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On 16-8-2018 12:53, Stephen wrote:
> I wish we had made a "Ringworld from the surface" round in TC-RTC. But I
> suppose that it would have been too hard. I certainly found the scales
> very difficult to work with.
>
The only way I discovered was to decouple the Ringworld proper and the
scene at the surface.
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
--
Thomas
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On 16/08/2018 12:08, Thomas de Groot wrote:
> On 16-8-2018 12:53, Stephen wrote:
>> I wish we had made a "Ringworld from the surface" round in TC-RTC. But
>> I suppose that it would have been too hard. I certainly found the
>> scales very difficult to work with.
>>
>
> The only way I discovered was to decouple the Ringworld proper and the
> scene at the surface.
>
I know but that leaves a cheat-y feeling.
>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
>
>
>
I remember it. :)
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> o_O
> ^_^
more like -_- z Z
> Tease! No code. :(
Search for 'polyhedra' in the object collection :)
Bill
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On 16-8-2018 13:55, Stephen wrote:
> On 16/08/2018 12:08, Thomas de Groot wrote:
>> On 16-8-2018 12:53, Stephen wrote:
>>> I wish we had made a "Ringworld from the surface" round in TC-RTC.
>>> But I suppose that it would have been too hard. I certainly found the
>>> scales very difficult to work with.
>>>
>>
>> The only way I discovered was to decouple the Ringworld proper and the
>> scene at the surface.
>>
>
> I know but that leaves a cheat-y feeling.
Yes, but it is unavoidable as you have to deal with extremely large
objects (the Ring) together with a detailed scene around the camera. The
two just don't fit together in the same physical model where POV-Ray is
concerned without serious artefacts. And it is hardly necessary: the
Ringworld experience for an observer would be something like watching
the Moon in our sky, disconnected from the immediate world he/she lives in.
>
>
>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
>>
>>
>>
>
>
> I remember it. :)
>
>
Still one of my references where Ringworld-building is concerned.
--
Thomas
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On 17/08/2018 09:55, Thomas de Groot wrote:
> On 16-8-2018 13:55, Stephen wrote:
>> On 16/08/2018 12:08, Thomas de Groot wrote:
>>> On 16-8-2018 12:53, Stephen wrote:
>>>> I wish we had made a "Ringworld from the surface" round in TC-RTC.
>>>> But I suppose that it would have been too hard. I certainly found
>>>> the scales very difficult to work with.
>>>>
>>>
>>> The only way I discovered was to decouple the Ringworld proper and
>>> the scene at the surface.
>>>
>>
>> I know but that leaves a cheat-y feeling.
>
> Yes, but it is unavoidable as you have to deal with extremely large
> objects (the Ring) together with a detailed scene around the camera. The
> two just don't fit together in the same physical model where POV-Ray is
> concerned without serious artefacts. And it is hardly necessary: the
> Ringworld experience for an observer would be something like watching
> the Moon in our sky, disconnected from the immediate world he/she lives in.
>
What you say is so true.
I wonder how fast and at what elevation the ring arch would converge to
a line.
>>
>>
>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
>>>
>>>
>>>
>>
>>
>> I remember it. :)
>>
>>
>
> Still one of my references where Ringworld-building is concerned.
>
>
No one's ever made a Discworld, have they?
--
Regards
Stephen
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On 17-8-2018 12:15, Stephen wrote:
> On 17/08/2018 09:55, Thomas de Groot wrote:
>> On 16-8-2018 13:55, Stephen wrote:
>>> On 16/08/2018 12:08, Thomas de Groot wrote:
>>>> On 16-8-2018 12:53, Stephen wrote:
>>>>> I wish we had made a "Ringworld from the surface" round in TC-RTC.
>>>>> But I suppose that it would have been too hard. I certainly found
>>>>> the scales very difficult to work with.
>>>>>
>>>>
>>>> The only way I discovered was to decouple the Ringworld proper and
>>>> the scene at the surface.
>>>>
>>>
>>> I know but that leaves a cheat-y feeling.
>>
>> Yes, but it is unavoidable as you have to deal with extremely large
>> objects (the Ring) together with a detailed scene around the camera.
>> The two just don't fit together in the same physical model where
>> POV-Ray is concerned without serious artefacts. And it is hardly
>> necessary: the Ringworld experience for an observer would be something
>> like watching the Moon in our sky, disconnected from the immediate
>> world he/she lives in.
>>
>
> What you say is so true.
> I wonder how fast and at what elevation the ring arch would converge to
> a line.
The attached image is one of my early tests of the true scale Ringworld
model, with the shadow squares left out. It does not show the zenith but
you can partly extrapolate. It shows nicely I think why the Ringworld is
called the Arch by the natives.
>
>>>
>>>
>>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
>>>>
>>>>
>>>>
>>>
>>>
>>> I remember it. :)
>>>
>>>
>>
>> Still one of my references where Ringworld-building is concerned.
>>
>>
>
> No one's ever made a Discworld, have they?
>
Not that I remember. I think I wanted to start once, intending to use
elephant models of course, but it never got off the ground somehow.
--
Thomas
Post a reply to this message
Attachments:
Download 'ringworld 2010_02.png' (55 KB)
Preview of image 'ringworld 2010_02.png'

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On 2018-08-17 06:15 AM (-4), Stephen wrote:
>
> No one's ever made a Discworld, have they?
A key part of "science fiction" is "science."
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On 17/08/2018 12:24, Thomas de Groot wrote:
> On 17-8-2018 12:15, Stephen wrote:
>>>
>>
>> What you say is so true.
>> I wonder how fast and at what elevation the ring arch would converge
>> to a line.
>
> The attached image is one of my early tests of the true scale Ringworld
> model, with the shadow squares left out. It does not show the zenith but
> you can partly extrapolate. It shows nicely I think why the Ringworld is
> called the Arch by the natives.
>
>>
I get a similar view. I did an animation tilting the camera to the
zenith. (The camera motion is not very good.)
https://youtu.be/hDSX1B8_8NI
>>>>
>>>>
>>>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> I remember it. :)
>>>>
>>>>
>>>
>>> Still one of my references where Ringworld-building is concerned.
>>>
>>>
>>
>> No one's ever made a Discworld, have they?
>>
>
> Not that I remember. I think I wanted to start once, intending to use
> elephant models of course, but it never got off the ground somehow.
>
Making the topography would be interesting.
--
Regards
Stephen
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On 17/08/2018 12:31, Cousin Ricky wrote:
> On 2018-08-17 06:15 AM (-4), Stephen wrote:
>>
>> No one's ever made a Discworld, have they?
>
> A key part of "science fiction" is "science."
>
LOL True(ish) :)
There is always the Science of Discworld.
https://en.wikipedia.org/wiki/The_Science_of_Discworld
--
Regards
Stephen
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On 16/08/2018 21:38, Bill Pragnell wrote:
> Stephen <mca### [at] aol com> wrote:
>> o_O
>> ^_^
>
> more like -_- z Z
>
>> Tease! No code. :(
>
> Search for 'polyhedra' in the object collection :)
>
>
> Bill
>
:)
Thanks
--
Regards
Stephen
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On 18-8-2018 9:21, Stephen wrote:
> On 17/08/2018 12:24, Thomas de Groot wrote:
>> On 17-8-2018 12:15, Stephen wrote:
>
>>>>
>>>
>>> What you say is so true.
>>> I wonder how fast and at what elevation the ring arch would converge
>>> to a line.
>>
>> The attached image is one of my early tests of the true scale
>> Ringworld model, with the shadow squares left out. It does not show
>> the zenith but you can partly extrapolate. It shows nicely I think why
>> the Ringworld is called the Arch by the natives.
>>
>>>
>
> I get a similar view. I did an animation tilting the camera to the
> zenith. (The camera motion is not very good.)
>
> https://youtu.be/hDSX1B8_8NI
>
That looks how it is in reality :-)
>
>>>>>
>>>>>
>>>>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> I remember it. :)
>>>>>
>>>>>
>>>>
>>>> Still one of my references where Ringworld-building is concerned.
>>>>
>>>>
>>>
>>> No one's ever made a Discworld, have they?
>>>
>>
>> Not that I remember. I think I wanted to start once, intending to use
>> elephant models of course, but it never got off the ground somehow.
>>
>
> Making the topography would be interesting.
>
And the rim. An interesting animation would be as viewed by the Fifth
Elephant. :-
--
Thomas
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On 18/08/2018 12:05, Thomas de Groot wrote:
> On 18-8-2018 9:21, Stephen wrote:
>>
>> I get a similar view. I did an animation tilting the camera to the
>> zenith. (The camera motion is not very good.)
>>
>> https://youtu.be/hDSX1B8_8NI
>>
>
> That looks how it is in reality :-)
>
I thought that the arch would be thinner. But there you go. :-)
>>>>
>>>> No one's ever made a Discworld, have they?
>>>>
>>>
>>> Not that I remember. I think I wanted to start once, intending to use
>>> elephant models of course, but it never got off the ground somehow.
>>>
>>
>> Making the topography would be interesting.
>>
>
> And the rim. An interesting animation would be as viewed by the Fifth
> Elephant. :-
>
It would be easier than a Ringworld from ground level. The animation
above was taken at 3 million kilometres above the ground.
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> It would be easier than a Ringworld from ground level. The animation
> above was taken at 3 million kilometres above the ground.
So, approximately 509.8 million HemiDeciFeet.
(per furlong * minim^2 / grain * fortnights, of course)
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On 18-8-2018 18:50, Bald Eagle wrote:
> Stephen <mca### [at] aol com> wrote:
>
>> It would be easier than a Ringworld from ground level. The animation
>> above was taken at 3 million kilometres above the ground.
>
> So, approximately 509.8 million HemiDeciFeet.
>
> (per furlong * minim^2 / grain * fortnights, of course)
>
Somebody here got a rope? Tie him up! :-)
--
Thomas
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On 19/08/2018 07:24, Thomas de Groot wrote:
> On 18-8-2018 18:50, Bald Eagle wrote:
>> Stephen <mca### [at] aol com> wrote:
>>
>>> It would be easier than a Ringworld from ground level. The animation
>>> above was taken at 3 million kilometres above the ground.
>>
>> So, approximately 509.8 million HemiDeciFeet.
>>
>> (per furlong * minim^2 / grain * fortnights, of course)
>>
>
> Somebody here got a rope? Tie him up! :-)
>
Give him coffee. :-)
--
Regards
Stephen
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On 19-8-2018 11:04, Stephen wrote:
> On 19/08/2018 07:24, Thomas de Groot wrote:
>> On 18-8-2018 18:50, Bald Eagle wrote:
>>> Stephen <mca### [at] aol com> wrote:
>>>
>>>> It would be easier than a Ringworld from ground level. The animation
>>>> above was taken at 3 million kilometres above the ground.
>>>
>>> So, approximately 509.8 million HemiDeciFeet.
>>>
>>> (per furlong * minim^2 / grain * fortnights, of course)
>>>
>>
>> Somebody here got a rope? Tie him up! :-)
>>
>
> Give him coffee. :-)
>
Strong. Black. No Sugar.
--
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> Strong. Black. No Sugar.
Always strong, when I can get it.
Usually black - though taking the time to prepare a proper Café au Lait
(Milchkaffee) can be a real treat - the scalded milk has a flavor that I'm not
sure can be replicated any other way.
Gotta have sugar. Caffeine is just the foot on the gas pedal. The sugar is
what feeds the engine.
Otherwise I get the shakes. :D
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I would love a close-up view from the ground of that ring world! :-D
---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com
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Le 18-09-16 à 11:47, Sven Littkowski a écrit :
> I would love a close-up view from the ground of that ring world! :-D
>
> ---
> Diese E-Mail wurde von AVG auf Viren geprüft.
> http://www.avg.com
>
Just use a plane as the ground, then, use another render of the ring
itself as a background.
If standing near a side wall, use a very long box on that side.
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On 9/16/2018 11:47 AM, Sven Littkowski wrote:
> I would love a close-up view from the ground of that ring world! :-D
>
> ---
> Diese E-Mail wurde von AVG auf Viren geprüft.
> http://www.avg.com
>
Here is a closeup of the ground.
:)
Mike
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Attachments:
Download 'ringworld_zoomed_save_02.png' (356 KB)
Preview of image 'ringworld_zoomed_save_02.png'

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Reminds me for David Niven's book "River World". :-)
---
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http://www.avg.com
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On 9/18/2018 2:58 PM, Sven Littkowski wrote:
> River World
https://www.youtube.com/watch?v=gfs-BotdsVw
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On 19-9-2018 5:16, Mike Horvath wrote:
> On 9/18/2018 2:58 PM, Sven Littkowski wrote:
>> River World
No, no: Philip José Farmer for that one.
>
> https://www.youtube.com/watch?v=gfs-BotdsVw
>
>
--
Thomas
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On 19/09/2018 07:58, Thomas de Groot wrote:
> On 19-9-2018 5:16, Mike Horvath wrote:
>> On 9/18/2018 2:58 PM, Sven Littkowski wrote:
>>> River World
>
> No, no: Philip José Farmer for that one.
>
>>
>> https://www.youtube.com/watch?v=gfs-BotdsVw
>>
>>
>
>
And David Niven was an English actor.
--
Regards
Stephen
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On 19-9-2018 9:36, Stephen wrote:
> On 19/09/2018 07:58, Thomas de Groot wrote:
>> On 19-9-2018 5:16, Mike Horvath wrote:
>>> On 9/18/2018 2:58 PM, Sven Littkowski wrote:
>>>> River World
>>
>> No, no: Philip José Farmer for that one.
>>
>>>
>>> https://www.youtube.com/watch?v=gfs-BotdsVw
>>>
>>>
>>
>>
>
> And David Niven was an English actor.
>
>
I had a blackout. :-)
--
Thomas
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On 19/09/2018 11:53, Thomas de Groot wrote:
> On 19-9-2018 9:36, Stephen wrote:
>> On 19/09/2018 07:58, Thomas de Groot wrote:
>>> On 19-9-2018 5:16, Mike Horvath wrote:
>>>> On 9/18/2018 2:58 PM, Sven Littkowski wrote:
>>>>> River World
>>>
>>> No, no: Philip José Farmer for that one.
>>>
>>>>
>>>> https://www.youtube.com/watch?v=gfs-BotdsVw
>>>>
>>>>
>>>
>>>
>>
>> And David Niven was an English actor.
>>
>>
>
> I had a blackout. :-)
>
There is a link. His memoir "The Moon's a balloon"
--
Regards
Stephen
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On 19-9-2018 13:05, Stephen wrote:
> On 19/09/2018 11:53, Thomas de Groot wrote:
>> On 19-9-2018 9:36, Stephen wrote:
>>> On 19/09/2018 07:58, Thomas de Groot wrote:
>>>> On 19-9-2018 5:16, Mike Horvath wrote:
>>>>> On 9/18/2018 2:58 PM, Sven Littkowski wrote:
>>>>>> River World
>>>>
>>>> No, no: Philip José Farmer for that one.
>>>>
>>>>>
>>>>> https://www.youtube.com/watch?v=gfs-BotdsVw
>>>>>
>>>>>
>>>>
>>>>
>>>
>>> And David Niven was an English actor.
>>>
>>>
>>
>> I had a blackout. :-)
>>
>
> There is a link. His memoir "The Moon's a balloon"
>
>
Lol. Yes indeed!
--
Thomas
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The movie is not as good as the various books of that amazing SciFi
novel series. I read all of them. Much better than that movie.
---
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http://www.avg.com
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On 6-8-2018 23:15, Mike Horvath wrote:
> An old scene, but I've been sprucing it up in preparation toward
> uploading it to the Object Collection. I can't remember if it's to
> proper scale however. Also I'm thinking there may be a little too much
> cloud cover.
>
A reminder about Banks Orbitals in comparison to the traditional Ringworld.
https://orionsarm.com/eg-article/4845ef5c4ca7c
--
Thomas
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From: Mike Horvath
Subject: Re: Ringworld (continued) vs Banks Orbitals
Date: 21 Sep 2018 03:39:19
Message: <5ba4a027@news.povray.org>
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On 9/21/2018 3:33 AM, Thomas de Groot wrote:
> On 6-8-2018 23:15, Mike Horvath wrote:
>> An old scene, but I've been sprucing it up in preparation toward
>> uploading it to the Object Collection. I can't remember if it's to
>> proper scale however. Also I'm thinking there may be a little too much
>> cloud cover.
>>
>
> A reminder about Banks Orbitals in comparison to the traditional Ringworld.
>
> https://orionsarm.com/eg-article/4845ef5c4ca7c
>
>
Seems a lot cozier than a ringworld. Only 42 billion people!
Mike
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From: Thomas de Groot
Subject: Re: Ringworld (continued) vs Banks Orbitals
Date: 21 Sep 2018 03:45:39
Message: <5ba4a1a3@news.povray.org>
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On 21-9-2018 9:39, Mike Horvath wrote:
> On 9/21/2018 3:33 AM, Thomas de Groot wrote:
>> On 6-8-2018 23:15, Mike Horvath wrote:
>>> An old scene, but I've been sprucing it up in preparation toward
>>> uploading it to the Object Collection. I can't remember if it's to
>>> proper scale however. Also I'm thinking there may be a little too
>>> much cloud cover.
>>>
>>
>> A reminder about Banks Orbitals in comparison to the traditional
>> Ringworld.
>>
>> https://orionsarm.com/eg-article/4845ef5c4ca7c
>>
>>
>
> Seems a lot cozier than a ringworld. Only 42 billion people!
>
>
It has many advantages over a ring and in The Culture universe created
by Iain M. Banks, orbitals are very popular.
--
Thomas
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