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Jamie Davison wrote:
> The (possibly) excessive blue in the LH object was deliberate.
>
> I suppose I should state right off that I am usually pretty heavily
> influenced by anime/manga designs and conventions. And besides, I
> thought it looked nice :)
I didn't say it was bad, I just meant it could have some other applications.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/
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On Sat, 29 Apr 2000 23:09:19 -0400, "TonyB"
<ben### [at] panamac-comnet> wrote:
>>To me, the left one looks like a shield power-up from Descent :)
>
>Everything looks like something from Descent to you. ;)
Ya got me there, pardner...
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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In article <390c85df@news.povray.org>, ben### [at] panamac-comnet says...
> >On a side note, does anybody out there know how to make a fairly dense
> >looking media, but through which you can still clearly see an object in
> >the centre? Specifically, I need a mildly turbulent Mid Orange media,
> >through which can be clearly seen a Dark Orange Star.
>
> Sounds like you could use spherical for that.
I'm already using a combination of Spherical and turbulenced Granite (I
think), but the real problem is I was wondering if there was a method to
tell POV that Emitting media shouldn't affect the colour of an object
within the media.
I suspect not, but then again, you get used to thinking up workarounds
when you play with POV :)
On another side note, would it be possible to implement a variation of
the orient keyword in MegaPOV's arealight syntax to automatically orient
a specific axis of an object to a camera position?
Bye for now,
Jamie.
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In article <390C9341.AEB7D412@faricy.net>, dav### [at] faricynet says...
> Jamie Davison wrote:
>
> > The (possibly) excessive blue in the LH object was deliberate.
> >
> > I suppose I should state right off that I am usually pretty heavily
> > influenced by anime/manga designs and conventions. And besides, I
> > thought it looked nice :)
>
> I didn't say it was bad, I just meant it could have some other applications.
Oops, I don't know why, but my replies always come out looking more
aggressive *after* I've posted them than they sounded while I was writing
them...
Seriously, thanks for the feedback.
Bye for now,
Jamie.
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