POV-Ray : Newsgroups : povray.binaries.images : tatooine Server Time
16 May 2024 22:03:32 EDT (-0400)
  tatooine (Message 8 to 17 of 37)  
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From: Mr
Subject: Re: tatooine
Date: 18 Jan 2021 15:20:03
Message: <web.6005ecd11bd91ba06adeaecb0@news.povray.org>
Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene

great ! the atmosphere is there indeed!


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From: Hj  Malthaner
Subject: Re: tatooine
Date: 18 Jan 2021 21:45:53
Message: <600647e1$1@news.povray.org>
On 1/17/21 5:08 PM, Ash Holsenback wrote:
> well... i've been watching the mandalorian. the very cool story boards 
> in the end credits are very cool... inspired me to start roughing out a 
> scene

I can only chime in to what the others said - this is pretty cool already!

-- 
Some of my PovRay works:
https://www.deviantart.com/antarasol/gallery/42758766/3D


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From: Thomas de Groot
Subject: Re: tatooine
Date: 19 Jan 2021 02:51:49
Message: <60068f95$1@news.povray.org>
Op 18/01/2021 om 18:17 schreef Ash Holsenback:
> On 1/18/21 2:27 AM, Thomas de Groot wrote:
>> Op 17/01/2021 om 17:08 schreef Ash Holsenback:
>>> well... i've been watching the mandalorian. the very cool story 
>>> boards in the end credits are very cool... inspired me to start 
>>> roughing out a scene
>>
>> Very good start. I like the atmosphere already.
>>
> 
> hey thanks... how about something a bit more dramatic! looks_like on 
> both the sources with high emission made atmospherics in background 
> pop...and the halo on the 2nd sun. 2nd sun also injected some need light 
> into the compound.
> 
> i think my next challenge is doing something to the ground. if anyone 
> knows of something procedural that would look good at low viewing angle. 
> wavy / ripply in some spots smooth-ish in others... post away!

Yes, dramatic!

For the ground, how about this. In the scene I am currently working on 
since October last year (no info is provided until further notice ;-) ) 
I use a piment_pattern controlling several image_maps of stony grounds. 
The pigment_pattern itself is also a stony ground image_map. Then 
uv_mapped on a mesh, but an appropriate height_field would also do.

-- 
Thomas


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From: Ash Holsenback
Subject: Re: tatooine
Date: 19 Jan 2021 19:28:19
Message: <60077923$1@news.povray.org>
On 1/19/21 2:51 AM, Thomas de Groot wrote:
> I use a pigment_pattern controlling several image_maps of stony grounds. 
> The pigment_pattern itself is also a stony ground image_map. Then 
> uv_mapped on a mesh, but an appropriate height_field would also do.

i've not used p_p before... how 'bout a code frag for a feeble old mind


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From: Thomas de Groot
Subject: Re: tatooine
Date: 20 Jan 2021 02:48:44
Message: <6007e05c@news.povray.org>
Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>> I use a pigment_pattern controlling several image_maps of stony 
>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> 
> i've not used p_p before... how 'bout a code frag for a feeble old mind
> 

Of course. No problem. Please find an .inc file in p.b.scene-files under 
the subject "Tatoine ground". Note that the code was primarily generated 
by Poseray; I then built the final code from that, which means that you 
may find some redundant code that can be avoided by the purist (I was lazy).

-- 
Thomas


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From: Thomas de Groot
Subject: Re: tatooine
Date: 20 Jan 2021 03:02:08
Message: <6007e380@news.povray.org>
Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>> I use a pigment_pattern controlling several image_maps of stony 
>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> 
> i've not used p_p before... how 'bout a code frag for a feeble old mind
> 

Let me just lift a little tip of the concealing veil :-) This is how the 
final pattern looks like (with addition of some scattered stones).

-- 
Thomas


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Attachments:
Download 'a quiet lane_test.jpg' (81 KB)

Preview of image 'a quiet lane_test.jpg'
a quiet lane_test.jpg


 

From: Ash Holsenback
Subject: Re: tatooine
Date: 20 Jan 2021 07:58:35
Message: <600828fb$1@news.povray.org>
On 1/20/21 3:02 AM, Thomas de Groot wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>> I use a pigment_pattern controlling several image_maps of stony 
>>> grounds. The pigment_pattern itself is also a stony ground image_map. 
>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>
>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>
> 
> Let me just lift a little tip of the concealing veil :-) This is how the 
> final pattern looks like (with addition of some scattered stones).
> 

nice... thank you sir


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From: Mr
Subject: Re: tatooine
Date: 20 Jan 2021 17:00:01
Message: <web.6008a7181bd91ba016086ed00@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> > On 1/19/21 2:51 AM, Thomas de Groot wrote:
> >> I use a pigment_pattern controlling several image_maps of stony
> >> grounds. The pigment_pattern itself is also a stony ground image_map.
> >> Then uv_mapped on a mesh, but an appropriate height_field would also do.
> >
> > i've not used p_p before... how 'bout a code frag for a feeble old mind
> >
>
> Let me just lift a little tip of the concealing veil :-) This is how the
> final pattern looks like (with addition of some scattered stones).
>
> --
> Thomas

This looks yummy !


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From: Thomas de Groot
Subject: Re: tatooine
Date: 21 Jan 2021 02:20:28
Message: <60092b3c$1@news.povray.org>
Op 20/01/2021 om 22:56 schreef Mr:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>> I use a pigment_pattern controlling several image_maps of stony
>>>> grounds. The pigment_pattern itself is also a stony ground image_map.
>>>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>>>
>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>
>>
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
>>
>> --
>> Thomas
> 
> This looks yummy !
> 

;-)

-- 
Thomas


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From: BayashiPascal
Subject: Re: tatooine
Date: 21 Jan 2021 07:10:01
Message: <web.60096ed91bd91ba06396ca3e0@news.povray.org>
I like it very much, especially the texture of the walls and the sky.
May I suggest some swirling sand in the atmosphere?


Ash Holsenback <no### [at] spamcom> wrote:
> well... i've been watching the mandalorian. the very cool story boards
> in the end credits are very cool... inspired me to start roughing out a
> scene


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