POV-Ray : Newsgroups : povray.binaries.images : Stereogram - objects over bezier patch (~40k) : Re: Stereogram - objects over bezier patch (~40k) Server Time
5 Nov 2024 10:19:34 EST (-0500)
  Re: Stereogram - objects over bezier patch (~40k)  
From: omniVERSE
Date: 10 Jan 2000 02:51:21
Message: <38798f79@news.povray.org>
It is a crossed-eyed pair, isn't it?  Dang, I thought it seemed odd looking
diverged, and painful.  I cannot see it right then, no matter how I try.
Crossing my eyes is one thing... focusing them on something quite another.

Bob

"SamuelT." <STB### [at] aolcom> wrote in message news:38796F5C.EA34BDF5@aol.com...
> Nice. I'm glad you made it to where you have to crossed your eyes, rather
> than diverge them, for I don't know if my eyes would have done it the other
> way. That recursive tetrahedrom really pops out of there!
>
> Alan Kong wrote:
>
> > (re-rendered at a slightly higher resolution than last posting
> > 08-Jan-2000)
> >
> >   Basic scene modeled using Moray v3.1 (registered). Scene exported and
> > focal (blur) point changed. Thanks to Warp (Juha) for his tetrahedron
> > macro and object. It's difficult to make out the eight recursive levels
> > of detail in this small image but it shows nicely in my wallpaper image.
> >
> >   Rendered using MegaPov v0.3. Images combined and copyright notice
> > added using Paint Shop Pro v5.03 (original scene used text objects but
> > it was unreadable in this resolution).
> >
> >   Enjoy, people! Or, enjoy people (either way).
> >
> > --
> > Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
> > http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> >
> >  [Image]
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.