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From: Alan Kong
Subject: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 00:06:19
Message: <fvpi7scmiocd8d1dvvkp63eovmmpqa0sai@4ax.com>
(re-rendered at a slightly higher resolution than last posting
08-Jan-2000)

  Basic scene modeled using Moray v3.1 (registered). Scene exported and
focal (blur) point changed. Thanks to Warp (Juha) for his tetrahedron
macro and object. It's difficult to make out the eight recursive levels
of detail in this small image but it shows nicely in my wallpaper image.

  Rendered using MegaPov v0.3. Images combined and copyright notice
added using Paint Shop Pro v5.03 (original scene used text objects but
it was unreadable in this resolution).

  Enjoy, people! Or, enjoy people (either way).

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: SamuelT 
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 00:25:43
Message: <38796F5C.EA34BDF5@aol.com>
Nice. I'm glad you made it to where you have to crossed your eyes, rather
than diverge them, for I don't know if my eyes would have done it the other
way. That recursive tetrahedrom really pops out of there!

Alan Kong wrote:

> (re-rendered at a slightly higher resolution than last posting
> 08-Jan-2000)
>
>   Basic scene modeled using Moray v3.1 (registered). Scene exported and
> focal (blur) point changed. Thanks to Warp (Juha) for his tetrahedron
> macro and object. It's difficult to make out the eight recursive levels
> of detail in this small image but it shows nicely in my wallpaper image.
>
>   Rendered using MegaPov v0.3. Images combined and copyright notice
> added using Paint Shop Pro v5.03 (original scene used text objects but
> it was unreadable in this resolution).
>
>   Enjoy, people! Or, enjoy people (either way).
>
> --
> Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: Mike
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 00:33:21
Message: <38796C88.78D92518@aol.com>
I can't do it!  I just can't!  Just one of those things I've never been able
to do.  I need a pair of them stereo viewing glasses.

-Mike


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From: Mark Wagner
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 01:14:23
Message: <387978bf@news.povray.org>
Alan Kong wrote in message ...
>enjoy people

I do -- especially with lots of ketchup
;-)












Mark


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From: omniVERSE
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 02:51:21
Message: <38798f79@news.povray.org>
It is a crossed-eyed pair, isn't it?  Dang, I thought it seemed odd looking
diverged, and painful.  I cannot see it right then, no matter how I try.
Crossing my eyes is one thing... focusing them on something quite another.

Bob

"SamuelT." <STB### [at] aolcom> wrote in message news:38796F5C.EA34BDF5@aol.com...
> Nice. I'm glad you made it to where you have to crossed your eyes, rather
> than diverge them, for I don't know if my eyes would have done it the other
> way. That recursive tetrahedrom really pops out of there!
>
> Alan Kong wrote:
>
> > (re-rendered at a slightly higher resolution than last posting
> > 08-Jan-2000)
> >
> >   Basic scene modeled using Moray v3.1 (registered). Scene exported and
> > focal (blur) point changed. Thanks to Warp (Juha) for his tetrahedron
> > macro and object. It's difficult to make out the eight recursive levels
> > of detail in this small image but it shows nicely in my wallpaper image.
> >
> >   Rendered using MegaPov v0.3. Images combined and copyright notice
> > added using Paint Shop Pro v5.03 (original scene used text objects but
> > it was unreadable in this resolution).
> >
> >   Enjoy, people! Or, enjoy people (either way).
> >
> > --
> > Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
> > http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> >
> >  [Image]
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
>


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From: Alan Kong
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 05:25:18
Message: <flcj7s4erspckoe196h7cdi4pl270cudp5@4ax.com>
Bob, crossing my eyes isn't easy for me, either. Distance from the
monitor is critical. For me, about two feet back or maybe slightly less
makes for a good cross-eyed focus on this image. I can't maintain it for
very long. What if the eyes get stuck? That'll look dumb! <LOL>

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer

On Mon, 10 Jan 2000 01:51:21 -0600, in message
<38798f79@news.povray.org>, "omniVERSE" <inv### [at] aolcom> wrote:

>It is a crossed-eyed pair, isn't it?  Dang, I thought it seemed odd looking
>diverged, and painful.  I cannot see it right then, no matter how I try.
>Crossing my eyes is one thing... focusing them on something quite another.


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From: Alan Kong
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 05:37:29
Message: <tfdj7s4jt9vqr0gtma9lptqlhvs6joccmp@4ax.com>
How does one do the diverge thing? All of the stereograms I've checked
out are like the one I posted.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer

On Sun, 09 Jan 2000 21:34:20 -0800 "SamuelT." <STB### [at] aolcom> wrote:

>Nice. I'm glad you made it to where you have to crossed your eyes, rather
>than diverge them, for I don't know if my eyes would have done it the other
>way. That recursive tetrahedrom really pops out of there!


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From: Alan Kong
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 05:37:30
Message: <cgdj7schho73u5hh95afrph87rbh7mqr1f@4ax.com>
Mike, it takes me a few moments to be able to focus the pair into a
single image. I sit about slightly less than two feet back from the
monitor and try to merge the two purple-colored spheres into one.

  I get dizzy if I try to maintain the focus for very long.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer

On Sun, 09 Jan 2000 23:22:17 -0600 Mike <pov### [at] aolcom> wrote:

>I can't do it!  I just can't!  Just one of those things I've never been able
>to do.  I need a pair of them stereo viewing glasses.


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From: Alan Kong
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 05:37:31
Message: <77dj7sst7goutteao62ms2gsvq6conbi8r@4ax.com>
On Mon, 10 Jan 2000 01:20:25 -0500 "Mark Wagner" <mar### [at] gtenet>
wrote:

>Alan Kong wrote in message ...
>>enjoy people
>
>I do -- especially with lots of ketchup
>;-

  ...and a fine chianti <g>.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Sigmund Kyrre Aas
Subject: Re: Stereogram - objects over bezier patch (~40k)
Date: 10 Jan 2000 05:52:22
Message: <3879B94F.F03D5A62@stud.ntnu.no>
Ahhhh! Oooooohh! This is _nice_! Very nice! Too bad you can't see it.
|-)

sig.

Mike wrote:
> 
> I can't do it!  I just can't!  Just one of those things I've never been able
> to do.  I need a pair of them stereo viewing glasses.
> 
> -Mike


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