faricy.net>
I'm sorry, but the sphere and the cone were not one of the five platonic
solids. :)
The render time seems a bit extreme, what hardware?

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Oldstench
Subject: Re: Solids of Plato image (115k)
Date: 14 Sep 2000 23:59:42
Message: <si73sscl7ohdm09s2h5685vsmh86b44enu@4ax.com>
On Thu, 14 Sep 2000 22:33:24 -0500, David Fontaine <dav### [at] faricynet>
wrote:

>I'm sorry, but the sphere and the cone were not one of the five platonic
>solids. :)
 
I know, I just added those because the space was quite empty along the
sides. Also, notice that the sphere and cone are not *in* the display
case. :)

>The render time seems a bit extreme, what hardware?

333 mhz 64 meg ram


---Oldstench---
Avoid herd mentality.


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From: Mark Wagner
Subject: Re: Solids of Plato image (115k)
Date: 15 Sep 2000 02:49:09
Message: <39c1c665@news.povray.org>
Oldstench wrote in message ...
>This is my new one. Took about 5 hours to model and 20 hours 4 minutes
>and 27 seconds to render. The lighting could be better. Comments,
>questions, flames?


You forgot the sixth Platonic solid!!!

Mark


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From: Christoph Hormann
Subject: Re: Solids of Plato image (115k)
Date: 15 Sep 2000 03:21:19
Message: <39C1CDEF.AC059397@schunter.etc.tu-bs.de>
Oldstench wrote:
> 
> This is my new one. Took about 5 hours to model and 20 hours 4 minutes
> and 27 seconds to render. The lighting could be better. Comments,
> questions, flames?
> 

The rendering time seems quite high to me, there are no lighting artefacts
visible to me, so you could try decreasing the area_lights and radiosity(did you
use ?) quality.  

I would also suggest variable reflection for the glass.

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Oldstench
Subject: Re: Solids of Plato image (115k)
Date: 15 Sep 2000 03:58:37
Message: <ajl3ssk6t5eupof10q2li7qdf7lcicaji2@4ax.com>
On Fri, 15 Sep 2000 02:49:08 -0400, "Mark Wagner"
<mar### [at] gtenet> wrote:

>
>Oldstench wrote in message ...
>>This is my new one. Took about 5 hours to model and 20 hours 4 minutes
>>and 27 seconds to render. The lighting could be better. Comments,
>>questions, flames?
>
>
>You forgot the sixth Platonic solid!!!
>
>Mark

There are only five (tetra, quadra, octa, dodeca, icosa.)

---Oldstench---
Avoid herd mentality.


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From: Rick [Kitty5]
Subject: Re: Solids of Plato image (115k)
Date: 15 Sep 2000 09:11:12
Message: <39c21ff0@news.povray.org>
nice lighting, i did a scene like this a while back, based on objects inside
a glass cover, but never finished it as the glass took an age to render on
my poor ole amd k6 350, and i havnt got round to finishing now i have more
oomph

Rick


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From: Josh English
Subject: Re: Solids of Plato image (115k)
Date: 15 Sep 2000 11:00:08
Message: <39C2399E.CAC824EA@spiritone.com>
If the space is empty, crop it. Use an aspect ratio of 3/4 or so to cut out
unwanted space. I find that always make for a better composition.

Josh

Oldstench wrote:

> On Thu, 14 Sep 2000 22:33:24 -0500, David Fontaine <dav### [at] faricynet>
> wrote:
>
> >I'm sorry, but the sphere and the cone were not one of the five platonic
> >solids. :)
>
> I know, I just added those because the space was quite empty along the
> sides. Also, notice that the sphere and cone are not *in* the display
> case. :)
>
> >The render time seems a bit extreme, what hardware?
>
> 333 mhz 64 meg ram
>
> ---Oldstench---
> Avoid herd mentality.

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Tim Martin
Subject: Re: Solids of Plato image (115k)
Date: 15 Sep 2000 14:55:56
Message: <39c270bc@news.povray.org>
Oldstench wrote in message ...
>On Thu, 14 Sep 2000 22:33:24 -0500, David Fontaine <dav### [at] faricynet>
>wrote:
>
>>I'm sorry, but the sphere and the cone were not one of the five platonic
>>solids. :)
>
>I know, I just added those because the space was quite empty along the
>sides. Also, notice that the sphere and cone are not *in* the display
>case. :)


At the moment it looks a bit like you decided that, since it was a raytraced
image, you had to put in at least one reflective sphere :-)

Seriously, it's a very nice image at the moment. It may just be the jpeg,
but the texture on the tetrahedron and icosahedron aren't showing up very
well.

Are you using photons?

Tim

--
email: wir### [at] asymptoticcouk
Website: http://www.alphafish.f9.co.uk/


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From: Oldstench
Subject: Re: Solids of Plato image (115k)
Date: 15 Sep 2000 18:18:40
Message: <8285ssgn69urla9h8njoadk90nfhuufbr1@4ax.com>
>At the moment it looks a bit like you decided that, since it was a raytraced
>image, you had to put in at least one reflective sphere :-)

Doh, kinda busted...it was really late at night and I had been
fiddling with test renders for about 2 hours and just said f*** it!
How 'bout a reflective sphere and...um...er...cone! Yeah cone, that's
the ticket! The whole model is just one part of a larger picture that
I am doing. Just wanted feedback.

>Seriously, it's a very nice image at the moment.

Thanks! 
 
>It may just be the jpeg, but the texture on the tetrahedron 
>and icosahedron aren't showing up very well.

Yeah I know... the tetrahedron is textured in orange glass, but stupid
me, I placed it with just the back showing, so no highlights were
picked up. The icosahedron is just a reflective brass-like texture. I
was trying to put a different type of texture for each object (glass,
stone, wood, etc..) but they need some work before the final render. I
gotta figure out how to knock it down from 20+ hours.

>Are you using photons?

No, plain 'ol vanilla Pov. 1 area light and 2 spots.


---Oldstench---
Avoid herd mentality.


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