POV-Ray : Newsgroups : povray.binaries.images : Shifting Portal - Shifting Portal.jpeg (1/1) Server Time
19 Aug 2024 00:24:04 EDT (-0400)
  Shifting Portal - Shifting Portal.jpeg (1/1) (Message 1 to 4 of 4)  
From: Chris Huff
Subject: Shifting Portal - Shifting Portal.jpeg (1/1)
Date: 23 Jan 2001 16:18:12
Message: <chrishuff-711AFA.16185523012001@news.povray.org>
I added another small enhancement which allows the end of the portal to 
be transformed from within the portal_pigment {} statement, and made a 
pigment_map of two portal pigments to get this image. I animated a 
slightly different version with the portal shifting from the chrome 
sphere world to the purple world, the animation is available here 
(again, as a QuickTime Movie):
http://homepage.mac.com/chrishuff/pov/ShiftingPortal.mov
There are three "worlds", each one is actually a union of it's objects 
and light sources and a 1000-unit-radius sphere for the sky, I then 
translate each world far enough that it is outside the spheres of the 
other worlds. This technique lets me set up each individual world 
centered around the origin and could be combined with declared 
transformations to make managing the separate worlds quite easy. The 
only restriction with this technique is that you can't use shadowless 
lights, because they will affect objects in other worlds.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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Attachments:
Download 'Shifting Portal.jpeg.jpg' (19 KB)

Preview of image 'Shifting Portal.jpeg.jpg'
Shifting Portal.jpeg.jpg


 

From: Ben Lauritzen
Subject: Re: Shifting Portal - Shifting Portal.jpeg (1/1)
Date: 23 Jan 2001 16:24:59
Message: <3a6df6ab$1@news.povray.org>
> There are three "worlds", each one is actually a union of it's objects
> and light sources and a 1000-unit-radius sphere for the sky, I then
> translate each world far enough that it is outside the spheres of the
> other worlds. This technique lets me set up each individual world
> centered around the origin and could be combined with declared
> transformations to make managing the separate worlds quite easy. The
> only restriction with this technique is that you can't use shadowless
> lights, because they will affect objects in other worlds.

You could place them far enough away from each other that your
fade_distances make up for that... Or if there's a way to make lights affect
only certain objects.


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From: Chris Huff
Subject: Re: Shifting Portal - Shifting Portal.jpeg (1/1)
Date: 23 Jan 2001 16:35:22
Message: <chrishuff-93C283.16361823012001@news.povray.org>
In article <3a6df6ab$1@news.povray.org>, "Ben Lauritzen" 
<loo### [at] yahoocom> wrote:

> You could place them far enough away from each other that your
> fade_distances make up for that...

With a lot of lights there could still be a noticeable effect...and I 
didn't bother using fade_distance. I never use shadowless lights 
anyway...


> Or if there's a way to make lights affect only certain objects.

Yes, with light_groups...I think it would be possible to set them up to 
only affect the world they belong to, with little effort.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Ben Lauritzen
Subject: Re: Shifting Portal - Shifting Portal.jpeg (1/1)
Date: 23 Jan 2001 16:38:48
Message: <3a6df9e8@news.povray.org>
That looks cool too btw


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