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This is my new one. Took about 5 hours to model and 20 hours 4 minutes
and 27 seconds to render. The lighting could be better. Comments,
questions, flames?
---Oldstench---
Avoid herd mentality.
Post a reply to this message
Attachments:
Download 'plato.jpg' (115 KB)
Preview of image 'plato.jpg'
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I'm sorry, but the sphere and the cone were not one of the five platonic
solids. :)
The render time seems a bit extreme, what hardware?
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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On Thu, 14 Sep 2000 22:33:24 -0500, David Fontaine <dav### [at] faricynet>
wrote:
>I'm sorry, but the sphere and the cone were not one of the five platonic
>solids. :)
I know, I just added those because the space was quite empty along the
sides. Also, notice that the sphere and cone are not *in* the display
case. :)
>The render time seems a bit extreme, what hardware?
333 mhz 64 meg ram
---Oldstench---
Avoid herd mentality.
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Oldstench wrote in message ...
>This is my new one. Took about 5 hours to model and 20 hours 4 minutes
>and 27 seconds to render. The lighting could be better. Comments,
>questions, flames?
You forgot the sixth Platonic solid!!!
Mark
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Oldstench wrote:
>
> This is my new one. Took about 5 hours to model and 20 hours 4 minutes
> and 27 seconds to render. The lighting could be better. Comments,
> questions, flames?
>
The rendering time seems quite high to me, there are no lighting artefacts
visible to me, so you could try decreasing the area_lights and radiosity(did you
use ?) quality.
I would also suggest variable reflection for the glass.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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On Fri, 15 Sep 2000 02:49:08 -0400, "Mark Wagner"
<mar### [at] gtenet> wrote:
>
>Oldstench wrote in message ...
>>This is my new one. Took about 5 hours to model and 20 hours 4 minutes
>>and 27 seconds to render. The lighting could be better. Comments,
>>questions, flames?
>
>
>You forgot the sixth Platonic solid!!!
>
>Mark
There are only five (tetra, quadra, octa, dodeca, icosa.)
---Oldstench---
Avoid herd mentality.
Post a reply to this message
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nice lighting, i did a scene like this a while back, based on objects inside
a glass cover, but never finished it as the glass took an age to render on
my poor ole amd k6 350, and i havnt got round to finishing now i have more
oomph
Rick
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If the space is empty, crop it. Use an aspect ratio of 3/4 or so to cut out
unwanted space. I find that always make for a better composition.
Josh
Oldstench wrote:
> On Thu, 14 Sep 2000 22:33:24 -0500, David Fontaine <dav### [at] faricynet>
> wrote:
>
> >I'm sorry, but the sphere and the cone were not one of the five platonic
> >solids. :)
>
> I know, I just added those because the space was quite empty along the
> sides. Also, notice that the sphere and cone are not *in* the display
> case. :)
>
> >The render time seems a bit extreme, what hardware?
>
> 333 mhz 64 meg ram
>
> ---Oldstench---
> Avoid herd mentality.
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Oldstench wrote in message ...
>On Thu, 14 Sep 2000 22:33:24 -0500, David Fontaine <dav### [at] faricynet>
>wrote:
>
>>I'm sorry, but the sphere and the cone were not one of the five platonic
>>solids. :)
>
>I know, I just added those because the space was quite empty along the
>sides. Also, notice that the sphere and cone are not *in* the display
>case. :)
At the moment it looks a bit like you decided that, since it was a raytraced
image, you had to put in at least one reflective sphere :-)
Seriously, it's a very nice image at the moment. It may just be the jpeg,
but the texture on the tetrahedron and icosahedron aren't showing up very
well.
Are you using photons?
Tim
--
email: wir### [at] asymptoticcouk
Website: http://www.alphafish.f9.co.uk/
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>At the moment it looks a bit like you decided that, since it was a raytraced
>image, you had to put in at least one reflective sphere :-)
Doh, kinda busted...it was really late at night and I had been
fiddling with test renders for about 2 hours and just said f*** it!
How 'bout a reflective sphere and...um...er...cone! Yeah cone, that's
the ticket! The whole model is just one part of a larger picture that
I am doing. Just wanted feedback.
>Seriously, it's a very nice image at the moment.
Thanks!
>It may just be the jpeg, but the texture on the tetrahedron
>and icosahedron aren't showing up very well.
Yeah I know... the tetrahedron is textured in orange glass, but stupid
me, I placed it with just the back showing, so no highlights were
picked up. The icosahedron is just a reflective brass-like texture. I
was trying to put a different type of texture for each object (glass,
stone, wood, etc..) but they need some work before the final render. I
gotta figure out how to knock it down from 20+ hours.
>Are you using photons?
No, plain 'ol vanilla Pov. 1 area light and 2 spots.
---Oldstench---
Avoid herd mentality.
Post a reply to this message
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