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From: Bald Eagle
Subject: Re: Granites Intermezzo
Date: 11 May 2021 13:45:00
Message: <web.609ac27dcfb077e41f9dae3025979125@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> I am presently looking at Bald Eagle's code with the intention to
> implement it inside the granite macro. In that case, all declares will
> become locals obviously and stop giving problems like you encountered.

I personally might try to rename the parameters to make them unique to the
include file.  GranInc_K or something like that.  1000 times less likely that
someone will try to use that compared to N, NN or K.

> Another consequence will be that I shall need to define at least three
> additional parameters for the granite macro: Start, End, Turbulence.
>
> @Bald Eagle: in your original code you also defined a parameter "Scale"
> which subsequently was not used. Where did you want to place it? It
> might be an interesting fourth addition.

I defined that in order to scale all of the textures at once when I was
comparing f_noise3D, StepNoise, and cells.
If you see a place where you'd like to scale the function independently of where
things might all be scaled together with the scale keyword, then it would get
placed inside the N parts of the StepNoise function like: N(x/Scale).

> My reworking of the code would look like this:
>
> //---start code---
> #ifndef (SN_Start) #local SN_Start = 0.2; #end
> #ifndef (SN_End)   #local SN_End   = 0.8; #end
> #ifndef (SN_Turb)  #local SN_Turb  = 0.325; #end
> #ifndef (SN_Scale) #local SN_Scale = 0.25; #end
>
> // smoothstep function
> #local K = function (t1, t2, T) {max (0, min(1, (T-t1)/(t2-t1) ) )}
> #local Smoothstep = function (t1, t2, T) {pow (K(t1, t2, T), 2) *
> (3-2*K(t1, t2, T))}
>
> // mod function that plays nice when crossing 0
> #local Mod = function (T) {select (T,  1-mod (abs(T), 1),  mod (abs(T),
> 1) )}
>
> // smooth step function
> //#local N = function (NN) {floor (NN-0.5) + Smoothstep (SN_Start,
> SN_End, abs(Mod(NN-0.5)-0.5) )}
> #local N = function (NN) {floor (NN) + Smoothstep (SN_Start, SN_End,
> Mod(NN) )}
>
> /* usage
> #declare StepNoise =
> pigment {
>    function {f_noise3d (N(x), N(y), N(z))}
>    turbulence SN_Turb
> }
> */
> //---end code---
>
>
> --
> Thomas

Maybe rename/preface Mod and SmoothStep.
Also, to remove the dependency on functions.inc, f_noise3D id defined as
function {internal(76)}.
So maybe do:  #declare GraniteNoise = function {internal(76)}

But I think that until you release a test version "into the wild", we won't be
able to predict where some tricky problems may be hiding.


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From: Thomas de Groot
Subject: Re: Granites Intermezzo
Date: 12 May 2021 08:35:42
Message: <609bcb9e$1@news.povray.org>
Op 11-5-2021 om 19:44 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> I am presently looking at Bald Eagle's code with the intention to
>> implement it inside the granite macro. In that case, all declares will
>> become locals obviously and stop giving problems like you encountered.
> 
> I personally might try to rename the parameters to make them unique to the
> include file.  GranInc_K or something like that.  1000 times less likely that
> someone will try to use that compared to N, NN or K.
> 
Done.

>> Another consequence will be that I shall need to define at least three
>> additional parameters for the granite macro: Start, End, Turbulence.
>>
>> @Bald Eagle: in your original code you also defined a parameter "Scale"
>> which subsequently was not used. Where did you want to place it? It
>> might be an interesting fourth addition.
> 
> I defined that in order to scale all of the textures at once when I was
> comparing f_noise3D, StepNoise, and cells.
> If you see a place where you'd like to scale the function independently of where
> things might all be scaled together with the scale keyword, then it would get
> placed inside the N parts of the StepNoise function like: N(x/Scale).
> 
Ok. I shall not use it as it appears to be redundant with other scales.

>> My reworking of the code would look like this:
>>
>> [snip]
> 
> Maybe rename/preface Mod and SmoothStep.

Done.

> Also, to remove the dependency on functions.inc, f_noise3D id defined as
> function {internal(76)}.
> So maybe do:  #declare GraniteNoise = function {internal(76)}
> 
Hmm. Not sure yet if I want to do that. Not change for the time being.

> But I think that until you release a test version "into the wild", we won't be
> able to predict where some tricky problems may be hiding.
> 
Sure.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Granites Intermezzo - last test image!
Date: 13 May 2021 11:02:41
Message: <609d3f91@news.povray.org>
All right! This is going to be the *last* test image of the pre-macro 
Dakota Red Granite, closing also this Intermezzo.

Shown here, is the current implementation of the quartz veins through 
the granite, using the marble pattern. Please note that this feature 
will remain /experimental/ in the upcoming beta macro which I shall 
provide tomorrow.

-- 
Thomas


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Attachments:
Download 'dakotagrains_test_veins.jpg' (93 KB)

Preview of image 'dakotagrains_test_veins.jpg'
dakotagrains_test_veins.jpg


 

From: Mr
Subject: Re: Granites Intermezzo - last test image!
Date: 13 May 2021 11:30:00
Message: <web.609d454c21b6342116086ed03f378f2@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> All right! This is going to be the *last* test image of the pre-macro
> Dakota Red Granite, closing also this Intermezzo.
>
> Shown here, is the current implementation of the quartz veins through
> the granite, using the marble pattern. Please note that this feature
> will remain /experimental/ in the upcoming beta macro which I shall
> provide tomorrow.
>
> --
> Thomas

Artistically , I love it !  And if the geologist validates it, that's even
greater !


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From: Bald Eagle
Subject: Re: Granites Intermezzo - last test image!
Date: 13 May 2021 14:45:00
Message: <web.609d72a921b634211f9dae3025979125@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> All right! This is going to be the *last* test image of the pre-macro
> Dakota Red Granite, closing also this Intermezzo.
>
> Shown here, is the current implementation of the quartz veins through
> the granite, using the marble pattern. Please note that this feature
> will remain /experimental/ in the upcoming beta macro which I shall
> provide tomorrow.

This is looking very nice!  :)

Just going to jot down some observations and thoughts, some which we may
address, and some we might not.

I think the pattern we have is better that the previous stock pattern.  The
grain size is still too uniform, but maybe if several adjacent grains were
textured identically, using the hexagon/bricks trick, then we could get a less
homogeneous size distribution.

Next I guess would be crafting the textures of the individual minerals composing
the grains.

Aside:
I took the boy outside last weekend - the oxygen and sunlight surely burned his
lungs and skin - and we explored the retaining wall of the local dam
https://www.nae.usace.army.mil/Missions/Civil-Works/Flood-Risk-Management/New-Hampshire/Hop-Ev/
Lots of granite, big chunks of quartz, and other things yet to be identified "Is
that andesite?" (smart kid - or maybe it's Minecraft...)
I noticed that the quartz, while appearing translucent white in small samples,
took on an agate gray/purple cast as the veins or chunks got larger and deeper
and Beer's law started to really kick in.  There were also striations
perpendicular to the vein line, and some of the quartz was bordered by a
different mineral that was more chalky / portland cement solid white, whatever
that might be.

There were also "rust spots" in some of the rocks, as well as plates of of mica.
 And mixed in with the granites were a few very smooth fine-grained/grainless
stones that had a dark grey transitioning to red color, such that they almost
looked like they were rusting.

I can return and take samples, photos, closeups if we think such would assist.

I would imagine that the quartz veins will be the most challenging to implement,
as there will be the issue of presence, thickness, number of veins, orientation,
amount of turbulence, etc.  Maybe that's best handled by an optional array that
the macro checks to see if present.


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From: Thomas de Groot
Subject: Re: Granites Intermezzo - last test image!
Date: 14 May 2021 04:24:48
Message: <609e33d0@news.povray.org>
Op 13-5-2021 om 17:27 schreef Mr:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> All right! This is going to be the *last* test image of the pre-macro
>> Dakota Red Granite, closing also this Intermezzo.
>>
>> Shown here, is the current implementation of the quartz veins through
>> the granite, using the marble pattern. Please note that this feature
>> will remain /experimental/ in the upcoming beta macro which I shall
>> provide tomorrow.
>>
>> --
>> Thomas
> 
> Artistically , I love it !  And if the geologist validates it, that's even
> greater !
> 
Thanks. Validating... it depends on how deep you want to go into the 
Uncanny Valley, or beyond into a complete and exact copy of reality. The 
second, is imo, hardly possible (and certainly not recommended in terms 
of workload and ultimate usage); the first would need a lot more 
detailed work including close-up comparisons with real samples, but 
would not be justified by the average intentions of individual users. I 
doubt if even professionals would want it: they probably would opt for a 
high-resolution image_map.

So, I do validate this version of the Dakota Red granite, perhaps not as 
a true /Dakota Red/, but as a type of red granite. In a later stage we 
shall tackle the /Canadian Pink/ and the /North American Pink/. Will 
they be different from the present one? We shall see.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Granites Intermezzo - last test image!
Date: 14 May 2021 08:07:15
Message: <609e67f3$1@news.povray.org>
Op 13-5-2021 om 20:40 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> All right! This is going to be the *last* test image of the pre-macro
>> Dakota Red Granite, closing also this Intermezzo.
>>
>> Shown here, is the current implementation of the quartz veins through
>> the granite, using the marble pattern. Please note that this feature
>> will remain /experimental/ in the upcoming beta macro which I shall
>> provide tomorrow.
> 
> This is looking very nice!  :)
> 
I had been writing an answer to this post, and then it was lost... drat! 
Have to do it again. :-/

> Just going to jot down some observations and thoughts, some which we may
> address, and some we might not.
> 
> I think the pattern we have is better that the previous stock pattern.  The
> grain size is still too uniform, but maybe if several adjacent grains were
> textured identically, using the hexagon/bricks trick, then we could get a less
> homogeneous size distribution.
> 
You have to realise that granites in general /are/ rather uniform in 
grain size, only a certain class of rocks show marked size differences 
('phenocrysts', 'porphyritic') where the large crystals are represented 
by feldspars rather than quartz. So, the size distribution in the 
present concept is about right.

> Next I guess would be crafting the textures of the individual minerals composing
> the grains.
> 
No, I would advise against doing that, for the simple reason that it 
would be overkill for most of the uses of the material. Additionally it 
would burden memory and parser/render time to unacceptable levels. Much 
better would be to find a 'fast' way to add a believable sslt 
(conundrum, I know).

> Aside:
> I took the boy outside last weekend - the oxygen and sunlight surely burned his
> lungs and skin - and we explored the retaining wall of the local dam
>
https://www.nae.usace.army.mil/Missions/Civil-Works/Flood-Risk-Management/New-Hampshire/Hop-Ev/
> Lots of granite, big chunks of quartz, and other things yet to be identified "Is
> that andesite?" (smart kid - or maybe it's Minecraft...)

Excellent exercise! To be recommended for everybody in 'rocky' country. 
Beautiful landscape btw. I like it.
As said above, the big chunks are probably feldspars rather quartz, and 
no, no 'andesite', which would be a fine-grained, dark, extrusive rock 
and no granite. However, a smart suggestion indeed. The big chunks may 
point to a porphyry or a gabbro instead of a true granite.

> I noticed that the quartz, while appearing translucent white in small samples,
> took on an agate gray/purple cast as the veins or chunks got larger and deeper
> and Beer's law started to really kick in.  There were also striations
> perpendicular to the vein line, and some of the quartz was bordered by a
> different mineral that was more chalky / portland cement solid white, whatever
> that might be.
> 
Yes, those characteristics seem to point to feldspars. the 'chalky' 
colour might point to 'weathering' of the minerals.

> There were also "rust spots" in some of the rocks, as well as plates of of mica.
>   And mixed in with the granites were a few very smooth fine-grained/grainless
> stones that had a dark grey transitioning to red color, such that they almost
> looked like they were rusting.
> 
Hmmm... inclusions of stones... maybe we are not dealing with a true 
granite here. Granites do not have such inclusions.

> I can return and take samples, photos, closeups if we think such would assist.
> 
Well, a few photos would do no harm indeed. Remember however, that we 
are dealing here with /Dakota/ granites! If taking photos, remember to 
put in a coin or something recognisable for size. Good practice for such 
things!

> I would imagine that the quartz veins will be the most challenging to implement,
> as there will be the issue of presence, thickness, number of veins, orientation,
> amount of turbulence, etc.  Maybe that's best handled by an optional array that
> the macro checks to see if present.
> 
Yes, the veins are a problem. I was wondering if we should not need some 
kind of function to do this well. Not sure how to do this correctly.

-- 
Thomas


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From: Alain Martel
Subject: Re: Granites Intermezzo - last test image!
Date: 14 May 2021 10:48:43
Message: <609e8dcb$1@news.povray.org>

> Op 13-5-2021 om 17:27 schreef Mr:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> All right! This is going to be the *last* test image of the pre-macro
>>> Dakota Red Granite, closing also this Intermezzo.
>>>
>>> Shown here, is the current implementation of the quartz veins through
>>> the granite, using the marble pattern. Please note that this feature
>>> will remain /experimental/ in the upcoming beta macro which I shall
>>> provide tomorrow.
>>>
>>> -- 
>>> Thomas
>>

>> even
>> greater !
>>
> Thanks. Validating... it depends on how deep you want to go into the 
> Uncanny Valley, or beyond into a complete and exact copy of reality. The 
> second, is imo, hardly possible (and certainly not recommended in terms 
> of workload and ultimate usage); the first would need a lot more 
> detailed work including close-up comparisons with real samples, but 
> would not be justified by the average intentions of individual users. I 
> doubt if even professionals would want it: they probably would opt for a 
> high-resolution image_map.
> 
> So, I do validate this version of the Dakota Red granite, perhaps not as 
> a true /Dakota Red/, but as a type of red granite. In a later stage we 
> shall tackle the /Canadian Pink/ and the /North American Pink/. Will 
> they be different from the present one? We shall see.
> 

The uncanny Valley is rather shallow when it comes to things like the 
pattern of rocks.


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From: Thomas de Groot
Subject: Re: Granites Intermezzo - last test image!
Date: 14 May 2021 11:02:03
Message: <609e90eb$1@news.povray.org>
Op 14-5-2021 om 16:48 schreef Alain Martel:

>> Op 13-5-2021 om 17:27 schreef Mr:
>>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>>> All right! This is going to be the *last* test image of the pre-macro
>>>> Dakota Red Granite, closing also this Intermezzo.
>>>>
>>>> Shown here, is the current implementation of the quartz veins through
>>>> the granite, using the marble pattern. Please note that this feature
>>>> will remain /experimental/ in the upcoming beta macro which I shall
>>>> provide tomorrow.
>>>>
>>>> -- 
>>>> Thomas
>>>

>>> even
>>> greater !
>>>
>> Thanks. Validating... it depends on how deep you want to go into the 
>> Uncanny Valley, or beyond into a complete and exact copy of reality. 
>> The second, is imo, hardly possible (and certainly not recommended in 
>> terms of workload and ultimate usage); the first would need a lot more 
>> detailed work including close-up comparisons with real samples, but 
>> would not be justified by the average intentions of individual users. 
>> I doubt if even professionals would want it: they probably would opt 
>> for a high-resolution image_map.
>>
>> So, I do validate this version of the Dakota Red granite, perhaps not 
>> as a true /Dakota Red/, but as a type of red granite. In a later stage 
>> we shall tackle the /Canadian Pink/ and the /North American Pink/. 
>> Will they be different from the present one? We shall see.
>>
> 
> The uncanny Valley is rather shallow when it comes to things like the 
> pattern of rocks.

Yes, that is certainly true indeed, but you get my meaning.

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Granites Intermezzo - last test image!
Date: 17 May 2021 04:10:39
Message: <60a224ff$1@news.povray.org>
Thomas de Groot wrote on 13/05/2021 17:02:
> All right! This is going to be the *last* test image of the pre-macro 
> Dakota Red Granite, closing also this Intermezzo.
> 
> Shown here, is the current implementation of the quartz veins through 
> the granite, using the marble pattern. Please note that this feature 
> will remain /experimental/ in the upcoming beta macro which I shall 
> provide tomorrow.
> 

It looks great!

Paolo


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