POV-Ray : Newsgroups : povray.binaries.images : Wood [WIP] : Re: Wood [WIP] Server Time
16 Aug 2024 10:20:18 EDT (-0400)
  Re: Wood [WIP]  
From: Nekar Xenos
Date: 14 Feb 2002 09:04:00
Message: <3c6bc3d0@news.povray.org>

news:3c6bc0ae@news.povray.org...
> Hi,
>
> funny coincidence!
> While a discussion comes up about wood I just started working on an old,
> dead tree stem.
>
> About the context:
>
> It will lie on the ground of the wood, some moss will grow on it, surrounded
> by ferns and some other plants. The ground is wet and therefore the stem is
> too (at the bottom).
> Well... definitively a WIP.
>
> regards
> SY
>
>
Nice. You'll have to do something about the rings though. They should follow the
shape of the log. Isosurface and pigment functions should work fine for this - I
think.

--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}


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