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On Fri, 29 Oct 2004 20:29:03 +0300, Severi Salminen
<sev### [at] NOT_THISsibafi> wrote:
> What the heck is that container above the turret?
Radar.
http://navysite.de/weapons/phalanx.htm
http://www.chinfo.navy.mil/navpalib/factfile/weapons/wep-phal.html
--
FE
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Fredrik Eriksson wrote:
>> What the heck is that container above the turret?
>
>
> Radar.
Thanks! That's one ugly son of a gun :)
S.S.
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ns### [at] nospamedu news:41825b2f$1@news.povray.org
> I like the "flash." How did you do that?
Thanks, it was quite easy - just strethed spheres with emission media.
One big sphere in middle, sorrounded by 6 smaller creating a "star" around
it.
#declare objGunFire = union {
#macro objFlame(LT,RND)
union {
intersection {
sphere { 0 1.4 }
plane { +z,-0.1 }
pigment { rgb 1 filter 1 }
hollow
interior {
media { emission 7*<1,.5,.2>
density { spherical turbulence .5 rotate 360*rand(RND) }
}
}
}
// small hard blue
intersection {
sphere { 0 1.7 }
plane { +z,-0.1 }
pigment { rgb 1 filter 1 }
hollow
interior {
media { emission 40*<.2,.3,1>
density { spherical turbulence .7 rotate 360*rand(RND) }
}
}
translate +z*0.1
scale .4
}
}
#end
object { objFlame(clock,seed(421+58)) translate -z*0.03 scale
<1,1,5>*1.2 }
union {
#local I=0; #while (I<6)
object { objFlame(clock,seed(423+I*311)) translate -z*0.05 scale
<1,1,6>*1.2 rotate x*80 rotate z*60*I }
#local I=I+1; #end
scale .45
}
translate +z*0.04
translate <0,2.7,-9>
rotate x*15
}
> And how will you animate it?
see other Re:
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Nos### [at] pleasecom news:mn.### [at] pleasecom
> I like the flash, but I really dislike the shape of the gun...
There will be more types of guns, perhaps You will find other more
interesting :)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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jrc### [at] msncom news:41825b35$1@news.povray.org
> A gun like that would eject a LOT of shell casings, right?
Yes, i'm going to animate shells, smoke and fire.
To animate particles (shells, and smoke pufs) I will perhaps write a small
C++ program to generate .inc with objects positions for povray.
Most objects will be macros (not just #declare objXxx = ...) abnd they will
have arguments CLK and RND, where CLK is local time of an object (i.e.
since it is an "actor" in a scene, if bomb is seen in main animation 60s to
70s then its CLK = clock - 60; and if then I deside to put something before
entire bomb-scene, then CLK(of bomb) = CLK(of bomb scene) - 60; and CLK(of
bomb scene) = clock - 15; etc...)
Simmilar with random seed - that will be used to randomize some details.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Rafal 'Raf256' Maj wrote:
> Inspired by GITS-2 gun, in attachment.
My lousy newsreader (Thunderbird 0.8) can't read the attachment :(
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sev### [at] NOT_THISsibafi news:4182caf4$1@news.povray.org
[re-posted with correct attachment encoding]
P.S. this image is _not_ mine and is [probably ;)] not in Pov-Ray ;)
>>> What the heck is that container above the turret?
I have no idea ;)
>> Radar.
> Thanks! That's one ugly son of a gun :)
Inspired by GITS-2 gun, in attachment.
There will be more guns probably (other types of guns also)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
Attachments:
Download 'gits2-gun.jpg' (20 KB)
Preview of image 'gits2-gun.jpg'
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> Nos### [at] pleasecom news:mn.### [at] pleasecom
>
>> I like the flash, but I really dislike the shape of the gun...
>
> There will be more types of guns, perhaps You will find other more
> interesting :)
ok, it's possible !!!!
I'll be waiting for the other types !
--
Dark Skull Software
http://www.darkskull.net
A+
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Severi Salminen nous apporta ses lumieres ainsi en ce 2004-10-29 20:23... :
> My lousy newsreader (Thunderbird 0.8) can't read the attachment :(
No problem here. Also using Thunderbird 0.8 on windows.
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aze### [at] qwertygov news:41839b7a$1@news.povray.org
>
I reposted image, previous was
Date: 29 Oct 2004 19:29:17 -0400
Message-ID: <Xns9592F72F239Eraf256com@203.29.75.35>
then
Date: 29 Oct 2004 20:33:54 -0400
Message-ID: <Xns95921A672A2ADraf256com@203.29.75.35>
(corrected)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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