Bob Hughes wrote:
>
> Usually 'ignore_photons' is used within a glass (or similar) objects photon
statement.
> That's what appears to be wrong here.
Diamonds become white in pov for some reason, regardless of photons. The
attached image uses no photons, only difference is max trace: 15 for the
left one and 4 on the right. Any idea why?
pigment {color rgb <.81,.88,.97> filter .94 }
interior {
ior 2.417
fade_power 1000 fade_distance 15
}
finish { reflection_min .03 reflection_max .5 reflection_falloff 1 }
sig
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ICQ 74734588
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