POV-Ray : Newsgroups : povray.binaries.images : IsoNave update Server Time
19 Aug 2024 18:28:57 EDT (-0400)
  IsoNave update (Message 1 to 9 of 9)  
From: Mick Hazelgrove
Subject: IsoNave update
Date: 6 Nov 2000 12:59:46
Message: <3a06f192@news.povray.org>
Hi All,

Stage 2 and I'm a bit stuck for ideas now. I'm going to reduce the number of
skeleton lamps to 3 and fiddle some more with the lighting and of course
there is still the stained glass window to do! After that I'm open to
suggestions.

BTW when I union glows and then translate the union, the glows stay where
they are I think this has been mentioned before. I hope it's on your todo
list Chris, Nathan, anybody! as glows are extremely useful!

Mick


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From: Andy Cocker
Subject: Re: IsoNave update
Date: 6 Nov 2000 13:56:37
Message: <3a06fee5@news.povray.org>
Wonderful stuff, Mick. Are you planning on posting the final code, as these
kind of isosurface manipulations are at present way beyond my capabilities.

All the best,

Andy Cocker

---------------------------------------------------------------
www.mariner9.net

..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.


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From: Xplo Eristotle
Subject: Re: IsoNave update
Date: 6 Nov 2000 14:11:07
Message: <3A070367.B554D397@unforgettable.com>
Mick Hazelgrove wrote:
> 
> Hi All,
> 
> Stage 2 and I'm a bit stuck for ideas now. I'm going to reduce the number of
> skeleton lamps to 3 and fiddle some more with the lighting and of course
> there is still the stained glass window to do! After that I'm open to
> suggestions.

Wow. I don't know what it is, but I like it.

-Xplo


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From: Chris Huff
Subject: Re: IsoNave update
Date: 6 Nov 2000 17:02:15
Message: <chrishuff-285982.17021606112000@news.povray.org>
In article <3a06f192@news.povray.org>, "Mick Hazelgrove" 
<mic### [at] mhazelgrovefsnetcouk> wrote:

> BTW when I union glows and then translate the union, the glows stay where
> they are I think this has been mentioned before. I hope it's on your todo
> list Chris, Nathan, anybody! as glows are extremely useful!

In my original patch, they didn't work in unions at all, so this must be 
someone else's change. Anyway, I do plan on doing that, but I haven't 
decided the best way to do it yet...I might allow glows to be attached 
to any object. However, this will require all objects to have a list of 
pointers to all glows attached to them, so I may just make them imitate 
objects better, like light_sources do.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Steve
Subject: Re: IsoNave update
Date: 6 Nov 2000 20:29:23
Message: <slrn90emgn.8ei.steve@zero-pps.localdomain>
That's really looking great Mick.  I'm thinking a moon would be too
cliched, so maybe a set of car headlamps coming towards the camera
from way beyond the walk way, maybe a car going away aswell with the
oblong back lights visible. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:41am  up 27 days,  3:03,  2 users,  load average: 1.85, 1.63, 1.37


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From: Tor Olav Kristensen
Subject: Re: IsoNave update
Date: 6 Nov 2000 21:52:01
Message: <3A076DFD.8C1312C8@online.no>
Amazing Mick !

I like your light settings very much.

And I think the transitions from the columns
to the roof look much better now.


Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: David Fontaine
Subject: Re: IsoNave update
Date: 6 Nov 2000 23:27:05
Message: <3A078447.4CB603BC@faricy.net>
This is coming along great! It needs something in the background, I take it this
is where the stained glass will go? (photons! photons!)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Mick Hazelgrove
Subject: Re: IsoNave update
Date: 7 Nov 2000 02:32:24
Message: <3a07b008@news.povray.org>
It already takes fifteen hours to render, the window with light beams
pouring through media will make it another fifteen, photons fifteen years?

Nice thought though.

Mick

"David Fontaine" <dav### [at] faricynet> wrote in message
news:3A078447.4CB603BC@faricy.net...
> This is coming along great! It needs something in the background, I take
it this
> is where the stained glass will go? (photons! photons!)
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/
>
>


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From: David Fontaine
Subject: Re: IsoNave update
Date: 8 Nov 2000 23:21:26
Message: <3A0A25F9.3CAA7384@faricy.net>
Mick Hazelgrove wrote:

> It already takes fifteen hours to render, the window with light beams
> pouring through media will make it another fifteen, photons fifteen years?

I've gotten the impression it's hard to tell what photons will do to your
resources until you try them... ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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