POV-Ray : Newsgroups : povray.binaries.images : Ring Server Time
17 Oct 2025 00:54:22 EDT (-0400)
  Ring (Message 1 to 3 of 3)  
From: yesbird
Subject: Ring
Date: 15 Oct 2025 23:15:44
Message: <68f06360@news.povray.org>
This is the result of conversion and rendering in a studio environment
with materials from Mike Miller. I will post the scene in
'povray.text.scene-files' - any suggestions about quality improvement
of similar models (jewelry) are highly appreciated.
--
YB


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From: Alain Martel
Subject: Re: Ring
Date: 16 Oct 2025 06:43:52
Message: <68f0cc68@news.povray.org>
Le 2025-10-15 à 23:15, yesbird a écrit :
> This is the result of conversion and rendering in a studio environment
> with materials from Mike Miller. I will post the scene in
> 'povray.text.scene-files' - any suggestions about quality improvement
> of similar models (jewelry) are highly appreciated.
> -- 
> YB

It looks like your material have a rather high ambient value. That make 
that gold look as if it was plastic. Try setting ambient 0.


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From: yesbird
Subject: Re: Ring
Date: 16 Oct 2025 09:02:34
Message: <68f0ecea$1@news.povray.org>
On 16/10/2025 13:43, Alain Martel wrote:
> It looks like your material have a rather high ambient value. That make 
> that gold look as if it was plastic. Try setting ambient 0.

Thanks for suggestion, but it's already == 0:
--------------------------------------------
#declare F_metal  =
finish {
     reflection {0, 1 fresnel on }
     conserve_energy
     brilliance 5
     ambient 0
     diffuse .5
     phong 5
     phong_size 40
     metallic
     specular .4
     roughness 1/20
     reflection .5
}
--------------------------------------------
YB


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