POV-Ray : Newsgroups : povray.binaries.images : Glow effect + turbulence(3 images about 20K each) - attached files (1/1) Server Time
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From: Chris Huff
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 17:48:08
Message: <chrishuff-3BBA9E.16494602092000@news.povray.org>
In article <39b17193$1@news.povray.org>, "Bob Hughes" 
<per### [at] aolcom?subject=PoV-News:> wrote:

> Which has me wondering how this will mingle with media.  It's a waiting 
> game :-)

The contribution of the glow effect will simply be added to the total 
pixel calculation, so it really depends on *how* you are using the media.


> Patterns too? Wow...

No patterns, just turbulence.


> You know what would be completely fantastic is some sort of way to 
> have the glow emitting light, some kind of shaped light then and --- 
> oh, okay, I knew I was dreaming.

For that, you can use MegaPOV radiosity and media.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Chris Huff
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 17:59:49
Message: <chrishuff-1AFF20.17012702092000@news.povray.org>
In article <39B16F98.EF51C949@schunter.etc.tu-bs.de>, 
chr### [at] gmxde wrote:

> That looks pretty good, maybe some kind of fast alternative for media 
> in some cases. 

If you only need a constant color, it will work as a kind of emitting 
media.


> The turbulence scale could be quite useful for other stuff too, hope 
> you manage to make it work ...

I think I have it working...there was some code that I had to "fix"(it 
wasn't doing anything wrong, but it was doing things the wrong way), but 
it compiles and scaled turbulence works fine in the glow effect. I still 
have to test it in warps, fog, and whatever else uses turbulence, 
though...and there are some strange places where turbulence is used(some 
patterns, like agate, marble, spiral1, and spiral2 override the usual 
turbulence calculation), which I am not sure will interact with it as 
expected.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Chris Huff
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 18:00:13
Message: <chrishuff-88C44E.17015102092000@news.povray.org>
In article <39b16eed$1@news.povray.org>, "Mick Hazelgrove" 
<mic### [at] mhazelgrovefsnetcouk> wrote:

> OH hell this is just irresistible! Please gives us a winmgapovplus port!

Soon...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: ryan constantine
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 19:42:33
Message: <39B1905C.9106C938@yahoo.com>
yeah baby! yeah!

Chris Huff wrote:
> 
> I just finished adding turbulence to the glow patch, it seems to work
> pretty well. Here are some of my experiments with it:
> Lamda, omega, and octaves were left at their defaults.
> turbulence1.jpg has a turbulence amount of 10 and turbulence scale of 1.
> turbulence2.jpg: amount 0.35, scale 0.1
> turbulence3.jpg: amount 0.5, scale 1
> I am still working on making the turbulence scale feature work with
> patterns and ordinary warps as well as with glow. The current syntax
> just adds an optional vector parameter following the existing "amount"
> parameter.
> 
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
> 
> <><
> 
>  [Image]
> 
>  [Image]
> 
>  [Image]


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From: Tony[B]
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 21:00:06
Message: <39b1a296@news.povray.org>
> yeah baby! yeah!

Shagadelic... yeah!

<voice character="darth maul">Master Huff, when can we have it?</voice>


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From: Chris Huff
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 21:26:04
Message: <chrishuff-CCE5CE.20274202092000@news.povray.org>
In article <39b1a296@news.povray.org>, "Tony[B]" 
<ben### [at] panamac-comnet> wrote:

> <voice character="darth maul">Master Huff, when can we have it?</voice>

I will release a version having this feature but not the proximity 
pattern soon...the reason for leaving the proximity pattern out is that 
I am currently right in the middle of totally rewriting it.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Tony[B]
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 21:58:34
Message: <39b1b04a@news.povray.org>
>the reason for leaving the proximity pattern out is that
> I am currently right in the middle of totally rewriting it.

For the better, I trust... Will it be faster?


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From: Chris Huff
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 22:09:13
Message: <chrishuff-7CD467.21105102092000@news.povray.org>
In article <39b1b04a@news.povray.org>, "Tony[B]" 
<ben### [at] panamac-comnet> wrote:

> For the better, I trust... Will it be faster?

Sometimes. I am changing it to allow some shapes to have their own 
proximity calculation function instead of the sampling method, but some 
shapes will still require the old kind. I am also thinking of possible 
ways to make adaptive sampling for the sampling method.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: David Fontaine
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 22:24:10
Message: <39B1B405.D1D2B484@faricy.net>
The second one would be good for city lights in rain...
The first one looks nebulesque... perhaps a bunch of them all over
illuminating a spaceship :-)

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


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From: MikeH
Subject: Re: Glow effect + turbulence(3 images about 20K each) - attached files (1/1)
Date: 2 Sep 2000 23:01:56
Message: <39B1BF04.A3F62822@aol.com>
If you need help making a windows version, I got VC++ 6 ready to go.

I could give you my source changes for new bicubic patch uv mapping as well if
you're interested.

-Mike


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