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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region - revisited
Date: 12 Feb 2023 02:16:28
Message: <63e8924c$1@news.povray.org>
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Op 11/02/2023 om 20:38 schreef MichaelJF:
> Indeed a very nice and realistic image. I only hope your bird of prey
> will find a marmot behind the ridge.
>
There are lots and lots of fat marmots over there! They were in the
scene just before the snapshot was taken, but then they spotted the
eagle and hid. :-)
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Hi,
> Last December, looking for something else, I cam across my scene from 2009:
>
>
https://news.povray.org/povray.binaries.images/thread/%3C4b1bcc05%40news.povray.org%3E/?ttop=439213&toff=2250
>
> At the time, Christian Froeshlin suggested towards the end of that
> thread, to use a sub-heightfield to account for better details on the
> foreground. He kindly provided code to achieve this. For some reason, I
> never got around to get acquainted with the code and the project was put
> on hold.
>
> So, I started experimenting and I finally came up with two macros, one
> for "pure" functions, and one for height_field map-based functions
> (which need to be slightly cropped around the edges).
>
> I applied this last macro to my scene, excluded the scattering of rocks
> (I was not happy with those anyway), and took the opportunity to improve
> several awkward coding aspects of the scene, in particular the textures.
> The final result is this.
> ...
Fascinating image!
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region - revisited
Date: 13 Feb 2023 02:48:05
Message: <63e9eb35@news.povray.org>
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Op 12/02/2023 om 21:19 schreef Tor Olav Kristensen:
> Fascinating image!
>
thanks indeed Tor.
I am working on a HowTo which most probably will also generate a bunch
of recommendations/improvements from the community. ;-)
--
Thomas
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> I am working on a HowTo which most probably will also generate a bunch
> of recommendations/improvements from the community. ;-)
Good idea !
I will be the first reader of this tips and tricks, always liked cookbooks -
they save a lot of time.
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From: Jörg "Yadgar" Bleimann
Subject: Re: Journey to an Unknown Region - revisited
Date: 13 Feb 2023 10:10:10
Message: <63ea52d2@news.povray.org>
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Hi(gh)!
Wow! Could be in the high reaches of POVghanistan's Wakhan Corridor!
See you in Khyberspace!
Yadgar
Now playing: America (Yes)
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region - revisited
Date: 13 Feb 2023 10:31:42
Message: <63ea57de$1@news.povray.org>
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Op 13-2-2023 om 16:10 schreef Jörg "Yadgar" Bleimann:
> Hi(gh)!
>
> Wow! Could be in the high reaches of POVghanistan's Wakhan Corridor!
>
> See you in Khyberspace!
>
>
Thanks Yadgar!
Not impossible indeed. POVghanistan being larger within its borders than
seen from the outside, as you know better than I. ;-)
--
Thomas
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From: Paolo Gibellini
Subject: Re: Journey to an Unknown Region - revisited
Date: 16 Feb 2023 19:27:51
Message: <63eeca07$1@news.povray.org>
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Il 07/02/2023 10:11, Thomas de Groot ha scritto:
The new render is beautiful and a lot realistic, also I liked a lot the
06 version, with bigger rocks... However, the textures are really well done!
Now... the snow is lower... will some flowers come up for the marmots?
Paolo
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region - revisited
Date: 17 Feb 2023 02:11:36
Message: <63ef28a8$1@news.povray.org>
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Op 17/02/2023 om 01:27 schreef Paolo Gibellini:
> Il 07/02/2023 10:11, Thomas de Groot ha scritto:
>
> The new render is beautiful and a lot realistic, also I liked a lot the
> 06 version, with bigger rocks... However, the textures are really well
> done!
> Now... the snow is lower... will some flowers come up for the marmots?
>
Thanks indeed, Paolo. Personally, I did not like the (scree) rocks very
much: too big maybe, although I scaled them. I am thinking that I could
put some lower down on the valley bottom...
Spring seems to be coming to the landscape. On the back-burner, I have
the elements for a spring version. ;-)
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Hi,
> Last December, looking for something else, I cam across my scene from 2009:
>
>
https://news.povray.org/povray.binaries.images/thread/%3C4b1bcc05%40news.povray.org%3E/?ttop=439213&toff=2250
>
> At the time, Christian Froeshlin suggested towards the end of that
> thread, to use a sub-heightfield to account for better details on the
> foreground. He kindly provided code to achieve this. For some reason, I
> never got around to get acquainted with the code and the project was put
> on hold.
>
> So, I started experimenting and I finally came up with two macros, one
> for "pure" functions, and one for height_field map-based functions
> (which need to be slightly cropped around the edges).
>
> I applied this last macro to my scene, excluded the scattering of rocks
> (I was not happy with those anyway), and took the opportunity to improve
> several awkward coding aspects of the scene, in particular the textures.
> The final result is this.
>
> If somebody is interested, I can provide the macros of course.
> --
> Thomas
Hi Thomas,
I would love to see the macros used for the scene you posted. I've picking up
POV after a long break and have started coding some auto-generated landscapes.
I'm using the normal/slope for planting loops but not for the texturing. Thanks
for sharing.
Mike Miller
mil### [at] gmailcom
Link to some current POV images
https://639cef3628e1f.site123.me/
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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region - revisited
Date: 20 Feb 2023 02:28:12
Message: <63f3210c$1@news.povray.org>
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Op 19/02/2023 om 18:01 schreef https//639cef3628e1f.site123.me/:
> Hi Thomas,
> I would love to see the macros used for the scene you posted. I've picking up
> POV after a long break and have started coding some auto-generated landscapes.
> I'm using the normal/slope for planting loops but not for the texturing. Thanks
> for sharing.
>
Hi Mike, Welcome back indeed! I remember some of your beautiful work,
and the ones you uploaded in p.b.i. now are stunning!
I posted a zip at:
http://news.povray.org/povray.general/thread/%3C63eb98b1%40news.povray.org%3E/
I wanted to do more, but alas...
I hope to give some HowTo later about the landscape textures though.
--
Thomas
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