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From: Slime
Subject: Re: rolling right along...
Date: 23 Jun 2002 15:22:19
Message: <3d161feb@news.povray.org>
These are pretty neat. I think it'd be neat if you made large versions for
desktop backgrounds (1600x1200 preferably, 1024x768 doesn't really cover
everyone, and we can always make it smaller if necessary =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Kevin Loney
Subject: Re: rolling right along...
Date: 23 Jun 2002 15:22:24
Message: <3d161ff0@news.povray.org>
Cool

I know people who wear earrings that look like that. But they look millions
of times better as abstract art than ear lobe ornaments.

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL


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From: Timothy R  Cook
Subject: Re: rolling right along...
Date: 23 Jun 2002 16:04:07
Message: <3D1629B7.70708@bellsouth.net>
Slime wrote:
> (1600x1200 preferably, 1024x768 doesn't really cover
> everyone, and we can always make it smaller if necessary =)

Windows does have a 'stretch to fit' option for wallpapers,
and uses bilinear resampling to do so, so a 1024x768 image
can look decent even at 1920 x 1440.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Hugo
Subject: Re: rolling right along...
Date: 23 Jun 2002 17:31:57
Message: <3d163e4d$1@news.povray.org>
> Windows does have a 'stretch to fit' option for wallpapers,
> and uses bilinear resampling to do so, so a 1024x768 image
> can look decent even at 1920 x 1440.

Not my version of Windows.. Maybe XP? But my motto is: Never trust
non-specialized software, such as Windows, to do things such as graphics.


Regards,
Hugo


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From: Daniel Matthews
Subject: Re: rolling right along...
Date: 23 Jun 2002 19:15:52
Message: <1365334.UaWtBD8IcP@3-e.net>
te he he, can't recognise corn when you see it?

Timothy R. Cook wrote:

> Dan Byers wrote:
>> ... this is a variation of the "Three Amigos" work from earlier... this
>> is called "Alliance"... again, more blob craziness (there are only two
>> blobs, with billions of components each)... and as always, your love or
>> hate is appreciated, or at least duly noted :)
> 
> An analysis:
> 
> At left; peas, sculpted into a cake, with onion slices on top.
> Top-right; coarsely-ground beef, raw, with that new green ketchup.
> Bottom; yellow bumpy triangle with dark blue spiral.
> 
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
> 
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------

-- 
Your connection failed because: disks spinning backwards - toggle the 
hemisphere jumper.


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From: Peter Hertel
Subject: Re: rolling right along...
Date: 23 Jun 2002 20:04:54
Message: <3d166226@news.povray.org>
> > Windows does have a 'stretch to fit' option for wallpapers,
> > and uses bilinear resampling to do so, so a 1024x768 image
> > can look decent even at 1920 x 1440.
A 1024 image strecthed to 1152 doesn't look good at all on my win2k..

> Not my version of Windows.. Maybe XP? But my motto is: Never trust
> non-specialized software, such as Windows, to do things such as graphics.
Wasn't stretching introduced in Win98? It's in win2k too, (the
stretch-option has disapperead at my computer at work.. strange..)  I like
using a smaller image (works best with an abstract image) and stretch it,
because then you don't have to use 5mb of memory for a wallpaper you rarely
look at :-)

-Peter


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From: Dan Byers
Subject: Re: rolling right along...
Date: 23 Jun 2002 22:57:36
Message: <B93BF3FE.CF6F%goofygrafx@aol.com>
in article 3D1### [at] bellsouthnet, Timothy R. Cook at
z99### [at] bellsouthnet wrote on 6/23/02 2:10 PM:

> Dan Byers wrote:
>> ... this is a variation of the "Three Amigos" work from earlier... this is
>> called "Alliance"... again, more blob craziness (there are only two blobs,
>> with billions of components each)... and as always, your love or hate is
>> appreciated, or at least duly noted :)
> 
> An analysis:
> 
> At left; peas, sculpted into a cake, with onion slices on top.
> Top-right; coarsely-ground beef, raw, with that new green ketchup.
> Bottom; yellow bumpy triangle with dark blue spiral.

it's like you were in the same room when I was creating this!  amazing! :)

-- 
dan
http://hometown.aol.com/goofygrafx


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From: Dan Byers
Subject: Re: rolling right along...
Date: 23 Jun 2002 22:59:09
Message: <B93BF45C.CF70%goofygrafx@aol.com>
in article 3d161ff0@news.povray.org, Kevin Loney at klo### [at] pt2mcom wrote on
6/23/02 2:20 PM:

> Cool
> 
> I know people who wear earrings that look like that. But they look millions
> of times better as abstract art than ear lobe ornaments.
> 
> --
> Kevin
> http://www.geocities.com/qsquared_1999/
> #macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
> disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
> #end#end _(1)//KL
> 
> 

thanks for the compliment... at least, I _think_ it was a compliment ;)

-- 
dan
http://hometown.aol.com/goofygrafx


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From: Hugo
Subject: Re: rolling right along...
Date: 24 Jun 2002 04:23:35
Message: <3d16d707@news.povray.org>
> > Not my version of Windows.. Maybe XP? But my motto is: Never trust
> > non-specialized software, such as Windows, to do things such as
graphics.

> Wasn't stretching introduced in Win98? It's in win2k too

Sure, the stretch button is found in Win98 but it doesn't use 'bicubic
resampling' but a cruel 'nearest neighbour' and looks horrible. As I would
expect.  :o)

- Hugo


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From: Steve
Subject: Re: rolling right along...
Date: 24 Jun 2002 12:56:09
Message: <slrnahdna7.il5.steve@zeropps.org.uk>
On Sun, 23 Jun 2002 14:01:24 -0500, Dan Byers wrote:
> 
> ... this is a variation of the "Three Amigos" work from earlier... this is
> called "Alliance"... again, more blob craziness (there are only two blobs,
> with billions of components each)... and as always, your love or hate is
> appreciated, or at least duly noted :)
> 

Interesting stuff. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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