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Hi(gh)!
To generate gold-textured carved inscriptions in marble, I need tapering
font characters... and (besides turning them into heightfields and
rotating them afterwards by 180 degrees before subtracting them from the
marble plate) they only way to achieve this is converting them into
prism objects and adding the taper_sweep modifier... how could I do this?
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
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Le 2026-02-08 à 11:16, Jörg "Yadgar" Bleimann a écrit :
> Hi(gh)!
>
> To generate gold-textured carved inscriptions in marble, I need tapering
> font characters... and (besides turning them into heightfields and
> rotating them afterwards by 180 degrees before subtracting them from the
> marble plate) they only way to achieve this is converting them into
> prism objects and adding the taper_sweep modifier... how could I do this?
>
> See you in Khyberspace!
>
> Yadgar
>
>
Try the Bevelled_Text macro from shapes.inc.
#macro Bevelled_Text(Font, String, Cuts, BevelAng, BevelDepth, Depth,
Offset, UseMerge)
BevelAng is in radians.
UseMerge need to be 0.
Cuts determine the smoothness.
Use that macro with scale -1*z to place the bevel on the back of the text.
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