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From:
Subject: Wood [WIP]
Date: 14 Feb 2002 08:50:38
Message: <3c6bc0ae@news.povray.org>
Hi,

funny coincidence!
While a discussion comes up about wood I just started working on an old,
dead tree stem.

About the context:

It will lie on the ground of the wood, some moss will grow on it, surrounded
by ferns and some other plants. The ground is wet and therefore the stem is
too (at the bottom).
Well... definitively a WIP.

regards
SY


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wood.jpg


 

From:
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 08:57:03
Message: <jagn6us3cbt39tiduu4lfeee0lfmrjjt4p@4ax.com>

wrote:
> Well... definitively a WIP.

what is this ?
a mesh ? a function ?
have you seen iso-wood by Chris Hormann ?
have you seen photo in my post at 
http://news.povray.org/3a28e9f2%40news.povray.org

ABX


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From: Nekar Xenos
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 09:04:00
Message: <3c6bc3d0@news.povray.org>

news:3c6bc0ae@news.povray.org...
> Hi,
>
> funny coincidence!
> While a discussion comes up about wood I just started working on an old,
> dead tree stem.
>
> About the context:
>
> It will lie on the ground of the wood, some moss will grow on it, surrounded
> by ferns and some other plants. The ground is wet and therefore the stem is
> too (at the bottom).
> Well... definitively a WIP.
>
> regards
> SY
>
>
Nice. You'll have to do something about the rings though. They should follow the
shape of the log. Isosurface and pigment functions should work fine for this - I
think.

--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}


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From:
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 09:14:56
Message: <3c6bc660@news.povray.org>
> what is this ?
> a mesh ? a function ?

A blob. Created with a macro.

> have you seen iso-wood by Chris Hormann ?

No, not yet.

> have you seen photo in my post at
> http://news.povray.org/3a28e9f2%40news.povray.org

Did a look on it right now. Nice shot.
I was inspired by this one:


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From:
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 09:17:49
Message: <3c6bc70d$1@news.povray.org>
> Nice. You'll have to do something about the rings though. They should
follow the
> shape of the log. Isosurface and pigment functions should work fine for
this - I
> think.

I think I'll use this thing in the background, partially hidden by ferns.
For the foreground ( closeup ) I'll have to uas a different approach. Not
shure yet what to use best.

regards
SY


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From: Shay
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 09:43:09
Message: <3c6bccfd@news.povray.org>
Very nice. How many blobs?
Your plant was such an impressive mesh. I wonder why you didn't make a mesh
log, as it would render so much faster. I wish I could afford to buy a fast
computer for every very talented person who doesn't have one.

 -Shay


news:3c6bc0ae@news.povray.org...


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From: Christoph Hormann
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 09:43:57
Message: <3C6BCD2D.2D887A80@gmx.de>

> 
> Hi,
> 
> funny coincidence!
> While a discussion comes up about wood I just started working on an old,
> dead tree stem.
> 
> About the context:
> 
> It will lie on the ground of the wood, some moss will grow on it, surrounded
> by ferns and some other plants. The ground is wet and therefore the stem is
> too (at the bottom).

Good idea, but surely very slow when ready.

Using a blob for that seems an interesting idea, for the radial cracks
that looks very good, but the concentric ones are not curved which looks
unrealistic.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______


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From:
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 10:06:35
Message: <3c6bd27b$1@news.povray.org>
> Very nice. How many blobs?

Uhm... I don't know exactly :-)
Several hundrets I guess.

> Your plant was such an impressive mesh. I wonder why you didn't make a
mesh

Nice that you like it. As it turnes out I have to do all my scenes as a
single mesh to make rendering fast enough *lol*
I think I'll have to use a mesh again. The blob stuff is really slow.

> log, as it would render so much faster. I wish I could afford to buy a
fast
> computer for every very talented person who doesn't have one.

So I just have to become a very talented person and...voila I'd get a new
PC. :-)

thanks and regards,
SY


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From:
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 10:08:16
Message: <3c6bd2e0@news.povray.org>
> Good idea, but surely very slow when ready.

*g* I can't see a difference. Every scene takes endless.... so what is
longer? Endless or even more endless? .-)

> Using a blob for that seems an interesting idea, for the radial cracks
> that looks very good, but the concentric ones are not curved which looks
> unrealistic.

I know. I made them shorted but more of them along the radius. It looks
better but is even slower since it multiplies the number of blob elements.

regards
SY


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From: Shay
Subject: Re: Wood [WIP]
Date: 14 Feb 2002 11:12:45
Message: <3c6be1fd$1@news.povray.org>

news:3c6bd27b$1@news.povray.org...
> So I just have to become a very talented person and...voila I'd get a new
> PC. :-)

That's usually how it works anyway. When a person spends as much time with
PoV as you obdviously have, a fast PC moves up close to the top of the
priority list. If a person can find $35 a week for cigarettes, another can
find $35 a week for a computer.

Also, I would consider you very talented already.

 -Shay


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