|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
A girl would love to get this... alas, the diamond is too bright, and I
don't understand why. :-(
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
Attachments:
Download 'ring.png' (58 KB)
Preview of image 'ring.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
it looks as though it is on fire, glowing, lit intensively from above or all
of the above...
> A girl would love to get this... alas, the diamond is too bright, and I
> don't understand why. :-(
>
> --
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The diamond looks way too bright.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
2:00pm up 13:31, 2 users, load average: 2.05, 2.09, 2.08
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> A girl would love to get this... alas, the diamond is too bright, and I
> don't understand why. :-(
>
> --
Hey, maybe that is what a diamond looks like to a girl.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Usually 'ignore_photons' is used within a glass (or similar) objects photon statement.
That's what appears to be wrong here.
Bob
| A girl would love to get this... alas, the diamond is too bright, and I
| don't understand why. :-(
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The diamond looks like a light source itself!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> A girl would love to get this...
Nice ring.
But the surface seems a little bit uneven.
Is it made of "white" gold ?
> alas, the diamond is too bright, and I
> don't understand why. :-(
The source for the diamond I posted to
povray.binary.scene-files has several light
sources strung up inside the diamond shape.
So if that is the code you are using, then just
use Diamond instead of LitDiamond.
Or just decrease the 0.15 number in the DimLight
declaration to make the lights dimmer.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Bob Hughes wrote:
>
> Usually 'ignore_photons' is used within a glass (or similar) objects photon
statement.
> That's what appears to be wrong here.
Diamonds become white in pov for some reason, regardless of photons. The
attached image uses no photons, only difference is max trace: 15 for the
left one and 4 on the right. Any idea why?
pigment {color rgb <.81,.88,.97> filter .94 }
interior {
ior 2.417
fade_power 1000 fade_distance 15
}
finish { reflection_min .03 reflection_max .5 reflection_falloff 1 }
sig
--
ICQ 74734588
Post a reply to this message
Attachments:
Download 'cut1.jpg' (11 KB)
Preview of image 'cut1.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sun, 04 Jun 2000 21:01:15 +0200, Sigmund Kyrre Aas
<sig### [at] kyrrenet> wrote:
>Diamonds become white in pov for some reason, regardless of photons. The
>attached image uses no photons, only difference is max trace: 15 for the
>left one and 4 on the right. Any idea why?
Any ray that exceeds the max_trace_level is given the background color
which is black by default (but you can change it, of course).
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Background is black, diamond becomes white as max trace level increases.
--
ICQ 74734588
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |