POV-Ray : Newsgroups : povray.binaries.images : Ring Server Time
18 Oct 2025 08:33:53 EDT (-0400)
  Ring (Message 1 to 6 of 6)  
From: yesbird
Subject: Ring
Date: 15 Oct 2025 23:15:44
Message: <68f06360@news.povray.org>
This is the result of conversion and rendering in a studio environment
with materials from Mike Miller. I will post the scene in
'povray.text.scene-files' - any suggestions about quality improvement
of similar models (jewelry) are highly appreciated.
--
YB


Post a reply to this message


Attachments:
Download 'ring.png' (243 KB)

Preview of image 'ring.png'
ring.png


 

From: Alain Martel
Subject: Re: Ring
Date: 16 Oct 2025 06:43:52
Message: <68f0cc68@news.povray.org>
Le 2025-10-15 à 23:15, yesbird a écrit :
> This is the result of conversion and rendering in a studio environment
> with materials from Mike Miller. I will post the scene in
> 'povray.text.scene-files' - any suggestions about quality improvement
> of similar models (jewelry) are highly appreciated.
> -- 
> YB

It looks like your material have a rather high ambient value. That make 
that gold look as if it was plastic. Try setting ambient 0.


Post a reply to this message

From: yesbird
Subject: Re: Ring
Date: 16 Oct 2025 09:02:34
Message: <68f0ecea$1@news.povray.org>
On 16/10/2025 13:43, Alain Martel wrote:
> It looks like your material have a rather high ambient value. That make 
> that gold look as if it was plastic. Try setting ambient 0.

Thanks for suggestion, but it's already == 0:
--------------------------------------------
#declare F_metal  =
finish {
     reflection {0, 1 fresnel on }
     conserve_energy
     brilliance 5
     ambient 0
     diffuse .5
     phong 5
     phong_size 40
     metallic
     specular .4
     roughness 1/20
     reflection .5
}
--------------------------------------------
YB


Post a reply to this message

From: Alain Martel
Subject: Re: Ring
Date: 17 Oct 2025 15:35:36
Message: <68f29a88$1@news.povray.org>
Le 2025-10-16 à 09:02, yesbird a écrit :
> On 16/10/2025 13:43, Alain Martel wrote:
>> It looks like your material have a rather high ambient value. That 
>> make that gold look as if it was plastic. Try setting ambient 0.
> 
> Thanks for suggestion, but it's already == 0:
> --------------------------------------------
> #declare F_metal  =
> finish {
>      reflection {0, 1 fresnel on }
>      conserve_energy
>      brilliance 5
>      ambient 0
>      diffuse .5
>      phong 5
>      phong_size 40
>      metallic
>      specular .4
>      roughness 1/20
>      reflection .5
> }
> --------------------------------------------
> YB
> 

Your diffuse seems to high for a metal. Normally, I use something less 
than 0.1.
Fresnel reflection for a metal ? Fresnel is for objects that have an IOR 
and are not metals. Useful when you want to simulate a varnish coat on a 
metallic object using a layered texture. In that case, don't forget to add
interior{ior 1.6}// or something similar.
One base texture with the metallic texture, then, another transparent 
texture with the fresnel reflection, followed by an interior block 
giving the IOR of the varnish.

My suggestion :
#declare F_metal  =
finish {
     brilliance 5
     ambient 0
     diffuse .05 // Lower diffuse
     metallic
     specular .4
     roughness 1/20
     reflection {.5 metallic}
}

#declare Varnish =
material{
	texture{
		pigment{rgbt 1}
		finish{
			reflection{1 fresnel}
			phong 1
			phong_size 40
			fresnel
			}
		}
	}
	interior{ior 1.55 dispersion 1.02}
  }

Then, maybe it's the environment that is to bright... The appearance of 
metals depend a lot on the environment.


Post a reply to this message

From: Bald Eagle
Subject: Re: Ring
Date: 17 Oct 2025 16:25:01
Message: <web.68f2a521c125c60b8f1ef7f525979125@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> Fresnel reflection for a metal ? Fresnel is for objects that have an IOR
> and are not metals.

I recall reading that accurately rendering metals required an IOR.
Maybe not for current POV-Ray though.

https://www.behance.net/gallery/35636521/Material-Studies-Metals

etc.

- BW


Post a reply to this message

From: yesbird
Subject: Re: Ring
Date: 17 Oct 2025 17:02:08
Message: <68f2aed0@news.povray.org>
On 17/10/2025 22:35, Alain Martel wrote:
> Your diffuse seems to high for a metal. Normally, I use something less 
> than 0.1. ...

Thanks, Alain, now it's much better, but looks more like brass,
then gold. I will try to play with pigment now.
--
YB


Post a reply to this message


Attachments:
Download 'ring.png' (134 KB)

Preview of image 'ring.png'
ring.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.