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In article <39B16F98.EF51C949@schunter.etc.tu-bs.de>,
chr### [at] gmxde wrote:
> That looks pretty good, maybe some kind of fast alternative for media
> in some cases.
If you only need a constant color, it will work as a kind of emitting
media.
> The turbulence scale could be quite useful for other stuff too, hope
> you manage to make it work ...
I think I have it working...there was some code that I had to "fix"(it
wasn't doing anything wrong, but it was doing things the wrong way), but
it compiles and scaled turbulence works fine in the glow effect. I still
have to test it in warps, fog, and whatever else uses turbulence,
though...and there are some strange places where turbulence is used(some
patterns, like agate, marble, spiral1, and spiral2 override the usual
turbulence calculation), which I am not sure will interact with it as
expected.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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