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hello,
There are amazingly few chrismas images here, I think.
lets do somethong against that :-)
Render time about 7:40 on Athlon 500, 256 MB RAM.
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Attachments:
Download 'xmas4.jpg' (57 KB)
Preview of image 'xmas4.jpg'
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>There are amazingly few chrismas images here, I think.
>lets do somethong against that :-)
That's a truly wonderful christmas tree, although the bottom branches could
do with being removed. Any chance of the source, as I think it may go well
in a scene I am currently working on, not sure if it'll be done by christmas
though.
Kev
http://web.libertysurf.co.uk/kevin.ellis/
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Merry Christmas!
The render is great.
Bob H.
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hello,
> That's a truly wonderful christmas tree,
Thanks :-)
> although the bottom branches could
> do with being removed.
Perhaps... But since they are randomly placed within a recursive macro I
can't do that without change the position of all other branches.
> Any chance of the source, as I think it may go well
> in a scene I am currently working on, not sure if it'll be done by christmas
> though.
I'll try to post it in the scene-files group (I have some trouble with my
newsreader).
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From: Christoph Hormann
Subject: Re: chrismas tree - xmas4.JPG [1/1]
Date: 19 Dec 2000 13:16:52
Message: <3A3FA613.9B48AF40@gmx.de>
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Lutz-Peter Hooge wrote:
>
> hello,
>
> There are amazingly few chrismas images here, I think.
> lets do somethong against that :-)
>
That looks impressive, care to explain how you did the tree?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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And a happy christmas to you.
An excellent tree in an atmospheric setting.
Mick
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"Lutz-Peter Hooge" <lpv### [at] gmxde> wrote in message
news:MPG.14a9c2148c8ed442989691@news.povray.org...
> I'll try to post it in the scene-files group (I have some trouble with my
> newsreader).
Well I have the source, thanks a lot. I'll see what I can come up with.
Kev
http://web.libertysurf.co.uk/kevin.ellis
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hello,
> That looks impressive, care to explain how you did the tree?
Its more or less a standard recursive macro, no "advanced" shapes but
only cylinders. At first I made the needles with blobs but since it takes
a lot of rendering time and makes no visible difference at this
resolution I replaced them with cylinders too.
The main trick with the macro was that the distance between the branches
is almost constant, unlike in "normal" trees. (took me a while to figure
that out)
The source is in p.b.scene-files
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Lutz-Peter Hooge wrote:
That is what we call great.
--
It most of Europe it is a felony to say anything different
from the victor's version of WWII. No matter how things change
they always remain the same.
-- The Iron Webmaster, 221
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Very nice! Wonderful, in fact. It almost puts me in the Christmas mood!
Josh
Lutz-Peter Hooge wrote:
> hello,
>
> There are amazingly few chrismas images here, I think.
> lets do somethong against that :-)
>
> Render time about 7:40 on Athlon 500, 256 MB RAM.
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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