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As I shrank smaller and smaller, I found myself lost in a vast,
unfamiliar forest. Yet, this truly was a familiar place, a place
where I'd spent many hours relaxing, enjoying the peacefulness as time
rolled by. It was, indeed, my own back yard...
Kyle
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Attachments:
Download 'GrassTest.png' (426 KB)
Preview of image 'GrassTest.png'
![GrassTest.png](/povray.binaries.images/attachment/%3Cdoskp1dq2ltim6mfmtnp8bugk31gk7amnn%404ax.com%3E/GrassTest.png?ttop=443866&toff=4850&preview=1)
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Kyle <hob### [at] gate net> wrote:
> It was, indeed, my own back yard...
Hi Kyle,
did you cite from an Jack Arnold movie (Incredible Story of Mr. C or
something)?
I think the grass had passed its test. But is it a macro or did you do it
with a second program?
Would also be interesting looking at the grass forest from below like a bug
that's crawling on the ground.
Like it,
Bu.
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On Sat, 10 Dec 2005 11:10:15 EST, "Burki" <nomail@nomail> wrote:
>did you cite from an Jack Arnold movie (Incredible Story of Mr. C or
>something)?
Nope. Just made up from the feeling I had after rendering this scene.
>I think the grass had passed its test. But is it a macro or did you do it
>with a second program?
It's a program that I am working on, written in VB.NET, to attempt to
generate realistic grass in POV-Ray. The program builds a mesh2 based
on parameters that are entered. I built collision detection into the
program so that individual blade meshes do not collide. I also built
a method to provide random UV mapping for each blade, but it's not too
evident in this scene.
The blades are currently place in random fashion. I am working on
adding functionality to disperse the blades based on gray scale values
of an image passed to the program, similar to height field
functionality in POV-Ray. I'd say I am about half finished with the
project.
>Would also be interesting looking at the grass forest from below like a bug
>that's crawling on the ground.
That's a good idea. I may generate a scene like this on another test
run. We'll see...
>Like it,
Thank you!
Kyle
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"Kyle" <hob### [at] gate net> wrote in message
news:doskp1dq2ltim6mfmtnp8bugk31gk7amnn@4ax.com...
> As I shrank smaller and smaller, I found myself lost in a vast,
> unfamiliar forest. Yet, this truly was a familiar place, a place
> where I'd spent many hours relaxing, enjoying the peacefulness as time
> rolled by. It was, indeed, my own back yard...
Very nice, but I'm concerned about those 'chevron' shadows(?) ' v ' ?
I also agree with the lower camera angle as suggested. Worth a try at
least.
~Steve~
> Kyle
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On Sat, 10 Dec 2005 19:13:06 -0000, "St." <dot### [at] dot com> wrote:
> Very nice, but I'm concerned about those 'chevron' shadows(?) ' v ' ?
The blades are actually "V" shaped, causing the "V" shaped shadows,
allthough they look quite flat in this image. I'm not sure why the
"V" shape is not more prevalent.
Kyle
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"Kyle" <hob### [at] gate net> wrote in message
news:knlmp1l27m0l0vij5pvbdtlk2lgbc9vil7@4ax.com...
> On Sat, 10 Dec 2005 19:13:06 -0000, "St." <dot### [at] dot com> wrote:
>
>> Very nice, but I'm concerned about those 'chevron' shadows(?) ' v ' ?
>
> The blades are actually "V" shaped, causing the "V" shaped shadows,
> allthough they look quite flat in this image. I'm not sure why the
> "V" shape is not more prevalent.
Yes, that's what threw me. To me, the blades look curved, and that the
shadows looked out of place.
On looking again, I think I can see about 3-4 blades that actually look
angled, (on the right).
Try rotating them all? <shrug>
~Steve~
>
>
> Kyle
>
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