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From: Joshua English
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 02:12:58
Message: <3AC431E5.EA559D5@spiritone.com>
I love what you did with the stand. It was quite original. I think the
lights should be aimed at the pieces, however, to highlight them. I
would also use a different texture with the statue in the background so
it stands out just a little bit more and doesn't attach itself visually
to the wall so much

Josh English
eng### [at] spiritonecom


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From: David Wilkinson
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 06:03:36
Message: <gfp8ctg1qffjln61frtschfo6r2sublis5@4ax.com>
On Thu, 29 Mar , Lutz-Peter Hooge wrote:

<image>

This image has a great feeling of depth.  I want to see what is round the bend!  And
what is
in the central part of the building?  The pictures are good too.
Any chance of an animation taking us on a tour of this display area?
David
----------------------
dav### [at] hamiltonitecom
http://hamiltonite.com/


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From: Lutz-Peter Hooge
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 11:14:45
Message: <MPG.152ecff6785974f69896a3@news.povray.org>
In article <3ac3c6fc@news.povray.org>, big### [at] mariner9fsnetcouk 
says...
> 
> That central sculpture could have somebody's eye out!! It's a law suit
> waiting to happen.
The end of the "arms" are above eye-level, you would have to jump at it 
to injure yourself ;-)

> Nice render though.
Thanks

Lutz-Peter


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From: Lutz-Peter Hooge
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 11:21:40
Message: <MPG.152ed19cba878f419896a4@news.povray.org>
In article <3AC### [at] spiritonecom>, eng### [at] spiritonecom 
says...
> I love what you did with the stand. It was quite original. I think the
> lights should be aimed at the pieces, however, to highlight them. I
Yes, in a real gallery they would, but I mainly added the lamps to light 
up the shadows.

> would also use a different texture with the statue in the background so
> it stands out just a little bit more and doesn't attach itself visually
> to the wall so much
I thought it would be too similar to the one in the foreground if it had 
the same texture. 

Lutz-Peter


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From: Lutz-Peter Hooge
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 11:27:52
Message: <MPG.152ed309d63706299896a5@news.povray.org>
In article <gfp8ctg1qffjln61frtschfo6r2sublis5@4ax.com>, 
dav### [at] blueyondercouk says...
> Any chance of an animation taking us on a tour of this display area?

Would take a BIT too long to render...and wouldn't be very interesting in 
its current state (the room behind the bend is very much empty) ;-)


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From: Lutz-Peter Hooge
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 11:29:53
Message: <MPG.152ed381be0abf849896a6@news.povray.org>
In article <3AC3AC1F.7B89E128@gmx.de>, chr### [at] gmxde says...
> Not necessarily if you thereby avoid a lot of additional light sources.  I
> would definitely try it.
Ok, i'll try it.
Somebody has good rad. settings? I havn't done anything with MegaPovs 
radiosity yet.

Lutz-Peter


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From: Gilles Tran
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 11:42:32
Message: <3AC4B820.9079498C@inapg.inra.fr>
Lutz-Peter Hooge wrote:

> Somebody has good rad. settings? I havn't done anything with MegaPovs
> radiosity yet.

Below is what I use for most of my radiosity images.
Use HQOn=0 for tests (fast), HQOn=1 for final render and HQOn=2 if you really
have some trouble with radiosity artefacts (may not be enough though).
Turn all "ambient" to 0 and all "diffuse" to 1 for regular objects. You may have
to tweak the light intensities, color intensities, light color and sky color to
get proper effects.

G.

#declare HQOn=1;
#declare QR=1;

global_settings{
        assumed_gamma 1
        max_trace_level 15
        #if (QR=1)
            ini_option "+QR"
        #end
        radiosity{
            pretrace_start 1
            pretrace_end   1
            #switch (HQOn)
                #case (0)
                    count 100 error_bound 1
                #break
                #case (1)
                    count 800 error_bound 0.02
                #break
                #case (2)
                    count 1600 error_bound 0.02
                #break
            #end
            nearest_count 4
            recursion_limit 1
            low_error_factor 1
            gray_threshold 0
            minimum_reuse 0.015
            brightness 2
            adc_bailout 0.01/2
            normal on
        }
}

--

**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery


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From: Christoph Hormann
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 11:48:16
Message: <3AC4B8D0.47B58239@gmx.de>
Gilles Tran wrote:
> 
> 
> Below is what I use for most of my radiosity images.
> [...]
>             brightness 2

Are you sure about that?

brightness 1 is a fairly universal value that should be realistic in most
cases.  If you change an existing scene for using radiosity, it's often
even useful to use lower values.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Kevin Ellis
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 12:25:05
Message: <3ac4c171@news.povray.org>
In the room WIP I posted a while ago which only has one window I have to use
a brightness of above 3 to be able to see anything except blackness, it all
depends on how much of the scene is actually lit by direct light. I
regularly use a brightness of about 2 though.

Kev
--
http://perso.libertysurf.co.uk/kevin.ellis


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From: Lutz-Peter Hooge
Subject: Re: gallery - gallery9_lowkb.jpg [1/1]
Date: 30 Mar 2001 12:29:30
Message: <MPG.152ee17af1ee8c6e9896a7@news.povray.org>
In article <3AC4B8D0.47B58239@gmx.de>, chr### [at] gmxde says...
> brightness 1 is a fairly universal value that should be realistic in most
> cases.  If you change an existing scene for using radiosity, it's often
> even useful to use lower values.  
I had to set it so 0.3, at 1 everything is white... maybe because I use 
colors > rgb 1.
But theres another problem: 0 PPS even with HQOn=0 :-(
Only if I switch EVERYTHING off (reflections, isosurfaces, arealights 
etc), I can get a preview.

Lutz-Peter


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