POV-Ray : Newsgroups : povray.binaries.images : Gun - 1 attachment : Re: Gun - 1 attachment Server Time
10 Aug 2024 09:10:07 EDT (-0400)
  Re: Gun - 1 attachment  
From: Rafal 'Raf256' Maj
Date: 29 Oct 2004 19:38:47
Message: <Xns959211109BF81raf256com@203.29.75.35>
jrc### [at] msncom news:41825b35$1@news.povray.org


> A gun like that would eject a LOT of shell casings, right?

Yes, i'm going to animate shells, smoke and fire.

To animate particles (shells, and smoke pufs) I will perhaps write a small 
C++ program to generate .inc with objects positions for povray.

Most objects will be macros (not just #declare objXxx = ...) abnd they will 
have arguments CLK and RND, where CLK is local time of an object (i.e. 
since it is an "actor" in a scene, if bomb is seen in main animation 60s to 
70s then its CLK = clock - 60; and if then I deside to put something before  
entire bomb-scene, then CLK(of bomb) = CLK(of bomb scene) - 60;  and CLK(of 
bomb scene) = clock - 15;  etc...)

Simmilar with random seed - that will be used to randomize some details.


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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