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>At the moment it looks a bit like you decided that, since it was a raytraced
>image, you had to put in at least one reflective sphere :-)
Doh, kinda busted...it was really late at night and I had been
fiddling with test renders for about 2 hours and just said f*** it!
How 'bout a reflective sphere and...um...er...cone! Yeah cone, that's
the ticket! The whole model is just one part of a larger picture that
I am doing. Just wanted feedback.
>Seriously, it's a very nice image at the moment.
Thanks!
>It may just be the jpeg, but the texture on the tetrahedron
>and icosahedron aren't showing up very well.
Yeah I know... the tetrahedron is textured in orange glass, but stupid
me, I placed it with just the back showing, so no highlights were
picked up. The icosahedron is just a reflective brass-like texture. I
was trying to put a different type of texture for each object (glass,
stone, wood, etc..) but they need some work before the final render. I
gotta figure out how to knock it down from 20+ hours.
>Are you using photons?
No, plain 'ol vanilla Pov. 1 area light and 2 spots.
---Oldstench---
Avoid herd mentality.
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