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This idyllic (non-realistic) scene is the result of several months of work. It
took that long because of an experiment.
I was curious about what would happen when only looking long enough at each
parts of the scene and so detecting not so good parts.
In fact I detected one flaw after another for three long months.
So I substituted, changed or retextured nearly all objects, some of them several
times.
In the end the scene used 155 individual objects - by comparison my recent redo
of "warm_up" only used 21 meshes.
So the scene contains 31 animals (9 birds, 7 mammals, 11 insects, 3 frogs and 2
fishes).
Since some of them are nearly invisible, I downloaded a 8000*4500 pixel version
(
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.5ea0897b523527c5afdd13e10%40news.povray.org%3E/
).
Rendering this version took more than 9 days and 43 GB of RAM were used.
I worked several weeks on an atmosphere alone, but in the end all I did was
adding a subtle fog effect.
The chief motiv of the image is the contrast of light and shadows as it is
important in impressionistic painting or gothic architecture.
I'll explore this topic in my next images more.
Beside this philosophical reasons it was important for me in a more technical
sense as it is the first image since 15 years developed with assumed_gamma 1.
I think, I'll stay at this since it is obviously possible to realize strong
contrasts with assumed_gamma 1...
Happy rendering in difficult times,
Norbert
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Attachments:
Download 'light & shadows.jpg' (878 KB)
Preview of image 'light & shadows.jpg'
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On 4/22/20 2:24 PM, Norbert Kern wrote:
> This idyllic (non-realistic) scene is the result of several months of work. It
> took that long because of an experiment.
>
...
>
> Happy rendering in difficult times,
> Norbert
>
WOW. That's one beautiful image Norbert! Bravo.
Going to sit back, drink a cup of coffee, and stare at it for a while.
Bill P.
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Fantastic, would like to visit this place. Povray is surely amazing, well done.
Cheers
Ton.
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On 2020-04-22 2:24 PM (-4), Norbert Kern wrote:
> This idyllic (non-realistic) scene is the result of several months of work. It
> took that long because of an experiment.
>
> [snip]
That is one truly impressive photograph. I can hardly wait to see your
render.
But seriously, you've outdone yourself here. Great job!
> The chief motiv of the image is the contrast of light and shadows as it is
> important in impressionistic painting or gothic architecture.
> I'll explore this topic in my next images more.
>
> Beside this philosophical reasons it was important for me in a more technical
> sense as it is the first image since 15 years developed with assumed_gamma 1.
> I think, I'll stay at this since it is obviously possible to realize strong
> contrasts with assumed_gamma 1...
I would expect so. Real life does it linearly; it is our perceptions
that are non-linear. My response to a low contrast scene has not been
to fiddle with the assumed gamma, but to change the lighting environment.
Post a reply to this message
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Op 22/04/2020 om 20:24 schreef Norbert Kern:
> This idyllic (non-realistic) scene is the result of several months of work. It
> took that long because of an experiment.
>
> I was curious about what would happen when only looking long enough at each
> parts of the scene and so detecting not so good parts.
> In fact I detected one flaw after another for three long months.
> So I substituted, changed or retextured nearly all objects, some of them several
> times.
>
Absolutely gorgeous scene indeed. While your "experiment" contains the
danger of never finishing scene building, it is absolutely essential for
reaching any level of perfection. I do something less extreme than you
myself, with the result that over the last couple of years my production
has dramatically fallen ;-) There are other reasons too for this drop
but those are coming from RL... Anyway, this is a landmark image.
> In the end the scene used 155 individual objects - by comparison my recent redo
> of "warm_up" only used 21 meshes.
> So the scene contains 31 animals (9 birds, 7 mammals, 11 insects, 3 frogs and 2
> fishes).
> Since some of them are nearly invisible, I downloaded a 8000*4500 pixel version
> (
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.5ea0897b523527c5afdd13e10%40news.povray.org%3E/
> ).
>
> Rendering this version took more than 9 days and 43 GB of RAM were used.
I suppose continuous render or did you interrupt and continue (+c) a
couple of times?
>
> I worked several weeks on an atmosphere alone, but in the end all I did was
> adding a subtle fog effect.
I recognise that. ;-)
>
> The chief motiv of the image is the contrast of light and shadows as it is
> important in impressionistic painting or gothic architecture.
> I'll explore this topic in my next images more.
Cant wait...
>
> Beside this philosophical reasons it was important for me in a more technical
> sense as it is the first image since 15 years developed with assumed_gamma 1.
> I think, I'll stay at this since it is obviously possible to realize strong
> contrasts with assumed_gamma 1...
I can only approve.
>
>
> Happy rendering in difficult times,
> Norbert
>
Thanks! My thoughts go to the numerous who are threatened of losing
their livelihood because of covid19.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Thanks! My thoughts go to the numerous who are threatened of losing
> their livelihood because of covid19.
Indeed. So as not to hijack discussion of this absolute masterpiece, switching
to off-topic thread for this...
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> On 2020-04-22 2:24 PM (-4), Norbert Kern wrote:
>> This idyllic (non-realistic) scene is the result of several months of
>> work. It
>> took that long because of an experiment.
>>
>> [snip]
>
> render.
>
>
>> The chief motiv of the image is the contrast of light and shadows as
>> it is
>> important in impressionistic painting or gothic architecture.
>> I'll explore this topic in my next images more.
>>
>> Beside this philosophical reasons it was important for me in a more
>> technical
>> sense as it is the first image since 15 years developed with
>> assumed_gamma 1.
>> I think, I'll stay at this since it is obviously possible to realize
>> strong
>> contrasts with assumed_gamma 1...
>
> to fiddle with the assumed gamma, but to change the lighting environment.
Like reducing the ambient amount.
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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 4/22/20 2:24 PM, Norbert Kern wrote:
> > This idyllic (non-realistic) scene is the result of several months of work. It
> > took that long because of an experiment.
> >
> ...
> >
> > Happy rendering in difficult times,
> > Norbert
> >
> WOW. That's one beautiful image Norbert! Bravo.
>
> Going to sit back, drink a cup of coffee, and stare at it for a while.
>
> Bill P.
Lol - in the case you wonder about where all the animals are, here is an image
with all the creatures...
Norbert
Post a reply to this message
Attachments:
Download 'light & shadows_animals.jpg' (92 KB)
Preview of image 'light & shadows_animals.jpg'
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"Ton" <ton### [at] gmailcom> wrote:
> Fantastic, would like to visit this place. Povray is surely amazing, well done.
>
> Cheers
> Ton.
Thank you - I can remember a guy many years before - he said, povray can depict
anything. I want to add - it's sometimes hard to know, what I want to depict.
Norbert
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Cousin Ricky <ric### [at] yahoocom> wrote:
> > Beside this philosophical reasons it was important for me in a more technical
> > sense as it is the first image since 15 years developed with assumed_gamma 1.
> > I think, I'll stay at this since it is obviously possible to realize strong
> > contrasts with assumed_gamma 1...
>
> I would expect so. Real life does it linearly; it is our perceptions
> that are non-linear. My response to a low contrast scene has not been
> to fiddle with the assumed gamma, but to change the lighting environment.
In fact texturing was really simple. A finish like "specular 0.3 roughness 0.003
diffuse 0.6 ambient 0" worked with nearly all objects. When I used assumed_gamma
2.2 there was much more work to do :-)
The biggest change was to reduce the radiosity contribution of the sky.
Here I used rather extreme settings (at least for me) -
#version 3.7;
#declare RAD = 8;
global_settings {
assumed_gamma 1
max_trace_level 255
noise_generator 2
radiosity {
pretrace_start 0.08
pretrace_end 0.04/RAD
count 30*RAD
nearest_count min (20, RAD)
error_bound 3/RAD
low_error_factor 0.5
recursion_limit 1
gray_threshold 0
minimum_reuse 0.015
brightness 1
adc_bailout 0.005
normal on
media off
}
}
#declare skyf = 0.5;
light_source {
<0,0,40000> color srgb (<2.42,2.23,1.87>+2.173*0.3)*0.85
area_light <1000,0,0>, <0,1000,0> 5,5 adaptive 0 jitter circular orient
rotate <-47,-50,0>
}
sky_sphere {
pigment {
function {max (min (y, 1), 0)}
color_map {
[0.0000 srgb <212*skyf,221*skyf,239*(1+skyf)*0.5>/255]
[0.1029 srgb <219*skyf,229*skyf,244*(1+skyf)*0.5>/255]
[0.1512 srgb <233*skyf,241*skyf,250*(1+skyf)*0.5>/255]
[0.1949 srgb <223*skyf,239*skyf,252*(1+skyf)*0.5>/255]
[0.2444 srgb <201*skyf,227*skyf,252*(1+skyf)*0.5>/255]
[0.2921 srgb <180*skyf,213*skyf,250*(1+skyf)*0.5>/255]
[0.3732 srgb <144*skyf,180*skyf,239*(1+skyf)*0.5>/255]
[0.4255 srgb <137*skyf,172*skyf,235*(1+skyf)*0.5>/255]
[0.7067 srgb < 97*skyf,126*skyf,198*(1+skyf)*0.5>/255]
[0.7740 srgb < 92*skyf,119*skyf,190*(1+skyf)*0.5>/255]
[0.8275 srgb < 88*skyf,114*skyf,185*(1+skyf)*0.5>/255]
[0.8850 srgb < 85*skyf,111*skyf,180*(1+skyf)*0.5>/255]
[0.9425 srgb < 82*skyf,107*skyf,175*(1+skyf)*0.5>/255]
[1.0000 srgb < 79*skyf,103*skyf,170*(1+skyf)*0.5>/255]
}
}
}
Norbert
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