Op 20/01/2021 om 01:28 schreef Ash Holsenback:
> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>> I use a pigment_pattern controlling several image_maps of stony
>> grounds. The pigment_pattern itself is also a stony ground image_map.
>> Then uv_mapped on a mesh, but an appropriate height_field would also do.
>
> i've not used p_p before... how 'bout a code frag for a feeble old mind
>
Of course. No problem. Please find an .inc file in p.b.scene-files under
the subject "Tatoine ground". Note that the code was primarily generated
by Poseray; I then built the final code from that, which means that you
may find some redundant code that can be avoided by the purist (I was lazy).
--
Thomas
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