POV-Ray : Newsgroups : povray.binaries.images : Another post_process: find_edges - find_edges.jpg (1/1) Server Time
2 Oct 2024 18:19:46 EDT (-0400)
  Another post_process: find_edges - find_edges.jpg (1/1) (Message 21 to 30 of 44)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Bob Hughes
Subject: Re: Another post_process: find_edges - find_edges.jpg (1/1)
Date: 26 Apr 2000 11:17:37
Message: <39070891@news.povray.org>
"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:3906f76f$1@news.povray.org...
| "Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
| news:390651e8@news.povray.org...
| > There's something so perverse about such a thing as this,
| > none the less I suppose you're going to intrigue many people who've
| > been looking to ray trace cartoons.  sigh
| >
|
|     Why the sigh?
|
|     The thing about raytracing cartoons (for those who have never see
| Animaniacs) is that since realism with human figures just isn't here ("here"
| being the free raytracing crowd), and raytraced non-realistic figures don't
| usually look right, raytraced comics fills the gap. For some reason when the
| viewer sees the black line around the figure, all sorts of oddities can be
| easily accepted. Forgiveness just blossoms...
|
|     So having done that (gained artistic forgiveness), one can make animated
| figures that can be reused and reposed and developed into real animations in
| 3d environments with real stories...

Well okay, but I still think a scan-line renderer would be more appropriate  :-)

Bob


Post a reply to this message

From: Bob Hughes
Subject: Re: find_edges take two - find_edges2.jpg (1/1) - find_edges2b.jpg (1/1)
Date: 26 Apr 2000 11:23:23
Message: <390709eb@news.povray.org>
Seems a little peculiar that the lines formed around shadows would be different.
It looks okay in a way but it almost breaks the overall look to it.  Same lines on
them
as everything else might not be right somehow either.  Maybe only lineless shadows?

Bob

"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-21B598.22310525042000@news.povray.org...
| In article <chrishuff_99-9E3127.21430225042000@news.povray.org>, Chris
| Huff <chr### [at] yahoocom> wrote:
|
| > Here is another demo image of this filter, a bunch of randomly placed
| > cones, spheres, and boxes. Next, I am going to work on finding the edges
| > between colors.
|
| And here is the version including color edge detection:
|
| --
| Christopher James Huff - Personal e-mail: chr### [at] yahoocom
| TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
| Personal Web page: http://chrishuff.dhs.org/
| TAG Web page: http://tag.povray.org/
|
|


Post a reply to this message

From: Ken
Subject: Re: Another post_process: find_edges - find_edges.jpg (1/1)
Date: 26 Apr 2000 11:25:12
Message: <390709D6.5C71B543@pacbell.net>
Bob Hughes wrote:

> Well okay, but I still think a scan-line renderer would be more appropriate  :-)

MS Paint seems appropriate.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Jerry
Subject: Re: Another post_process: find_edges - find_edges.jpg (1/1)
Date: 26 Apr 2000 11:33:24
Message: <jerry-E0257F.08332426042000@news.povray.org>
In article <chrishuff_99-26AA29.20413825042000@news.povray.org>, Chris 
Huff <chr### [at] yahoocom> wrote:

>This one was inspired by the "cartoon" post process, although it doesn't 
>share any of that code.(Thanks to TonyB for getting me started on this!) 
>It finds the edges using two methods: finding sharp differences in 
>surface normal, and finding sharp differences in depth. It takes 3 
>parameters: a threshold for each of the edge finding algorithms, and a 
>line color. This is an example of the output of the filter:

Wow! Are these extra post-processors going to be part of the MegaPOV?

Jerry


Post a reply to this message

From: Chris Huff
Subject: Re: find_edges take two - find_edges2.jpg (1/1) - find_edges2b.jpg (1/1)
Date: 26 Apr 2000 11:35:41
Message: <chrishuff_99-6DC704.10384126042000@news.povray.org>


Post a reply to this message

From: Chris Huff
Subject: Re: Another post_process: find_edges - find_edges.jpg (1/1)
Date: 26 Apr 2000 11:49:06
Message: <chrishuff_99-8BD987.10520726042000@news.povray.org>
In article <jerry-E0257F.08332426042000@news.povray.org>, Jerry 
<jer### [at] acusdedu> wrote:

> Wow! Are these extra post-processors going to be part of the MegaPOV?

That is possible, it depends on Nathan...I will be uploading the source 
code, as soon as I finish a couple final touches.
Here is the current list of working post_process filters I have created:
clip_colors {COLOR}
    Clips the colors in the image so none of the components exceed the 
components in the given color.

invert
    Inverts the image.

find_edges (syntax still in development)
    The "cartoon-like" filter, finds the edges in the image and marks 
them a specified color.

blur_matrix (syntax still in development)
    Takes a matrix of values and applies it to each pixel in the image. 
Hard to explain, but useful for blurring in specific ways.

color_matrix < AA, AB, AC,
               BA, BB, BC,
               CA, CB, CC>
    Transforms the colors of the image with a 3*3 matrix.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From: Glen Berry
Subject: Re: find_edges take two - find_edges2.jpg (1/1) - find_edges2b.jpg (1/1)
Date: 26 Apr 2000 11:54:11
Message: <WxAHOaLWjtZWG0pAfKF9IW6Cd8Nl@4ax.com>
On Tue, 25 Apr 2000 22:31:05 -0500, Chris Huff
<chr### [at] yahoocom> wrote:

>And here is the version including color edge detection:

This is looking pretty good. It might also pay to render the file with
a low color depth that used dithering to imitate a printing press's
halftoning? (This assumes you want a comic *book* appearance.)

Then again, how hard would it be to create an actual half-tone pattern
for an image?

Later,
Glen Berry

( Remove the "7" from 7no### [at] ezwvcom to email me. )


Post a reply to this message

From: David Heys
Subject: Blinky. re:Find Edges (67k b/u)
Date: 26 Apr 2000 13:25:38
Message: <39072692@news.povray.org>
Hey Chris,

This feature looks like it's got possibilities. If I gave you the code,
could you try doing this fella with your edging patch? I'd be interested to
see how it compares to the cumbersome process I used in Photoshop to make
the second image.

David


Post a reply to this message


Attachments:
Download 'blinky1.jpg' (27 KB) Download 'blinky2.jpg' (41 KB)

Preview of image 'blinky1.jpg'
blinky1.jpg

Preview of image 'blinky2.jpg'
blinky2.jpg


 

From: TonyB
Subject: Re: find_edges take two - find_edges2.jpg (1/1) - find_edges2b.jpg (1/1)
Date: 26 Apr 2000 13:47:36
Message: <39072bb8@news.povray.org>
I would have to agree with Bob here, that I don't like lines around the
shadows. Leave it in, but allow us to control whether or not they have them.


Post a reply to this message

From: Chris Huff
Subject: Re: find_edges take two - find_edges2.jpg (1/1) - find_edges2b.jpg (1/1) - tree.jpg (1/1)
Date: 26 Apr 2000 14:02:16
Message: <chrishuff_99-53106E.13044026042000@news.povray.org>


Post a reply to this message


Attachments:
Download 'find_edges2b.jpg' (1 KB) Download 'tree.jpg' (51 KB)

Preview of image 'tree.jpg'
tree.jpg


 

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.