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8 Jul 2024 11:22:36 EDT (-0400)
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From: Paolo Gibellini
Subject: Re: Pending Storm
Date: 28 Sep 2020 04:38:40
Message: <5f71a110@news.povray.org>
Thomas de Groot wrote on 27/09/2020 08:47:
> Last January, I came across and intriguing photograph of Loubressac 
> Castle (Lot, France). It stayed in the back of my mind till this summer 
> when I started to model it in Silo, and thinking about a background 
> landscape. I remembered my own entry to one of the TC-RTC challenges 
> back in 2010 (Acres of Diamonds) and decided to use it. Many iterations 
> and transformations resulted in the present image.
> 
> Indebted to Mike Hazelgrove for the clouds macro; Gilles Tran for the 
> MakeGrass macro. Paolo, I tweaked your Grunge texture. Thanks indeed!
> 
> Some little tricks worth to mention: the Displacement utility in Poseray 
> was used for the tower so that the sunlight might be broken about the 
> masonry and the roof tiles. The trees, down in the plain, are 
> billboards. In order for the shadows to look right, they are composed of 
> two versions: one (with no_shadow) systematically oriented towards the 
> camera, one (with no_image) systematically oriented towards the Sun.
> 

A very nice composition, and I like a lot the landscape and its colors.
The castle grass is kept very well by the gardeners (or maybe by the 
goats), it is curious that there is so much moss on the stones...

;-)

Paolo


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From: jr
Subject: Re: Pending Storm
Date: 28 Sep 2020 06:20:01
Message: <web.5f71b8a99bb6a6574d00143e0@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> ... thinking about a background landscape. ...

fully agree with PG regarding landscape and colours.  not too far off views seen
in the Eifel.  lovely.


regards, jr.


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From: Kenneth
Subject: Re: Pending Storm
Date: 28 Sep 2020 13:55:01
Message: <web.5f7222cf9bb6a657d98418910@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:

>
> The shadow positions look fine to me.  The problem I see is that there
> is often no tree trunk shadow, probably due to them being narrower than
> a pixel, and this makes the shadows seem disconnected from the trees.

Well... I was wrong-- the shadows do line up. My apologies, Thomas! My eyes seem
to be working better today ;-) Yes, what threw me off were the missing (i.e.,
too thin) tree trunks in the tree shadows, and not seeing where the actual tree
trunks meet the ground.

Btw, the clouds in the image look really nice, a BIG detail I didn't pay
attention to at first... even though the title is "Pending Storm", ha. I was too
busy enjoying other parts of the image  :-O


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Attachments:
Download 'pending storm close-up.jpg' (111 KB)

Preview of image 'pending storm close-up.jpg'
pending storm close-up.jpg


 

From: Bill Pragnell
Subject: Re: Pending Storm
Date: 28 Sep 2020 17:55:08
Message: <web.5f725b109bb6a6571b6c6b3a0@news.povray.org>
This is a nice image. Your buildings are excellent as always, but I'm most
intrigued by the landscape. The patchwork of fields is very convincing - you
allude to a previous challenge scene, but I'm sure I've never seen this effect
before. How was it done?

I've experimented briefly with British-style irregular drystone-walled fields
before, and it's no trivial problem! As with many experiments, it dissolved into
an abstract geometric modelling saga woefully unsuited to SDL, but I hope to
return to it someday...

Also excellent clouds!

Bill


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From: Ton
Subject: Re: Pending Storm
Date: 28 Sep 2020 18:50:01
Message: <web.5f7267fa9bb6a6576c5bf0280@news.povray.org>
Extremely nice picture! Good atmosphere.
Once again, well done Thomas.

Cheers
Ton.


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From: Bald Eagle
Subject: Re: Pending Storm
Date: 28 Sep 2020 18:55:00
Message: <web.5f7269409bb6a6571f9dae300@news.povray.org>
This came out well - the perspective / viewpoint works very well.

It looks very different between my 2 monitors.  I'm not sure how to
independently change the screen colors/gamma on my laptop but leave the
auxiliary monitor as it is.

Most noticeable to me was the wood railing - the colors, the texture/normals,
and the algae growth (probably because it's in the foreground).
As others have mentioned, the landscape and clouds are very well done.
The rusted bars are excellent - that texture must have taken quite some time to
develop.  (But perhaps they should not all appear to bent exactly the same).

The moss on the stone at the base of the railing is --- odd?  Unnatural?
Perhaps also add a bit of space around the post bases (larger hole, shadow) and
a bit of extra growth and rot where the water collects.

The castle looks very clean.  And perhaps add just a bit of texturing to the
little red roofs in the distance.   Maybe some bugs?  a bird?  a farm cart?

And really - those clouds are fan-tastic.

Good work, Thomas.   I'm glad to see some rendered fruits of people's effort
still being posted   :)

-BW


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From: Thomas de Groot
Subject: Re: Pending Storm
Date: 29 Sep 2020 03:03:19
Message: <5f72dc37@news.povray.org>
Op 28/09/2020 om 23:52 schreef Bill Pragnell:
> This is a nice image. Your buildings are excellent as always, but I'm most
> intrigued by the landscape. The patchwork of fields is very convincing - you
> allude to a previous challenge scene, but I'm sure I've never seen this effect
> before. How was it done?
> 
> I've experimented briefly with British-style irregular drystone-walled fields
> before, and it's no trivial problem! As with many experiments, it dissolved into
> an abstract geometric modelling saga woefully unsuited to SDL, but I hope to
> return to it someday...
> 
> Also excellent clouds!
> 
> Bill
> 
> 

Thanks Bill, much appreciated indeed.

I tried to find the old TC-RTC site again but - even with the Wayback 
Machine - was unable to open it. :-/

Basically, the checkered fields are superimposed as a slope texture, 
taking into account a b&w diamond pattern image_map. In the original, 
the pattern was straight but I thought it would be more convincing if 
that were changed to a more wavy pattern.

The code for the landscape is as follows (you can extrapolate for your 
own needs):
//start code--------------------------------
#declare ImagePat = pigment {image_map {png 
"DiamondPattern_05b_inverse.png" gamma srgb interpolate 2 transmit all 
0.0 } rotate 90*x rotate 45*y scale 0.1}
//Map is necessary to place bushes and trees on the field edges:
#declare Map = pigment {ImagePat transform {HF_trans}}
#declare N_pat = normal {bump_map {png "DiamondPattern_05b_inverse.png" 
gamma 1.0 interpolate 2} rotate 90*x rotate 45*y scale 0.1}

#declare P_field1 =
pigment {
   agate
   pigment_map {
     [0.3 srgb <0.4, 0.5, 0.0>]
     [0.7 srgb <0.3, 0.4, 0.0>]
   }
   scale 0.01
}

#declare P_field2 =
pigment {
   bozo
   pigment_map {
     [0.45 srgb <0.7, 0.6, 0.0>]
     [0.55 srgb <0.9, 0.5, 0.0>]
   }
   scale 0.01
}

#declare Pattern =
texture {
   pigment {
     average
     pigment_map {
       [1.5 P_field1]
       [0.2 ImagePat]
       [1.0 P_field2]//srgb <0.5, 0.8, 0.2>*0.4]
     }
   }
   normal {N_pat bump_size 6}
}

#declare Patterned =
texture {
   slope {<0, -1, 0> 0, 0.5
     altitude <0, 0.0, 0>
   }
   texture_map {
     [0.10 Pattern]
     [0.15 Me_Rocks]
   }
}

#declare F_HF_01 =
function {
   pigment {
     image_map {
       tga "GC_Apophysis_06_hf.tga" gamma 1.0
       map_type 0
       interpolate 2
     }
     warp {repeat x}
     warp {repeat y}
     scale 50
     warp {
       turbulence 0.2
       octaves 1 //[6]
       lambda 1  //[2]
       omega 0.2 //[0.5]
     }
     scale 1/50
   }
}

#declare Fieldscape =
intersection {
   height_field {
     function HF_res, HF_res {F_HF_01(x,y,z).hf}
     smooth
     translate <-0.5, 0, -0.5>
     texture {Patterned}
     transform {HF_trans}
   }
   box {
     <-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>
     scale HF_scale * <0.99, 10, 0.99>
   }
   //rotate 90*y
}

Fieldscape
//end code--------------------------------

I suppose there are other ways to reach this, in particular by including 
the diamond pattern as a function into the height_field. It is something 
which I have not explored (yet) and I foresee a couple of difficulties 
with that approach. In the present scene I just wanted a ready-made 
landscape so that I could concentrate on the castle.

The pattern (Map) is also used to place the trees on the landscape by 
means of the eval_pigment() code.


Hazelgrove, who also posted it here, I don't remember when exactly).

-- 
Thomas


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Attachments:
Download 'diamondpattern_05b_inverse.png' (369 KB)

Preview of image 'diamondpattern_05b_inverse.png'
diamondpattern_05b_inverse.png


 

From: Thomas de Groot
Subject: Re: Pending Storm
Date: 29 Sep 2020 03:13:17
Message: <5f72de8d$1@news.povray.org>
Op 28/09/2020 om 23:52 schreef Bill Pragnell:
> Also excellent clouds!
> 

http://news.povray.org/povray.binaries.images/thread/%3C40f02e03%40news.povray.org%3E/?mtop=195124

The original image where the code was used. I have not yet found 
when/where the code was published.

-- 
Thomas


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From: ingo
Subject: Re: Pending Storm
Date: 29 Sep 2020 03:23:25
Message: <XnsAC475F8559EDBseed7@news.povray.org>
in news:5f703570@news.povray.org Thomas de Groot wrote:

> Last January

Thomas,

great image, I like it. 
There is one thing I wonder about with several of your landscapes, they 
are desolate. Is that intentional? 

ingo


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From: Thomas de Groot
Subject: Re: Pending Storm
Date: 29 Sep 2020 04:44:02
Message: <5f72f3d2$1@news.povray.org>
Op 29/09/2020 om 09:23 schreef ingo:
> in news:5f703570@news.povray.org Thomas de Groot wrote:
> 
>> Last January
> 
> Thomas,
> 
> great image, I like it.

Thanks indeed.

> There is one thing I wonder about with several of your landscapes, they
> are desolate. Is that intentional?
> 
> ingo
> 

[grin] Good point. It probably is on a semi-subconscious level. Living 
in a country that is a bit too crowded for my taste (although I am in 
the less crowded northern half) is influencing my choices. Also, I have 
always preferred to visit landscapes "far from the madding crowd" out of 
taste and out of professional reasons (geology). Last (but not least) I 
am not a great friend of humanity in general...

I like to use Poser and I have made a series of scenes in the past where 
the human factor was present. This has drifted somewhat to the 
background at the moment. Otherwise, cities do not interest me. Maybe 
little ancient villages and - certainly - ruins, explain my (19th 
century) Romantic nature. :-)

-- 
Thomas


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