POV-Ray : Newsgroups : povray.binaries.images : finally (iso_csg + iso_beveler) Server Time
15 Aug 2024 16:31:54 EDT (-0400)
  finally (iso_csg + iso_beveler) (Message 1 to 5 of 5)  
From:
Subject: finally (iso_csg + iso_beveler)
Date: 14 May 2002 01:36:13
Message: <b781eu0bp0e2sfmh5s8cuoijp7dru0qfnm@4ax.com>
some testing image of iso_beveler, shape of beveling changes from convex on
the left side to concave on the right side, rendering was twice longer than
labour :-)

ABX


Post a reply to this message


Attachments:
Download 'son.jpg' (83 KB)

Preview of image 'son.jpg'
son.jpg


 

From: Christoph Hormann
Subject: Re: finally (iso_csg + iso_beveler)
Date: 14 May 2002 02:43:41
Message: <3CE0B21D.D295B552@gmx.de>

> 
> some testing image of iso_beveler, shape of beveling changes from convex on
> the left side to concave on the right side, rendering was twice longer than
> labour :-)

Interesting.  Is this capable of beveling any isosurface shape?

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From:
Subject: Re: finally (iso_csg + iso_beveler)
Date: 14 May 2002 02:50:16
Message: <chc1euohl3j9uqmjum0ic6fqfq9ir887t5@4ax.com>
On Tue, 14 May 2002 08:43:41 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> Interesting.

Thanks.

> Is this capable of beveling any isosurface shape?

Any crossection of isosurface shape. It easy goes along specified plane
through function space and returns iso_height_field. Slope is spline corrected
and result is clipped to <0,deep> range.

ABX


Post a reply to this message

From:
Subject: Re: finally (iso_csg + iso_beveler)
Date: 15 May 2002 07:16:19
Message: <kfg4eu4ckt2mngpfb47jlsifqsjvg7imtj@4ax.com>

wrote:
> some testing image of iso_beveler, shape of beveling changes from convex on
> the left side to concave on the right side, rendering was twice longer than
> labour :-)

Thanks to zoomin.inc I rendered detailed corner of N in various versions.
Measured CPU time on PII 233:
  convex  1043 secs
  concave 1002 secs
  flat     353 secs

ABX


Post a reply to this message


Attachments:
Download 'convex.png' (16 KB) Download 'concave.png' (15 KB) Download 'flat.png' (9 KB)

Preview of image 'convex.png'
convex.png

Preview of image 'concave.png'
concave.png

Preview of image 'flat.png'
flat.png


 

From: Christoph Hormann
Subject: Re: finally (iso_csg + iso_beveler)
Date: 15 May 2002 13:07:28
Message: <3CE295CB.7F453B84@gmx.de>

> 
> [...]
> 
> Thanks to zoomin.inc I rendered detailed corner of N in various versions.

Looks very useful.

> Measured CPU time on PII 233:
>   convex  1043 secs
>   concave 1002 secs
>   flat     353 secs

That seems awfully slow of course, but since computers are getting faster
every day...

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.