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From: Marc-Hendrik Bremer
Subject: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 08:28:48
Message: <39cf4500@news.povray.org>
Hi!

Here is the scene Pic I work on. As always I'm not totally satisfied with
the results. It refuses to look imposing or something like that. Might have
to do with the lighting, the camera position and angle. But since I'm
dreaming of building the whole city of  Torganswall (the capital of my reign
on the world Asgard) or at least more parts of it, I want to look it good as
independent of these things as possible.

Most of the parts are isosurfaces and HFs. It took approx. 6 hours to render
with radiosity and AA 0.3.
The sky definitely needs more work.

Anyway ... please let me know, what you think about it.

Marc-Hendrik


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From: Tom Melly
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 09:13:17
Message: <39cf4f6d$1@news.povray.org>
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:39cf4500@news.povray.org...
> Hi!
>
> Here is the scene Pic I work on. As always I'm not totally satisfied with
> the results. It refuses to look imposing or something like that. Might
have
> to do with the lighting, the camera position and angle.

For imposing, I'd suggest lowering the camera to eye-level. Not sure if this
will help that much - the place, for a fortified building, looks somehow
cheerful. I'm not sure about the brickwork - is it based on a known
technique?


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From: John Doe
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 09:26:27
Message: <39cf5283@news.povray.org>

message news: 39cf4500@news.povray.org...
> Hi!
>
> Here is the scene Pic I work on. As always I'm not totally satisfied with
> the results. It refuses to look imposing or something like that.

too symetric. and don't put it right in the center of the picture, better be
a little off-center


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From: Rune
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 11:11:39
Message: <39cf6b2b@news.povray.org>
"Marc-Hendrik Bremer" wrote:
> Here is the scene Pic I work on.

I like it!

> It refuses to look imposing or something like that.

Like Tom said, try lowering the camera to eye-level.

> I want to look it good as independent of these things as possible.

Hmm... You can't expect to make a building that will look imposing no matter
from which angle it is shown.

The walls could need improvements. Are the stones just lit very brightly or
did you use a slope pattern to place snow on top of them? I don't think snow
will stick to a wall like that. Either it sticks to the whole wall or not at
all (I think). Also, the stones seem to be placed in some blue-greyish
mortar. Try to make the stones more visible and the mortar less visible.

By the way, it's some very nice Danish flags you have there! 8-D

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated August 7)
/ Also visit http://www.povrayusers.org


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From: Thomas Willhalm
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 11:19:25
Message: <qqm1yy8pkhu.fsf@pluto07.fmi.uni-konstanz.de>
"Rune" <run### [at] inamecom> writes:

> "Marc-Hendrik Bremer" wrote:
> > Here is the scene Pic I work on.
> 
> I like it!
> 
> > It refuses to look imposing or something like that.
> 
> Like Tom said, try lowering the camera to eye-level.

Yes, and I would try a larger angle, too (simulating a wide-angle camera).

Thomas


-- 
http://www.thomas.willhalm.de/ (includes pgp key)


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From: Zeger Knaepen
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 11:19:46
Message: <39cf6d12@news.povray.org>
I like it, actually.
But... (Always a 'but')
Try lowering the camera-viewpoint (pointing a little bit upwards).
And turn the camera slightly to the side.  It will make things look bigger.
And I think it would be more imposing if you rendered a night-view.  Maybe
with some nice light effects with torches and the moonlight,...

ZK
http://www.povplace.be.tf

"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> schreef in bericht
news:39cf4500@news.povray.org...
> Hi!
>
> Here is the scene Pic I work on. As always I'm not totally satisfied with
> the results. It refuses to look imposing or something like that. Might
have
> to do with the lighting, the camera position and angle. But since I'm
> dreaming of building the whole city of  Torganswall (the capital of my
reign
> on the world Asgard) or at least more parts of it, I want to look it good
as
> independent of these things as possible.
>
> Most of the parts are isosurfaces and HFs. It took approx. 6 hours to
render
> with radiosity and AA 0.3.
> The sky definitely needs more work.
>
> Anyway ... please let me know, what you think about it.
>
> Marc-Hendrik
>
>
>


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From: Mick Hazelgrove
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 11:39:19
Message: <39cf71a7@news.povray.org>
I agree with all the above.

Also:
    1) widen the pic, move fortress to one side and add an imposing mountain
and precipice.

    2) Darken and add a dramatic sky

    3) Add some props - skulls or bodies on posts, gaurds, statues, perhaps
some ravens....

Mick

BTW - I may be able to help with a raven model.

"Zeger Knaepen" <zeg### [at] yahoocom> wrote in message
news:39cf6d12@news.povray.org...
> I like it, actually.
> But... (Always a 'but')
> Try lowering the camera-viewpoint (pointing a little bit upwards).
> And turn the camera slightly to the side.  It will make things look
bigger.
> And I think it would be more imposing if you rendered a night-view.  Maybe
> with some nice light effects with torches and the moonlight,...
>
> ZK
> http://www.povplace.be.tf
>
> "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> schreef in bericht
> news:39cf4500@news.povray.org...
> > Hi!
> >
> > Here is the scene Pic I work on. As always I'm not totally satisfied
with
> > the results. It refuses to look imposing or something like that. Might
> have
> > to do with the lighting, the camera position and angle. But since I'm
> > dreaming of building the whole city of  Torganswall (the capital of my
> reign
> > on the world Asgard) or at least more parts of it, I want to look it
good
> as
> > independent of these things as possible.
> >
> > Most of the parts are isosurfaces and HFs. It took approx. 6 hours to
> render
> > with radiosity and AA 0.3.
> > The sky definitely needs more work.
> >
> > Anyway ... please let me know, what you think about it.
> >
> > Marc-Hendrik
> >
> >
> >
>
>


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From: Mick Hazelgrove
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 11:43:22
Message: <39cf729a@news.povray.org>
Oh and I forgot - change the grey, it's a dead color - have a look at rocks
and stones , they are full of colour, even the grey ones!


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From: Wolfgang Manousek
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 11:53:37
Message: <39cf7501@news.povray.org>
nice picture
... my 2 cent


- this thing needs a bigger gate! how can they get whole armies through this
dinky gate
- what about good old - how do you call them - those big water areas around
castles ?
- to much mortar, looks like the stones are far apart in the walls
- dark clouds?

Wolfgang




"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:39cf4500@news.povray.org...
> Hi!
>
> Here is the scene Pic I work on. As always I'm not totally satisfied with
> the results. It refuses to look imposing or something like that. Might
have
> to do with the lighting, the camera position and angle. But since I'm
> dreaming of building the whole city of  Torganswall (the capital of my
reign
> on the world Asgard) or at least more parts of it, I want to look it good
as
> independent of these things as possible.
>
> Most of the parts are isosurfaces and HFs. It took approx. 6 hours to
render
> with radiosity and AA 0.3.
> The sky definitely needs more work.
>
> Anyway ... please let me know, what you think about it.
>
> Marc-Hendrik
>
>
>


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From: Jamie Davison
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 15:09:49
Message: <MPG.1439af8d2b5f83de9897ec@news.povray.org>
On Mon, 25 Sep 2000 08:54:38 -0700, Wolfgang Manousek wrote...
> nice picture
> ... my 2 cent
>
>
> - this thing needs a bigger gate! how can they get whole armies through this
> dinky gate

Maybe it's designed to make it harder for opposing forces to get in than 
for your forces to get out.  Which is sort of feasible if it's designed 
and placed to hold a strategic pass until reinforcements can arrive from 
other sources.

> - what about good old - how do you call them - those big water areas around
> castles ?

Moat.

Bye for now,
     Jamie.


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