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In article <38b901e3@news.povray.org>, "Bob Hughes"
<per### [at] aolcom?subject=PoV-News:> wrote:
> What happens if the color map is scaled very small or the frequency
> increased a lot? Maybe some interesting colorations at certain
> places and the rest more or less like white light perhaps?
Unless you used heavy anti-aliasing, you would get moire effects. I am
not really certain how multiple sources would interact with small-scale
pigments though...could be interesting.
If you did use anti-aliasing, I think the color would tend more toward
50% gray.(unless you used unusually bright colors)
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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In article <38B8F541.C0956320@pacbell.net>, lin### [at] povrayorg
wrote:
> I agree. I was just thinking how easy it would be to simulate a prism
> color spectrum using a rainbow color map with a gradient pattern. It
> would be much faster than using photons with dispersion and would give
> you greater control over the colors.
Hmm, maybe for simple shapes, and images which don't have to look
super-realistic.
It would also be useful for simulating rainbows from objects out of
view...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Chris
I hope that this makes it into MegaPov soon, I can think
of many uses for it, such as you have a garden and you
want it to look asthough the sunlight is shining through
the trees behind the camera, but you don't want the
added parse and render time that you get with trees, or
you want a room with blinds on the window but don't
want to see the blinds, etc, etc. You could do
a real good disco animation with this. IMP should love
this feature, light patterns on a moving vehicle, wow.
Keep up the good work.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
1:15pm up 1 day, 9:06, 5 users, load average: 2.02, 2.00, 1.92
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