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in news:41adfe33$1@news.povray.org Eli wrote:
> Silo RULES
>
VET KOEL MAN.
Only their POV-Ray export could improve a bit, everything is put in one
file. That's not funny when the file sizes grow. An export like PoseRAy
would be nicer, sepparate files for mesh, scene and textures.
Ingo
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> VET KOEL MAN.
netjes, ouwe! :-D
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Very beautiful modelling with a great sense of shapes.
Are you interested by Chinese Antiques ?
I think I should try Silo..
Rene
(the old newbie)
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"ingo" <ing### [at] tag povray org> wrote in message
news:Xns95B2BB60F6DC1seed7@news.povray.org...
: in news:41adc9dd@news.povray.org =Bob= wrote:
: > How good/bad was working with Silo? About
: > how long did it take to create the model?
: >
:
: It's the first modeller I feel confident with, I used sPatch a lot but
: it's to mouse intensive. Silo uses about 90% less mouse clicks.
:
: The model was doneove a period of two months due lack of time. Tha base of
: it was done in half an hour and then I worked on it for a few minute off
: and on. Total creation time, an hour and a halve I think, including
: figuring out how Silo works.
Thanks! I think I'll check it out.
=Bob=
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"ingo" <ing### [at] tag povray org> wrote in message
news:Xns95B2BD6EDB86Fseed7@news.povray.org...
> in news:41adcf16$1@news.povray.org Jim Charter wrote:
>
> > love it. the whole piece, modelling and texturing, has an expressive
> > ease. a sense of relatively simple means resulting in a visually rich
> > image.
>
> Thanks.
> What I aimed for during modelling was to not create a perfect realistic
> horse, but a slight abstracion of it. Kind of like what a horse could
> look like in a somewhat 'naive' painting or a cave painting.
>
> It could be an interesting experiment to try and abstract a horse as far
> as possible, but without turning it into some stick figure .... mmm.
>
> > though i am not too surprised. you don't seem to post much but
> > visits to your site have always reminded me that you are talented and
> > well informed with images as well as programming.
>
> Thanks again. Sadly I have way too little time and, to be honest, not
> enough persistence to do more in 3D. There's too many other interesting
> stuff.
>
> Ingo
It is very nice. It would be cool to see it with a few different types of
textures and maybe SSS =)
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in news:web.41ae046079c294a534915af60@news.povray.org Rene Bui wrote:
> Are you interested by Chinese Antiques ?
>
Well spotted, altough I'm not interested in it specificly it was indeed
one source of inspiration for the type of model.
Ingo
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> love it. the whole piece, modelling and texturing, has an expressive
> ease. a sense of relatively simple means resulting in a visually rich
> image. though i am not too surprised. you don't seem to post much but
> visits to your site have always reminded me that you are talented and
> well informed with images as well as programming.
He's also a nice guy. Great work Ingo a very nice texture, just right, has a
nice old ethnic feel. Personally I think Silo is the best thing since sliced
bread - far better in many ways than wings and going places.
Mick
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote:
> Personally I think Silo is the best thing since sliced
> bread - far better in many ways than wings and going places.
One of the new features of SILO that impressed me, is their Topology Bbush.
Il allows you to draw lines on the top of an existing model, and the
intersections of the lines are used to create a new mesh.
You can than, easily create a lower resolution mesh from an existing high
resoltution mesh, draw directly cloths on a models, rework a part of a mesh.
Here is some more complete information
http://www.nevercenter.com/index.php/Topology%20Brush
And finally, 2 videos to show in a clearer way the utility of this tool
http://www.silo3d.com/Downloads/Videos/topo_eye.mov
http://www.silo3d.com/Downloads/Videos/topo_head_lo.mov
It' s a very nice tool !
Vincent
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vincent simar wrote:
> "Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote:
>
>
>>Personally I think Silo is the best thing since sliced
>>bread - far better in many ways than wings and going places.
>
>
>
> One of the new features of SILO that impressed me, is their Topology Bbush.
>
> Il allows you to draw lines on the top of an existing model, and the
> intersections of the lines are used to create a new mesh.
>
> You can than, easily create a lower resolution mesh from an existing high
> resoltution mesh, draw directly cloths on a models, rework a part of a mesh.
>
> Here is some more complete information
>
> http://www.nevercenter.com/index.php/Topology%20Brush
>
>
> And finally, 2 videos to show in a clearer way the utility of this tool
>
> http://www.silo3d.com/Downloads/Videos/topo_eye.mov
>
> http://www.silo3d.com/Downloads/Videos/topo_head_lo.mov
>
> It' s a very nice tool !
So far I've been extremely impressed by everything I've seen about Silo.
And if Ingo learned it *and* built a great model with it in an hour and
a half, it can't be very hard to learn. :) Can't beat the price either.
Definitely going to be a good addition to my toolbox in the near future.
~Mike
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"ingo" <ing### [at] tag povray org> wrote in message
news:Xns95B2BA5D42381seed7@news.povray.org...
> in news:41ad9988$1@news.povray.org Jacquier Marc wrote:
> The cause of the accident, it inherited one layer of the texture in this
> scene.
Actually, despite the excellent modelling in the other scene I think I
prefer this one!
The texture and the simplicity are quite compelling although it needs a
simple background.
Andy
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