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hello,
> That looks impressive, care to explain how you did the tree?
Its more or less a standard recursive macro, no "advanced" shapes but
only cylinders. At first I made the needles with blobs but since it takes
a lot of rendering time and makes no visible difference at this
resolution I replaced them with cylinders too.
The main trick with the macro was that the distance between the branches
is almost constant, unlike in "normal" trees. (took me a while to figure
that out)
The source is in p.b.scene-files
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