On 16/10/2025 13:43, Alain Martel wrote:
> It looks like your material have a rather high ambient value. That make
> that gold look as if it was plastic. Try setting ambient 0.
Thanks for suggestion, but it's already == 0:
--------------------------------------------
#declare F_metal =
finish {
reflection {0, 1 fresnel on }
conserve_energy
brilliance 5
ambient 0
diffuse .5
phong 5
phong_size 40
metallic
specular .4
roughness 1/20
reflection .5
}
--------------------------------------------
YB
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