POV-Ray : Newsgroups : povray.binaries.images : CGSphere - FRAG Server Time
3 Aug 2024 02:21:13 EDT (-0400)
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From: Grassblade
Subject: Re: CGSphere - FRAG
Date: 29 Mar 2007 04:00:02
Message: <web.460b7f6d7e8a822b997bba560@news.povray.org>
Kyle <hob### [at] gatenet> wrote:
> Yes, I've definitely had problems in trying to getting the sand right.  It got to a
point where I decided it was as g
ood as I was going to get it.  I'm not sure how to get that "individual grain"
> look.  I'm currently using a height field with a color map and normal applied.  Any
suggestions on how to get the "in
dividual grain" look?

One of the first things I tried a few months ago was to make a hourglass
with a ferw thousand sand grains, I intersected the random placement
routine with a cone. They were still too big and took their sweet time to
render. I would imagine in your case render times would sky-rocket, so I'd
do as Thomas suggested instead.


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