POV-Ray : Newsgroups : povray.binaries.images : Gun - 1 attachment Server Time
10 Aug 2024 07:12:32 EDT (-0400)
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From: Fredrik Eriksson
Subject: Re: Gun - 1 attachment
Date: 29 Oct 2004 17:39:08
Message: <opsgnijqpwcs6ysw@frogeater.bredbandsbolaget.se>
On Fri, 29 Oct 2004 20:29:03 +0300, Severi Salminen  
<sev### [at] NOT_THISsibafi> wrote:
> What the heck is that container above the turret?

Radar.

http://navysite.de/weapons/phalanx.htm
http://www.chinfo.navy.mil/navpalib/factfile/weapons/wep-phal.html



-- 
FE


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From: Severi Salminen
Subject: Re: Gun - 1 attachment
Date: 29 Oct 2004 18:57:56
Message: <4182caf4$1@news.povray.org>
Fredrik Eriksson wrote:

>> What the heck is that container above the turret?
> 
> 
> Radar.

Thanks! That's one ugly son of a gun :)

S.S.


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From: Rafal 'Raf256' Maj
Subject: Re: Gun - Flame Code
Date: 29 Oct 2004 19:34:36
Message: <Xns9592105AF617Braf256com@203.29.75.35>
ns### [at] nospamedu news:41825b2f$1@news.povray.org

> I like the "flash."  How did you do that? 

Thanks, it was quite easy - just strethed spheres with emission media.

One big sphere in middle, sorrounded by 6 smaller creating a "star" around 
it.


#declare objGunFire = union {

  #macro objFlame(LT,RND)
  union {
    intersection {
      sphere { 0 1.4 }
      plane { +z,-0.1 }
      pigment { rgb 1 filter 1 }
      hollow
      interior { 
        media { emission 7*<1,.5,.2> 
          density { spherical turbulence .5 rotate 360*rand(RND) }
        }        
      }    
    }  
  
    // small hard blue
    intersection {
      sphere { 0 1.7 }
      plane { +z,-0.1 }
      pigment { rgb 1 filter 1 }
      hollow
      interior { 
        media { emission 40*<.2,.3,1> 
          density { spherical turbulence .7 rotate 360*rand(RND) }
        } 
      }
      translate +z*0.1    
      scale .4
    }  
  }
  #end
 
  object { objFlame(clock,seed(421+58))  translate -z*0.03 scale 
<1,1,5>*1.2 }
  union {
    #local I=0; #while (I<6) 
    object { objFlame(clock,seed(423+I*311))  translate -z*0.05 scale 
<1,1,6>*1.2 rotate x*80 rotate z*60*I }
    #local I=I+1;  #end
    scale .45 
  }
  translate +z*0.04

  translate <0,2.7,-9>
  
  rotate x*15
}   

> And how will you animate it?

see other Re:



-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Rafal 'Raf256' Maj
Subject: Re: Gun - 1 attachment
Date: 29 Oct 2004 19:34:54
Message: <Xns95921068155C1raf256com@203.29.75.35>
Nos### [at] pleasecom news:mn.### [at] pleasecom

> I like the flash, but I really dislike the shape of the gun...

There will be more types of guns, perhaps You will find other more 
interesting :)

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Rafal 'Raf256' Maj
Subject: Re: Gun - 1 attachment
Date: 29 Oct 2004 19:38:47
Message: <Xns959211109BF81raf256com@203.29.75.35>
jrc### [at] msncom news:41825b35$1@news.povray.org


> A gun like that would eject a LOT of shell casings, right?

Yes, i'm going to animate shells, smoke and fire.

To animate particles (shells, and smoke pufs) I will perhaps write a small 
C++ program to generate .inc with objects positions for povray.

Most objects will be macros (not just #declare objXxx = ...) abnd they will 
have arguments CLK and RND, where CLK is local time of an object (i.e. 
since it is an "actor" in a scene, if bomb is seen in main animation 60s to 
70s then its CLK = clock - 60; and if then I deside to put something before  
entire bomb-scene, then CLK(of bomb) = CLK(of bomb scene) - 60;  and CLK(of 
bomb scene) = clock - 15;  etc...)

Simmilar with random seed - that will be used to randomize some details.


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Severi Salminen
Subject: Re: Gun - 1 attachment - 1 attachment
Date: 29 Oct 2004 20:22:58
Message: <4182dee2$1@news.povray.org>
Rafal 'Raf256' Maj wrote:

> Inspired by GITS-2 gun, in attachment.

My lousy newsreader (Thunderbird 0.8) can't read the attachment :(


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From: Rafal 'Raf256' Maj
Subject: Re: Gun - 1 attachment - 1 attachment
Date: 29 Oct 2004 20:33:54
Message: <Xns95921A672A2ADraf256com@203.29.75.35>
sev### [at] NOT_THISsibafi news:4182caf4$1@news.povray.org


[re-posted with correct attachment encoding]

P.S. this image is _not_ mine and is [probably ;)] not in Pov-Ray ;)


>>> What the heck is that container above the turret?

I have no idea ;)

>> Radar.
> Thanks! That's one ugly son of a gun :)

Inspired by GITS-2 gun, in attachment.

There will be more guns probably (other types of guns also) 


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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Attachments:
Download 'gits2-gun.jpg' (20 KB)

Preview of image 'gits2-gun.jpg'
gits2-gun.jpg


 

From: Marneus Calgar
Subject: Re: Gun - 1 attachment
Date: 30 Oct 2004 08:00:33
Message: <mn.f3487d4a2ee16ec7.14125@please.com>

> Nos### [at] pleasecom news:mn.### [at] pleasecom
>
>> I like the flash, but I really dislike the shape of the gun...
>
> There will be more types of guns, perhaps You will find other more 
> interesting :)

ok, it's possible !!!!
I'll be waiting for the other types !

-- 

Dark Skull Software
http://www.darkskull.net

A+


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From: Alain
Subject: Re: Gun - 1 attachment - 1 attachment
Date: 30 Oct 2004 09:47:38
Message: <41839b7a$1@news.povray.org>
Severi Salminen nous apporta ses lumieres ainsi en ce 2004-10-29 20:23... :

> My lousy newsreader (Thunderbird 0.8) can't read the attachment :(

No problem here. Also using Thunderbird 0.8 on windows.


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From: Rafal 'Raf256' Maj
Subject: Re: Gun - 1 attachment - 1 attachment
Date: 30 Oct 2004 15:54:35
Message: <Xns9592DF4E5EAD1raf256com@203.29.75.35>
aze### [at] qwertygov news:41839b7a$1@news.povray.org

> 

I reposted image, previous was 

Date: 29 Oct 2004 19:29:17 -0400
Message-ID: <Xns9592F72F239Eraf256com@203.29.75.35>

then 

Date: 29 Oct 2004 20:33:54 -0400
Message-ID: <Xns95921A672A2ADraf256com@203.29.75.35>
(corrected)

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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