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From: Rune
Subject: Sphere in Cube Logo
Date: 9 May 2000 10:05:28
Message: <39181b28@news.povray.org>
This is my latest attempt at making a logo for POV-Ray. It's a simple logo
showing a sphere inside a box thing.

Both the sphere and the box fits just exactly inside a unit cube, and the
sphere exactly just touches the box. Oh, and both versions were made in
POV-Ray...

I don't think this logo is that nice compared to certain other logos, but i
thought I'd post it anyway.

So, what do you think?

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
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From: Bill DeWitt
Subject: Re: Sphere in Cube Logo
Date: 9 May 2000 10:13:26
Message: <39181d06@news.povray.org>
I really like it.

"Rune" <run### [at] inamecom> wrote in message
news:39181b28@news.povray.org...
> This is my latest attempt at making a logo for POV-Ray. It's a simple logo
> showing a sphere inside a box thing.
>
> Both the sphere and the box fits just exactly inside a unit cube, and the
> sphere exactly just touches the box. Oh, and both versions were made in
> POV-Ray...
>
> I don't think this logo is that nice compared to certain other logos, but
i
> thought I'd post it anyway.
>
> So, what do you think?
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
>
>


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From: Rune
Subject: Re: Sphere in Cube Logo
Date: 9 May 2000 14:54:16
Message: <39185ed8@news.povray.org>
"Bill DeWitt" wrote:
> I really like it.

Thanks! :-)

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Peter Popov
Subject: Re: Sphere in Cube Logo
Date: 9 May 2000 16:28:45
Message: <f8rghscc5rtiq64jbftnulfj4f7n9l7t2v@4ax.com>
On Tue, 9 May 2000 15:31:55 +0200, "Rune" <run### [at] inamecom>
wrote:

>This is my latest attempt at making a logo for POV-Ray. It's a simple logo
>showing a sphere inside a box thing.

Very simple, yet very good! My only objection is that on the b/w scale
some of the seams of the cylinders forming the cube edges are visible
and some are not.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Chris Huff
Subject: Re: Sphere in Cube Logo
Date: 9 May 2000 16:53:14
Message: <chrishuff_99-A5F762.15563409052000@news.povray.org>
In article <39181b28@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> This is my latest attempt at making a logo for POV-Ray. It's a simple 
> logo showing a sphere inside a box thing.
> 
> Both the sphere and the box fits just exactly inside a unit cube, and the
> sphere exactly just touches the box. Oh, and both versions were made in
> POV-Ray...

I like it...I don't see any relationship to the name "POV-Ray", but that 
isn't a requirement. It is a nice logo, how does it hold up to smaller 
resolutions?
Oh, and how did you do the outline version? It looks like the output of 
the find_edges post process filter, but you would have had to compile 
your own version to use that...I am guessing a very high brilliance 
value?

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Nick Portelli
Subject: Re: Sphere in Cube Logo
Date: 9 May 2000 18:41:38
Message: <3918957A.9E32B54D@pilot.msu.edu>
I like this.  I'm not sure about the texture on the cube though.

Rune wrote:
> 
> This is my latest attempt at making a logo for POV-Ray. It's a simple logo
> showing a sphere inside a box thing.
> 
> Both the sphere and the box fits just exactly inside a unit cube, and the
> sphere exactly just touches the box. Oh, and both versions were made in
> POV-Ray...
> 
> I don't think this logo is that nice compared to certain other logos, but i
> thought I'd post it anyway.
> 
> So, what do you think?
> 
> Greetings,
> 
> Rune
> 
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
> 
>  [Image]
> 
>  [Image]


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From: TonyB
Subject: Re: Sphere in Cube Logo
Date: 9 May 2000 20:14:55
Message: <3918a9ff@news.povray.org>
Nice.

>Both the sphere and the box fits just exactly inside a unit cube, and the
>sphere exactly just touches the box. Oh, and both versions were made in
>POV-Ray...

Cool.

>I don't think this logo is that nice compared to certain other logos, but i
>thought I'd post it anyway.

You are your own worst critic. :)

>So, what do you think?

Work on the box texture in the color version. Also, I would recommend you
post in icon size so we can look at that. Good work. :)


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From: Rick [Kitty5]
Subject: Re: Sphere in Cube Logo
Date: 10 May 2000 06:50:53
Message: <39193f0d$1@news.povray.org>
nice concept you have there.

Rick


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From: Rune
Subject: Re: Sphere in Cube Logo
Date: 10 May 2000 12:48:45
Message: <391992ed@news.povray.org>
"Peter Popov" wrote:
> > This is my latest attempt at making a
> > logo for POV-Ray. It's a simple logo
> > showing a sphere inside a box thing.
>
> Very simple, yet very good!

Thanks!

> My only objection is that on the b/w
> scale some of the seams of the cylinders
> forming the cube edges are visible and
> some are not.

It's supposed to be that way.
That's a result of the shading of the object.
The point is that surface normals close to perpendicular to the viewing
direction are black.

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Sphere in Cube Logo
Date: 10 May 2000 12:48:48
Message: <391992f0@news.povray.org>
"Chris Huff" wrote:
> "Rune" wrote:
> > This is my latest attempt at making a
> > logo for POV-Ray. It's a simple logo
> > showing a sphere inside a box thing.
>
> I like it...

Glad you do!

> It is a nice logo, how does it hold up
> to smaller resolutions?

I'll post an icon size version...

> Oh, and how did you do the outline
> version? It looks like the output of the
> find_edges post process filter, but you
> would have had to compile your own
> version to use that...I am guessing a
> very high brilliance value?

I presume you meant a very low brilliance value?
A very low brilliance value wouldn't work because the whole half part of an
object would be lit, and thus you can't have a black line at both sides of
the object.

It's not a post-process filter either.

It's a contrast "filter" made inside POV-Ray.

The object itself is shaded by a light at the same location as the camera.

In front of the object I have a plane with color rgb 0.5 and transmit 100
and ambient 1 and diffuse 0. Well, not exactly. Because of an unwanted
"feature" in POV-Ray the actual method is slightly more complicated. You can
read more about it in povray.general in the thread "transmit > 1".
Unfortunately not many did reply to my questions there! :-(

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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