POV-Ray : Newsgroups : povray.binaries.images : Another post_process: find_edges - find_edges.jpg (1/1) : Re: Another post_process: find_edges - find_edges.jpg (1/1) Server Time
2 Oct 2024 20:25:57 EDT (-0400)
  Re: Another post_process: find_edges - find_edges.jpg (1/1)  
From: Bob Hughes
Date: 26 Apr 2000 11:17:37
Message: <39070891@news.povray.org>
"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:3906f76f$1@news.povray.org...
| "Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
| news:390651e8@news.povray.org...
| > There's something so perverse about such a thing as this,
| > none the less I suppose you're going to intrigue many people who've
| > been looking to ray trace cartoons.  sigh
| >
|
|     Why the sigh?
|
|     The thing about raytracing cartoons (for those who have never see
| Animaniacs) is that since realism with human figures just isn't here ("here"
| being the free raytracing crowd), and raytraced non-realistic figures don't
| usually look right, raytraced comics fills the gap. For some reason when the
| viewer sees the black line around the figure, all sorts of oddities can be
| easily accepted. Forgiveness just blossoms...
|
|     So having done that (gained artistic forgiveness), one can make animated
| figures that can be reused and reposed and developed into real animations in
| 3d environments with real stories...

Well okay, but I still think a scan-line renderer would be more appropriate  :-)

Bob


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.