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Though quite a simple object, I'm quite proud to be sitting in front of this
image - when, while only knicking the drum off my Dad a few hours ago (and
most of that was rendering!). Modelled in Rhino and rendered in POV, all
textures are procedural. Comments and suggestions? I plan to expand it to
a full drum kit.
Peter Cracknell
http://www.petercracknell.com
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On Mon, 2 Jul 2001 22:18:10 +0100, Peter Cracknell wrote...
> Though quite a simple object, I'm quite proud to be sitting in front of this
> image - when, while only knicking the drum off my Dad a few hours ago (and
> most of that was rendering!). Modelled in Rhino and rendered in POV, all
> textures are procedural. Comments and suggestions? I plan to expand it to
> a full drum kit.
Nice, but the marks should be more concentrated in the centre of the skin
from what I recall of such things.
But I like the texture on the wall of the drum.
Bye for now,
Jamie.
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"Peter Cracknell" <pc### [at] lineone net> wrote:
>Though quite a simple object, I'm quite proud to be sitting in front of this
>image - when, while only knicking the drum off my Dad a few hours ago (and
>most of that was rendering!). Modelled in Rhino and rendered in POV, all
>textures are procedural. Comments and suggestions? I plan to expand it to
>a full drum kit.
>
>Peter Cracknell
>
>http://www.petercracknell.com
>
>
Good modelling. For the curved top and bottom metl portions (see pic), did
you sweep a curve along a path or are those lofted?
Oldstench................
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![drum1.jpg](/povray.binaries.images/attachment/%3Cbv33ktkgivgloqs7009iq4m4tn685nkrtb%404ax.com%3E/drum1.jpg?preview=1)
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> Good modelling. For the curved top and bottom metl portions (see pic), did
> you sweep a curve along a path or are those lofted?
> Oldstench................
These are actually lofted curves (hence they have no thickness, I haven't
figured that out yet). When I first saw the drum, I scanned it for any
difficulties - seeing the bent metal rim as the primar problem.
I went away and made a completely out or proportion one to see if it can be
done with lofts. In simple terms it is 2 circles and a circle with lots of
bits added to them that I raised (the raised bits were 'polar array' and
then joined) - I like finding objects that I think I can't do, it gives me a
real challenge.
Peter Cracknell
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Peter Cracknell wrote:
>
> Though quite a simple object, I'm quite proud to be sitting in front of this
> image - when, while only knicking the drum off my Dad a few hours ago (and
> most of that was rendering!). Modelled in Rhino and rendered in POV, all
> textures are procedural. Comments and suggestions? I plan to expand it to
> a full drum kit.
>
Nice, i'm looking forward to the complete set.
The metal texture should be improved though, it seems too white and should
have some reflection of course.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Jamie Davison" <jam### [at] ntlworld com> wrote in message
news:MPG.15aaf85425e1f85e98998a@news.povray.org...
>
> Nice, but the marks should be more concentrated in the centre of the skin
> from what I recall of such things.
Done.. it wasn't easy (I did it all procedurally using layers - I also
included the black ring) as you can see.
Peter Cracknell
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![drum3.jpg](/povray.binaries.images/attachment/%3C3b42f090%40news.povray.org%3E/drum3.jpg?preview=1)
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On Wed, 4 Jul 2001 11:30:15 +0100, Peter Cracknell wrote...
> > Nice, but the marks should be more concentrated in the centre of the skin
> > from what I recall of such things.
>
> Done.. it wasn't easy (I did it all procedurally using layers - I also
> included the black ring) as you can see.
Pretty. Maybe it's just me, but the black ring looks like it's hovering
a small distance above the sking...
Bye for now,
Jamie.
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