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Thanks :)
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
"Justin Whitton" <jus### [at] rayjay clara co uk> wrote in message
news:ifvohtc805p4ld79qihta7dp56a1oqo24r@4ax.com...
> On Tue, 5 Jun 2001 08:34:03 +0200, "Nekar Xenos"
> <j-p### [at] citywalk co za> wrote:
>
> >Nice.
> >How did you do the rocket fire? I know it's probably simple, but I've been
> >trying to get a similar effect with media and I just can't get it right.
Could
> >you post the code for the flames?
> >
> >Thanks,
> >
> >Nekar
>
> Nekar,
>
> it requires MegaPOV by Nathan Kopp, and uses the changed version of
> emission media.
>
> hollow
> pigment { rgbt <1,1,1,1> }
> finish { ambient 0 diffuse 0 }
> interior {
> media {
> emission { 2, 1 }
> method 3
> intervals 5
> samples 10,10
> density {
> spherical
> colour_map {
> [0 rgb 0]
> [0.5 rgb <0.1,0,0>]
> [0.9 rgb <0.9,0.9,0>]
> [1 rgb 1]
> }
> }
> }
> }
>
> Regards,
> Justin Whitton
> _ __ __ _
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