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jrc### [at] msncom news:41825b35$1@news.povray.org
> A gun like that would eject a LOT of shell casings, right?
Yes, i'm going to animate shells, smoke and fire.
To animate particles (shells, and smoke pufs) I will perhaps write a small
C++ program to generate .inc with objects positions for povray.
Most objects will be macros (not just #declare objXxx = ...) abnd they will
have arguments CLK and RND, where CLK is local time of an object (i.e.
since it is an "actor" in a scene, if bomb is seen in main animation 60s to
70s then its CLK = clock - 60; and if then I deside to put something before
entire bomb-scene, then CLK(of bomb) = CLK(of bomb scene) - 60; and CLK(of
bomb scene) = clock - 15; etc...)
Simmilar with random seed - that will be used to randomize some details.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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