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In article <7otnhtclocherlm3tm1f91g26a5rvmtmif@4ax.com>, Justin Whitton
says...
> Still not having much time for POVing, plus I've got a move next month
> to look forward to :-)
>
> Quick picture so that you don't forget me. (When I get the time, I may
> add some land to the picture.)
>
> Bye
>
> Justin Whitton
I'll certainly not forget this, anyway! Impressive, dynamic, beautiful!!
--
Regards, Sander
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On Mon, 04 Jun 2001 22:06:22 +0100, Justin Whitton wrote:
>Still not having much time for POVing, plus I've got a move next month
>to look forward to :-)
It's nothing to look forward too. I moved in January, for the last time
in my life ever:-( I lost my song book in the process, this was a file
of songs with chords built up over about 16 years, and now it's gone.
>Quick picture so that you don't forget me. (When I get the time, I may
>add some land to the picture.)
Big change to your usual stuff, it looks almost Bryce. Nice image though.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:49pm up 123 days, 38 min, 2 users, load average: 1.20, 1.06, 1.02
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From: Nekar Xenos
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 02:30:11
Message: <3b1c7c73@news.povray.org>
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Nice.
How did you do the rocket fire? I know it's probably simple, but I've been
trying to get a similar effect with media and I just can't get it right. Could
you post the code for the flames?
Thanks,
Nekar
"Justin Whitton" <jus### [at] rayjay clara co uk> wrote in message
news:7otnhtclocherlm3tm1f91g26a5rvmtmif@4ax.com...
> Still not having much time for POVing, plus I've got a move next month
> to look forward to :-)
>
> Quick picture so that you don't forget me. (When I get the time, I may
> add some land to the picture.)
>
> Bye
>
> Justin Whitton
> _ __ __ _
> \/ \ mail: jus### [at] rayjay clara co uk / \/
> _/\__/ web: http://www.rayjay.clara.co.uk/ \__/\_
> \/ \ MSN Messenger ID:msn### [at] rayjay clara co uk / \/
> _/\__/ ICQ Messenger ID:100218081 \__/\_
>
>
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On Tue, 5 Jun 2001 08:34:03 +0200, "Nekar Xenos"
<j-p### [at] citywalk co za> wrote:
>Nice.
>How did you do the rocket fire? I know it's probably simple, but I've been
>trying to get a similar effect with media and I just can't get it right. Could
>you post the code for the flames?
>
>Thanks,
>
>Nekar
Nekar,
it requires MegaPOV by Nathan Kopp, and uses the changed version of
emission media.
hollow
pigment { rgbt <1,1,1,1> }
finish { ambient 0 diffuse 0 }
interior {
media {
emission { 2, 1 }
method 3
intervals 5
samples 10,10
density {
spherical
colour_map {
[0 rgb 0]
[0.5 rgb <0.1,0,0>]
[0.9 rgb <0.9,0.9,0>]
[1 rgb 1]
}
}
}
}
Regards,
Justin Whitton
_ __ __ _
\/ \ mail: jus### [at] rayjay clara co uk / \/
_/\__/ web: http://www.rayjay.clara.co.uk/ \__/\_
\/ \ MSN Messenger ID:msn### [at] rayjay clara co uk / \/
_/\__/ ICQ Messenger ID:100218081 \__/\_
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From: Nekar Xenos
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 02:41:40
Message: <3b1c7f24@news.povray.org>
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Thanks :)
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
"Justin Whitton" <jus### [at] rayjay clara co uk> wrote in message
news:ifvohtc805p4ld79qihta7dp56a1oqo24r@4ax.com...
> On Tue, 5 Jun 2001 08:34:03 +0200, "Nekar Xenos"
> <j-p### [at] citywalk co za> wrote:
>
> >Nice.
> >How did you do the rocket fire? I know it's probably simple, but I've been
> >trying to get a similar effect with media and I just can't get it right.
Could
> >you post the code for the flames?
> >
> >Thanks,
> >
> >Nekar
>
> Nekar,
>
> it requires MegaPOV by Nathan Kopp, and uses the changed version of
> emission media.
>
> hollow
> pigment { rgbt <1,1,1,1> }
> finish { ambient 0 diffuse 0 }
> interior {
> media {
> emission { 2, 1 }
> method 3
> intervals 5
> samples 10,10
> density {
> spherical
> colour_map {
> [0 rgb 0]
> [0.5 rgb <0.1,0,0>]
> [0.9 rgb <0.9,0.9,0>]
> [1 rgb 1]
> }
> }
> }
> }
>
> Regards,
> Justin Whitton
> _ __ __ _
> \/ \ mail: jus### [at] rayjay clara co uk / \/
> _/\__/ web: http://www.rayjay.clara.co.uk/ \__/\_
> \/ \ MSN Messenger ID:msn### [at] rayjay clara co uk / \/
> _/\__/ ICQ Messenger ID:100218081 \__/\_
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In article <ifvohtc805p4ld79qihta7dp56a1oqo24r@4ax.com>,
Justin Whitton <jus### [at] rayjay clara co uk> wrote:
> it requires MegaPOV by Nathan Kopp, and uses the changed version of
> emission media.
You could get a very similar effect using absorption in combination with
emission instead of that special emission, but MegaPOV is still very
helpful for media (mainly because of sampling method 3).
--
Christopher James Huff - chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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From: Ross Litscher
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 12:29:49
Message: <3b1d08fd$1@news.povray.org>
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Nice water... i really like it.
> Still not having much time for POVing, plus I've got a move next month
> to look forward to :-)
>
> Quick picture so that you don't forget me. (When I get the time, I may
> add some land to the picture.)
>
> Bye
>
> Justin Whitton
>
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On Tue, 05 Jun 2001 11:13:00 -0400, Chris Huff <chr### [at] mac com>
wrote:
>In article <ifvohtc805p4ld79qihta7dp56a1oqo24r@4ax.com>,
> Justin Whitton <jus### [at] rayjay clara co uk> wrote:
>
>> it requires MegaPOV by Nathan Kopp, and uses the changed version of
>> emission media.
>
>You could get a very similar effect using absorption in combination with
>emission instead of that special emission, but MegaPOV is still very
>helpful for media (mainly because of sampling method 3).
I should have clarified, to use the source snippet posted you need
MegaPOV.
As Chris rightly says you can get the same effect using emission and
absorption (I've done it that way in the past), but using the new
emission type in MegaPOV reduces the requirements of brain CPU cycles
:-)
[And I'm trying desperately not to upset Chris because his
implementation of Glows in MegaPOV is one of my favourite features,
thanks Chris.]
Justin Whitton
_ __ __ _
\/ \ mail: jus### [at] rayjay clara co uk / \/
_/\__/ web: http://www.rayjay.clara.co.uk/ \__/\_
\/ \ MSN Messenger ID:msn### [at] rayjay clara co uk / \/
_/\__/ ICQ Messenger ID:100218081 \__/\_
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On Tue, 5 Jun 2001 12:33:25 -0400, "Ross Litscher"
<lit### [at] osu edu> wrote:
>Nice water... i really like it.
>
No don't like it, it's a cheat.
a) It's not transmissive, it's only variable reflection on a plane
with a normal. (Single colour plane.)
plane { y, 0
interior {
ior 1.5
}
texture {
pigment { rgb <0,0.3,0.2> }
normal { granite 0.02 scale <10,20,5> rotate y*36 }
finish {
ambient 0
diffuse 1
reflection_type 1
conserve_energy
}
}
}
b) the stars have been set to "vampire" mode with no_reflection
because they looked "odd" when reflected on this water.
There once was a time when I tried to make my scenes internally
coherent, i.e. if you placed the camera anywhere in the scene you
would get a picture of the scene, not the back of a cardboard cut-out.
Now it's more of a case of please don't go out of the bounds of the
designated viewing area :-(
Regards
Justin Whitton
_ __ __ _
\/ \ mail: jus### [at] rayjay clara co uk / \/
_/\__/ web: http://www.rayjay.clara.co.uk/ \__/\_
\/ \ MSN Messenger ID:msn### [at] rayjay clara co uk / \/
_/\__/ ICQ Messenger ID:100218081 \__/\_
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From: Ross Litscher
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 22:26:28
Message: <3b1d94d4$1@news.povray.org>
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Too late, I already like it.
> On Tue, 5 Jun 2001 12:33:25 -0400, "Ross Litscher"
> <lit### [at] osu edu> wrote:
> >Nice water... i really like it.
> >
>
> No don't like it, it's a cheat.
>
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